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-   -   (RELEASED) Official GWX - Knight's Cross Edition v1.0 (https://www.subsim.com/radioroom/showthread.php?t=252967)

VikingGrandad 03-08-25 08:44 AM

Quote:

Originally Posted by fastfed (Post 2947509)
Is there something wrong with the sonar or is this typical for early war? The range est is WAAAYYY off, but like thousands of meters

Are you talking about passive sonar, i.e. the hydrophone in the player boat?


The reports from the hydrophone officer don't give a range with an actual distance measurement - just a contact bearing and a rough indication of range ("short" / "medium" / "long"), and whether it's moving away or closing.

Kirienko 03-08-25 08:59 AM

Quote:

Originally Posted by VikingGrandad (Post 2947580)
I think I'm right in saying that the "no map contact updates" was set up like that in an earlier version of GWX (and carried through to GWX KC), for the following reason:

- Using that setting requires quite a steep learning curve, even for many very experienced players.

- So, in theory, that setting should contribute a very high % contribution to the maximum of 100% difficulty, which of course affects the amount of renown earned by the player (100% difficulty gives the player 100% of the renown earned).

- However, doing that would then mean many (probably the vast majority?) of players, who will never want to use that setting, will not be able to get 100% renown. So I think that's why it was set to 0%.

One could also argue that advanced players who prefer to use "no map contact updates" are quite likely to also know how to mod the difficulty percentage settings to suit their preferences.

As a side-note: I think Kpt. Lehmann mentioned recently here that changes to the renown system will be considered.


Thanks for the clarification.


IMHO the 100% of the realism score shoudln't be awarded without it, as it would disincentive to take that next difficulty level step (so if someone wants the 100% of realism score they have to get there). Just sharing my thoughts.


Cheers.

3catcircus 03-08-25 10:09 AM

Quote:

Originally Posted by VikingGrandad (Post 2947580)
I think I'm right in saying that the "no map contact updates" was set up like that in an earlier version of GWX (and carried through to GWX KC), for the following reason:

- Using that setting requires quite a steep learning curve, even for many very experienced players.

- So, in theory, that setting should contribute a very high % contribution to the maximum of 100% difficulty, which of course affects the amount of renown earned by the player (100% difficulty gives the player 100% of the renown earned).

- However, doing that would then mean many (probably the vast majority?) of players, who will never want to use that setting, will not be able to get 100% renown. So I think that's why it was set to 0%.

One could also argue that advanced players who prefer to use "no map contact updates" are quite likely to also know how to mod the difficulty percentage settings to suit their preferences.

As a side-note: I think Kpt. Lehmann mentioned recently here that changes to the renown system will be considered.

Here's the thing. No map contact updates would be fine, if you had a NAV, ANAV, and QMOW doing the normal navigation duties along with a Section Tracking Party/Fire Control Tracking Party. For a one player game, even for people (like me) who performed such things for real in our younger days, it can quickly get out of control, so I'm fine with it not affecting the realism score. Maybe playing with no map contact updates results in bonus renown? Maybe it gets modified so that no map contact updates results in only plotting position every 5 minutes or 10 minutes rather than near continuously...

ComradeCupcake 03-09-25 01:47 AM

Quote:

Originally Posted by schlechter pfennig (Post 2944484)
OK, so I know my system is old and antiquated, but are there any easy fixes for this? I tried editing d3d9.ini [ENGINE] setting for the monitor DisplayWidth and DisplayHeight and while that eliminates the 3D error the game is not centered properly on the monitor.

Specs:

Alienware Aroura R4 (2012) BIOS A11 11/26/2013
Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601
Intel Core i7-3820 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
RAM 16 GB
AMD Radeon (TM) R7 370 Series Graphics
2 monitors of varying resolutions (1440 x 900) & (1600 x 900)

Edit: Stock SHIII loads and runs just fine, it is only when opening/running GWX-KC that I encounter these problems.

Experiencing the same issue here. I think it's safe to assume that the mod doesn't support any resolutions below 1080p. Correct me if I'm wrong.

Aktungbby 03-09-25 02:11 AM

Welcome aboard!
 
ComradeCupcake!:Kaleun_Salute:

Monty160 03-09-25 06:47 AM

Medium freighter silhoutte
 
I'm sure your probably already aware but I noticed the medium freighter's map silhouette when zoomed in shows up as a red/enemy ship similar to like an SH4/5 silhouette would look rather than a hand drawn black one like the other ships.

VikingGrandad 03-09-25 03:51 PM

Quote:

Originally Posted by Monty160 (Post 2947765)
I'm sure your probably already aware but I noticed the medium freighter's map silhouette when zoomed in shows up as a red/enemy ship similar to like an SH4/5 silhouette would look rather than a hand drawn black one like the other ships.

Thanks for the report. That file has now been fixed and will be included in the forthcoming update for GWX KC v1 :up:

ReallyDedPoet 03-09-25 07:41 PM

Welcome to SUBSIM ComradeCupcake! :up:

JohnCarterOfMars 03-09-25 08:39 PM

First, thank you for your efforts. I was playing GWX 3.0, then learned to install mods, then learned about OneAlex, and then learned about the KC mod.

I'm just now trying KC out with a new career and am only just now reaching my pre-war patrol zone. I'm sure what I'm about to point out is a personal nit and not worth your time to address, but here it is anyway.

I find that the patrol grid lines are very hard to see. I don't know if it's the green lines, the thin lines, maybe lighter tone lines, or something else, but it blends too much into the background for my poor eyes. It also seems that the drawing tool lines are lighter in color than they used to be.

I also tried running KC with the Navigation Bathymetry Map mod, and the grid lines practically disappear into the background of the greenish-blue seas on the map.

Is there a way for me to make the grid and tool lines a little bit more prominently displayed? Can I change the color or thickness to make it stand out more?

Thanks for reading.

blackswan40 03-09-25 10:04 PM

The World at War TV Series
 
The World at War TV Series

Wolfpacks this hour long documentary will give any new :subsim: members
playing GWX KC first the first time a insight into the battle of the atlantic
the men the equipment and tactics enjoy

https://www.dailymotion.com/video/x3p7bjc

Archive1 03-09-25 10:11 PM

"As a side-note: I think Kpt. Lehmann mentioned recently here that changes to the renown system will be considered."

As an old (I mean old) Sub-sim player going back to the original SH3 and Grey Wolves, may I make one suggestion?

I would drop the whole "Renown" points system entirely. It makes little sense, adds one more step to the set-up-a-patrol-mission business. If you are successful (that is, survive) you go forward until you can upgrade by calendar to the latest model, which brings with it the latest equipment. Finally, it gives the whole game a tacky, arcade/pinball feeling of going for some kind of "points".

Never liked it. (obviously)
Archive1

nik112 03-10-25 03:04 PM

Can't find convoys
 
Hi
Its my 10th patrol started at 29th Nov 1941 went west til BE,turned south till
CG again north to Rocall Bank-west to AK and east to AM and found only six lone merchants for about 12 days sailing almost with 1024 tc for about 3 hours.
Comparing with GWX 3.0 for the same route i should had found 5-6 convoys
Its something that doing wrong?


cheers

blackswan40 03-10-25 03:20 PM

Hi nik112 at 1024 tc you will miss ships aircraft ect try it at 128tc also doing manual hydraphone sweeps yourself you will pick up more ships and convoys you can hear ships screws 38km plus a lot better than your guy on hydraphones
please let me know how you get on


Kind Regards blackswan40

Davie Jones 03-10-25 03:26 PM

Quote:

Originally Posted by blackswan40 (Post 2948042)
Hi nik112 at 1024 tc you will miss ships aircraft ect try it at 128tc also doing manual hydraphone sweeps yourself you will pick up more ships you can hear ships screws 38km plus a lot better than your guy on hydraphones
please let me know how you get on


Kind Regards blackswan40

Should still have convoy contacts at 1024. At least I do anyway.

d@rk51d3 03-10-25 05:54 PM

Had myself a nice little patrol. Nested myself in the channel just outside Narvik waiting for the invasion of Norway, and picked off the passers by. Had myself a 50,000 tonne tally, and was waiting to see if the Cruisers would show for the invasion........ suddenly CTD. :wah:

Reload, and head back out there again. Got to about 30,000 tonnes, and the missus proceeds to overload the powerpoint in the kitchen and blew the power out to the whole house. :/\\!!

Must be an omen. :hmmm:


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