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-   Mods Workshop for Cold Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=285)
-   -   [REL] Playable Russian Subs (https://www.subsim.com/radioroom/showthread.php?t=231690)

Capt.Hunt 01-01-18 03:31 AM

what you're probably seeing is the MPA itself dropping its fish very precisely.

Ramius 01-01-18 04:17 AM

Quote:

Originally Posted by Delgard (Post 2534116)
I know the new AI may permit it to control surfaced launched torpedoes, but in the Red Storm Rising 1987 (Free Play), I noticed that air-dropped torps were very managed. Taking out the subs is not that difficult, but the MARPAT aircraft drops and it bypasses any sub defense tactics and comes straight in like it is following guidance.

Just my experience over two plays.

Same response I put in the topic you put to the devs...

Helix - wp_umgt-1 - WireGuided=FALSE
Hormone - wp_umgt-1 - WireGuided=FALSE
Hormone (68) - wp_at-1 - WireGuided=FALSE
Haze - wp_umgt-1 - WireGuided=FALSE
SH60B - usn_mk46 - WireGuided=FALSE
SH60F - usn_mk50 - WireGuided=FALSE
SH2F (early) - usn_mk46_early - WireGuided=FALSE
SH3D - usn_mk46_early -WireGuided=FALSE
SH2F (late) - usn_mk46 - WireGuided=FALSE
SH3D (late) - usn_mk46 - WireGuided=FALSE
TU-142 Bear - wp_umgt-11 - WireGuided=FALSE
IL-38 May - wp_umgt-1 - WireGuided=FALSE
P3A - usn_mk46_ealry - WireGuided=FALSE
P3C - usn_mk46 - WireGuided=FALSE
IL-38 May (68) = wp_at-2 - WireGuided=FALSE
BE-12 Mail - wp_at-2 - WireGuided=FALSE

This is a list of all aircraft currently within the MOD.
So, as you can see none of the torps used by the MODS aircraft are set for wire-guidance.

DarkShark22 01-02-18 10:10 AM

Hi there!

As I was scrolling through the files, I noticed that there are 2 submarines in the vessels file which aren't available to use in-game. I'm talking about the French or in this case Pakistani Agosta class(pak_ss_agosta.txt) and the British Porpoise class(uk_ss_porpoise.txt) submarines.

I tried to add them to a couple of single missions just to see if I could use them but I wasn't able to without breaking the game(so I deleted them from those missions and now I'm back where I started).

At this point, I don't know whether there is some kind of problem with these files, or that these subs aren't meant to be used in-game.

Ramius 01-02-18 10:28 AM

Quote:

Originally Posted by DarkShark22 (Post 2534490)
Hi there!

As I was scrolling through the files, I noticed that there are 2 submarines in the vessels file which aren't available to use in-game. I'm talking about the French or in this case Pakistani Agosta class(pak_ss_agosta.txt) and the British Porpoise class(uk_ss_porpoise.txt) submarines.

I tried to add them to a couple of single missions just to see if I could use them but I wasn't able to without breaking the game(so I deleted them from those missions and now I'm back where I started).

At this point, I don't know whether there is some kind of problem with these files, or that these subs aren't meant to be used in-game.

It's just they haven't been finished yet. I know someone else is working on the Agosta and the Porpoise is another on my never ending to-do list :wah:

Niume 01-02-18 03:59 PM

is it possible to tweak settings somehow to make sub move faster in campaing map? its hard to catch the resupply convoys in russian campaing

CaptainX3 01-02-18 07:51 PM

Quote:

Originally Posted by Niume (Post 2534547)
is it possible to tweak settings somehow to make sub move faster in campaing map? its hard to catch the resupply convoys in russian campaing

Yes, you can change the first sub listed in the vessel file, the campaign map seems to take the top speed of whatever sub is listed first in the vessel file as the top speed of the player sub, regardless of what class you're playing.

In the override\vessels folder open _vessel_list.txt. The fastest sub in the mod is rus_ssn_alfa2, so find that line in the file (line 55) and cut and paste it to the top of the file, and you'll see a HUGE difference in speed on the campaign map.

As a side note, this will cause the Alfa II to appear first in the reference section in the game, but that's not particularly important or game changing.

Matt_in_Middletown 01-07-18 09:46 AM

Game starts, but only one mission is available in training, campaign, and single mission.
Can't get into the unit viewer.
Everything worked fine on 2Jan and 3Jan.
Was there some weird update KillerFish side of things?
I redownloaded the mod, and reinstalled the game, same thing.

Sidenote: Changing first vessel in Vessels Txt gets you either a notice that it can't find 'Vessels.txt" or "Unable to find rus_ssn_alfa2usn_ssn_losangeles"

MR. Wood 01-07-18 06:59 PM

do a reintall of the game then reinstall the mod via steam easy to uninstall and reinstall

Matt_in_Middletown 01-08-18 09:29 AM

Did that.
Same thing.
I removed the mod override folder, game played fine.
Put override back, menus messed up, etc again.

Did fresh install. Nada.
Here's what fixed it: Downloaded the latest release from Github circa 20 hours ago.
Issue is gone.
Weird.

MR. Wood 01-08-18 12:59 PM

Do a fresh install and copy files over then overwrite them should work

Cdodders 01-08-18 03:26 PM

Playable ships
 
Im guessing the only weaponry available for ships are the torps and missiles?

Ramius 01-08-18 04:00 PM

Quote:

Originally Posted by Cdodders (Post 2535528)
Im guessing the only weaponry available for ships are the torps and missiles?

At the moment - yes.
I was messing around with the guns on the Iowa but it wasn't really working out the way I wanted them too :(

nubbins 01-09-18 10:41 PM

Am also seeing what Matt is seeing. The dreaded only-1-campaign-visible, dialogs-drawn-over-each-other occurrence that previously signified a mod's incompatibility with the base game.

I haven't touched any Cold Waters files since the last major update (1.09e in the game, 12/30 on the mod) so I was surprised to see the glitch today.

Gerd Kelbling 01-12-18 02:00 PM

Hello!

First,I love this Mod,especially the Russian Subs.
Now I want to ask,if we get some Day Russian Voices,or ist this not possible?

Thanks and Greetings!

MR. Wood 01-27-18 11:00 AM

Any updates coming soon, Any Chance on reworking some of the models like we had in the early version:Kaleun_Salute:


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