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gap 02-23-13 01:07 PM

Quote:

Originally Posted by volodya61 (Post 2014868)
types - different.. number - many.. and more!

Okay, now I have got to go out with friends. I will prepare it tomorrow or later tonight :up:

Quote:

Originally Posted by volodya61 (Post 2014868)
Seems like a 'tolerance angles' method not working.. just set 50 (was 0,75) for deckgun and nothing change.. almost.. changes at the margin of error.. :hmmm:

what do you mean by "changes at the margin of error"? :hmmm:
have you tried setting wind speed as high as possible?

Quote:

Originally Posted by volodya61 (Post 2014868)
Remains to consider the Sober's method..

:yep:

volodya61 02-23-13 01:42 PM

Quote:

Originally Posted by gap (Post 2014874)
what do you mean by "changes at the margin of error"? :hmmm:

I don't know how to say.. insignificant.. within the limits of permissible variation..

Quote:

Originally Posted by gap (Post 2014874)
have you tried setting wind speed as high as possible?

Yes.. just set tolerance to 100 and wind speed to 10.. nothing..

Forgot to say, this 'cheat', when you ordered 'battle stations' using order's bar and your gunners don't leave the guns even when wind speed is 10-12m, is not working for deckgun gunners.. :)

V13dweller 02-23-13 01:50 PM

I could not help to notice, that the Soldati class destroyer has two KGun Mk 9's, and no depth charge racks, I decided to test how the ship would hunt submarines with this unusual loadout, the tests yielded poor results, the Soldati was unable to land even a single hit on the British submarine, because the Kgun has a fifteen second reload time, meaning that it hold has one chance per-pass to get a hit.
But the ship doesn't compensate for not have any depth charge racks, to it steams over the sub throwing depth charges off to the side but with no hits.
So I used TDW's GR2 editor to reverse the Node's for the depth charge throwers, and I put depth charge racks on instead, and now it is perfectly capable of sinking enemy submarines.

From what I could find on the web, the Soldati was not an anti submarine vessel at all, and it did not have a sonar/hydrophone let alone depth charges.

volodya61 02-23-13 05:10 PM

Quote:

Originally Posted by gap (Post 2014812)
..let me know if you need for smaller targets, moving targets or different ranges to target, and I will modify the mission accordingly..

Okay.. I need one fast target, 15-20 knots, bearing 0 deg, course 90 deg, range 1 km..

When target's speed is 0 hard to figure something.. :hmmm:

gap 02-24-13 01:03 PM

Quote:

Originally Posted by volodya61 (Post 2014999)
Okay.. I need one fast target, 15-20 knots, bearing 0 deg, course 90 deg, range 1 km..

When target's speed is 0 hard to figure something.. :hmmm:

http://www.mediafire.com/?2nxkczuy0qi6mna :up:

volodya61 02-24-13 01:47 PM

OK, I got it.. :up:

I thought for a little yesterday :O:
We have played with the tolerance angles.. what for? in any case, changes don't affect the accuracy regarding of weather or sea conditions..
Nevertheless, I was finally convinced yesterday that the changes in the tolerance angles not lead to any changes in accuracy.. :yep:

EDIT: Ooops.. again new face.. :D

gap 02-24-13 01:58 PM

Quote:

Originally Posted by volodya61 (Post 2015390)
I thought for a little yesterday :O:
We have played with the tolerance angles.. what for? in any case, changes don't affect the accuracy regarding of weather or sea conditions..
Nevertheless, I was finally convinced yesterday that the changes in the tolerance angles not lead to any changes in accuracy.. :yep:

yes, standing at the poor results we have achieved so far, investigating about those factors was only a waste of time. I wonder if they are of any use at all as far as SH5 is concerned :hmmm:

Quote:

Originally Posted by volodya61 (Post 2014868)
types - different.. number - many.. and more!

Volodya's Air Attack Folly

Run it at your own risk :03: :D

Targor Avelany 02-24-13 02:00 PM

Quote:

Originally Posted by gap (Post 2015395)

Volodya's Air Attack Folly

Run it at your own risk :03: :D

and we demand a video!!!!! :haha:

volodya61 02-24-13 02:14 PM

Quote:

Originally Posted by gap (Post 2015395)
Volodya's Air Attack Folly

Run it at your own risk :03: :D

Folly?.. maybe.. maybe not :hmm2:
I'll say it a little later :haha:

Quote:

Originally Posted by gap (Post 2015395)
..I wonder if they are of any use at all as far as SH5 is concerned :hmmm:

but.. if we set angle=0 then nothing.. no shoot, no move, no animation.. :hmmm:

gap 02-24-13 02:57 PM

Quote:

Originally Posted by volodya61 (Post 2015403)
Folly?.. maybe.. maybe not :hmm2:
I'll say it a little later :haha:

Quote:

Originally Posted by Targor Avelany (Post 2015396)
and we demand a video!!!!! :haha:

:agree:

Quote:

Originally Posted by volodya61 (Post 2015403)
but.. if we set angle=0 then nothing.. no shoot, no move, no animation.. :hmmm:

That's also true. The setting is applied, but how? :06:

volodya61 02-24-13 03:32 PM

Probably you want to ask me - Who won? :03:
We are!
Even with VIIC, even with only one single C30 :D
I'm afraid Trevally will need to place a lot more air in the campaign :rotfl2:

Try it and I'm sure you'll like and enjoy it, it's real fun - http://rghost.ru/44089413

But now become a must the question - how to make them worse? :hmmm:

volodya61 02-24-13 03:37 PM

Now I will try it with another IRAI, maybe with IRAI 0.37 it could not be so easy and simply.. :)

gap 02-24-13 04:10 PM

Quote:

Originally Posted by volodya61 (Post 2015428)
Probably you want to ask me - Who won? :03:
We are!
Even with VIIC, even with only one single C30 :D

:o

Have you tried lowering crew veterancy level?

Quote:

Originally Posted by volodya61 (Post 2015428)
But now become a must the question - how to make them worse? :hmmm:

for sure by adjusting elevation/train speed, maybe by tuning down a bit your super accurate index settings, but...

Quote:

Originally Posted by volodya61 (Post 2015429)
Now I will try it with another IRAI, maybe with IRAI 0.37 it could not be so easy and simply.. :)

...before anything else, switch IRAI version. I gave those planes plenty of torpedoes, bombs and depth charges, which they won't use with the latest IRAI "cheat" :03:

volodya61 02-24-13 04:37 PM

Quote:

Originally Posted by gap (Post 2015443)
:o

Have you tried lowering crew veterancy level?

Not yet.. will try it..

Quote:

Originally Posted by gap (Post 2015443)
...before anything else, switch IRAI version. I gave those planes plenty of torpedoes, bombs and depth charges, which they won't use with the latest IRAI "cheat" :03:

Yes, with IRAI 0.37 it was much harder.. and, in my opinion, plane's behavior was more realistic than with the v0.39.. but.. after two-three approaches they also don't shoot and drop bombs..
I think we are not able to do something with it.. maybe TDW.. someday..

PS: I have deleted the file, did you get it?

gap 02-24-13 05:44 PM

Quote:

Originally Posted by volodya61 (Post 2015459)
Yes, with IRAI 0.37 it was much harder.. and, in my opinion, plane's behavior was more realistic than with the v0.39.. but.. after two-three approaches they also don't shoot and drop bombs..
I think we are not able to do something with it.. maybe TDW.. someday..

Keep in mind that airplanes have limited bomb loadouts. But imo just one bomb hit should be devastating.

Quote:

Originally Posted by volodya61 (Post 2015459)
PS: I have deleted the file, did you get it?

yes :up:


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