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That's just the internal damages model for SH4.
SH4 renders a transpartent hole so you can see it. SH5 needs a different type damage object. More like a blocky shape around the hull? I'll put SH5 back on my system. It's on the external 1 TB drive right now. |
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Here's interesting TDW's post but texture mapping is beyond me... http://www.subsim.com/radioroom/show...&postcount=179 |
OK SH5 is back on my system.
Let me check the dats for what you linked to. |
OK. Both Units have the DMG_col_ node but no 3D object in it!
:doh: Send me a link to a ship that looks ok so I can compare. |
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OK. Those HAVE a 3d object for damages.
:) I'll have to see if I have my software to load my 3D program back up to fix the other 2. |
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http://www.subsim.com/radioroom/show...&postcount=432 Also I think all of the info contained in this thread has been updated to the original TDW tutorial in the first post which may help with the damage texture problem, which was one of the major hurdles they had to overcome when first importing into SH5. |
I've got a dat here for you but mediafire or my motel is being a pain.
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Native SH5 (GR2) units, use a separate low poly mesh which envelops the main model instead. This tell us that the DMG_col node has nothing to do with visual damage, but with damage detection. Try removing one of those nodes (or the embedded mesh), from any dat unit, and it will become invulnerable. :yep: |
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test dat link sent by PM.
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At first testing everything seemed fine but on 2nd try, I've witnessed strange unit disappearance and game freeze after the unit has been declared as dead by the game. Saw this behavior even before your tweaks so I cant even confirm that it's dat related. Unfortunately, I don't have any more time for testing but hopefully I'll be back in business in a few weeks...:yep: Thanks again...:up: |
I'll have a few days off to do some testing in the next day or so.
I'll try to run your test mission and tweek the dat a bit more then. :up: |
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