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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

Sudo 07-09-10 08:10 AM

O Yeah!! :yeah: That is indeed some nice smoke. :salute:

W_clear 07-11-10 11:18 PM

Environmental 3.0 MOD for SH5_1.2

Environmental 3.0 MOD replace all the Environmental MOD

1. There are foam from the 5m.

2. Smoke more black.

3.Form and wake more white.

4.Once again, adjust the color of the various climatic environment.

TheBeast 07-12-10 12:27 AM

When I remove halo's, what impact if any does that have on this MOD?
Code:

data/cfg/lights.cfg

[InteractiveObjectsHighlight]
Spread=0;<-----Make these two numbers zero like this
Blend=0;<------Make these two numbers zero like this

Please Advise!

rascal101 07-12-10 12:27 AM

This looks even better than before - this is superb!

BUT

After we install it are we going to have problems with the different envirnment zones - ie CTD whenever we go near land or change from one zone to another

Just asking not critising

Regards
Rascal

Capt Jack Harkness 07-12-10 01:48 AM

Is it possible to remove the underwater ripple effect? If so, does anyone here know where those variables are located? Look at any underwater photos from scuba divers, submarines, submersibles, etc and there is never any sort of ripple effect; a perpetual mistake in ubi's rendering of the ocean...

TheBeast 07-12-10 01:52 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1441975)
Is it possible to remove the underwater ripple effect? If so, does anyone here know where those variables are located? Look at any underwater photos from scuba divers, submarines, submersibles, etc and there is never any sort of ripple effect; a perpetual mistake in ubi's rendering of the ocean...

Edit your Submarine SIM or FX file to remove that effect.

W_clear 07-12-10 02:08 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1441975)
Is it possible to remove the underwater ripple effect? If so, does anyone here know where those variables are located? Look at any underwater photos from scuba divers, submarines, submersibles, etc and there is never any sort of ripple effect; a perpetual mistake in ubi's rendering of the ocean...

Can you say that more simpler ? Because my English is very poor.

tonschk 07-12-10 02:18 AM

Quote:

Originally Posted by TheBeast (Post 1441947)
When I remove halo's, what impact if any does that have on this MOD?
Code:

data/cfg/lights.cfg
 
[InteractiveObjectsHighlight]
Spread=0;<-----Make these two numbers zero like this
Blend=0;<------Make these two numbers zero like this

Please Advise!

Probably this is a matter of personal preferences , but I preffer to keep the halo around the sun :sunny: and keep the halo around the light sources inside the submarine ,everything looks less realistic without the halo , but this is just my opinion

.

W_clear 07-12-10 02:18 AM

Quote:

Originally Posted by TheBeast (Post 1441947)
When I remove halo's, what impact if any does that have on this MOD?
Code:

data/cfg/lights.cfg

[InteractiveObjectsHighlight]
Spread=0;<-----Make these two numbers zero like this
Blend=0;<------Make these two numbers zero like this

Please Advise!

You can try do it to test. I have not found a way let foam to more white of the 5 m wind speed .Maybe it can help。:DL

Capt Jack Harkness 07-12-10 02:21 AM

Quote:

Originally Posted by TheBeast (Post 1441977)
Edit your Submarine SIM or FX file to remove that effect.

I'm not talking about the caustics on the hull, I'm talking about removing the wavy effect on the camera when underwater. It's not realistic and it's kinda been bothering me since I got SH5.

W_clear 07-12-10 03:41 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1441991)
I'm not talking about the caustics on the hull, I'm talking about removing the wavy effect on the camera when underwater. It's not realistic and it's kinda been bothering me since I got SH5.

I never adjust the underwater part, and so I have time I look at your question。

Capt Jack Harkness 07-12-10 04:55 AM

Okay, cool :salute:

I do know that it was a feature in stock SH4 that environment mods later removed, so it should be in those files somewhere...

SteelViking 07-12-10 05:44 AM

Quote:

Originally Posted by TheBeast (Post 1441947)
When I remove halo's, what impact if any does that have on this MOD?
Code:

data/cfg/lights.cfg

[InteractiveObjectsHighlight]
Spread=0;<-----Make these two numbers zero like this
Blend=0;<------Make these two numbers zero like this

Please Advise!

Actually, he is not talking about environmental halos, he is talking about the halos that are placed around interactive objects.

@TheBeast,

If you remove the halos manually it would not make any difference to this mod, however, if you use another mod to do it, it would because it would overwrite the lights.cfg of this mod.

Edit: By the way, thanks for the update W_clear:yeah:

Will-Rommel 07-13-10 06:27 PM

Hi steel, is your interior mod still compatible with this Env-mod version?

SteelViking 07-13-10 06:50 PM

Quote:

Originally Posted by Will-Rommel (Post 1443533)
Hi steel, is your interior mod still compatible with this Env-mod version?

No it is not, sorry. However, since version 1.0 of my interior was synced up with an older version of Env, it will not have a big impact on the environment(so you could still use them together really). I have setup v1.1 to be fully compatible with Env 3.0 but I am still waiting on BIGREG to release.


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