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Not sure, been awhile, but doesn't DD's OH mod have to be installed first?:hmmm:
Otherwise install Aces latest version of his Super Turms mod: http://www.subsim.com/radioroom/showthread.php?t=170203 |
According to FM's Readme, Open Hatch only needs to be kept if you want open hatches on other types than the VII. Otherwise he recommends not using OH. I'm not sure what the reasoning is, but apparently you don't need Open Hatch before you run this mod. I still use it because it also does stuff for the Type II and Type IX.
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So the Open Hatch mod by itself will do what it does for all uboat types, whereas New Interiors by itself will give you what's in Open Hatch *plus* all the other stuff, but only for Type VIIs. Which is why there's no point in having both mods enabled if all you're playing is a VII. But if you do play other types of uboat you can leave Open Hatch enabled and then enable New Interiors on top of it. Then you will have just the Open hatch features if you play a II or a IX, but still have all of New Interiors' features (which include the Open Hatch stuff) if you play a Type VII. Anyway, I think that's how it works. It's been a while since I read the Readme. |
That's exactly how it works.
I've installed Damo's Lighting, and it is awesome! I'm currently trying to solve a problem with the combination I'm using: When I try to raise the observation periscope it vanishes! Everything still works fine, but the o-scope is simply gone. I'm experimenting with different combinations, but so far nothing helps. |
It could be that Damo's Lighting is causing that, if you read his thread you will see that a few problems had been reported and then the thread ends, like I said I'm not sure how I got the files as it seems the mod was never released, just can't remember! But I'm sure that this was corrected in a later combo mod, either Aces or Luca!:hmmm:
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I'm using Aces Multimod Compatibility file and it doesn't help. Everything works perfectly except for that stupid periscope, and I'm not going to start a patrol until I have it the way I want it.
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Sorry I can't help further, I can't use the FM Interior mod, as soon as I do - CTD! I have to wait till I upgrade to Win 7 64 bit!:doh:
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I was having an either/or crash with it and the New Wilhelmshaven - memory failures. Upgrading to 4 GB let me run the two together, but I still can't run IABL's merchant pack.
I noticed that Damo's Lighting mod only changes three of the Interior DAT files. my next step is going to be swapping them out one-at-a-time and see what happens. |
About the obs scope 's tube, it seems that halo is visible through. Any way to correct that?
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Problem ..
I downloaded FM New interior mod and I installed it on JSGME , But when i enter the game the mod dosent work ?
Can somone help me with getting it working please ? |
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http://www.7zip.com/ |
I did
I did but still for nothing , Do i Need to install JSGME in the Silent Hunter's programm files ? because I installed it in my Doucment where I have SH3 , SH4 and SH5 and in Programm files I have SH3 and SH4 but no SH5
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Yes, a separate copy of JSGME needs to be installed into each game you want to add mods to. I have three different icons on my desktop, one labelled JSGME SH3, JSGME SH4 Uboats and JSGME SH4 Pacific.
Once it is installed in the game it should make a folder in the game called MODS. Install your mods to that folder inside the game. They should work then. |
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Well, I've looked at Damo's files, and the one causing the conflict is Interior/NSuboat7.dat. I opened it up with S3D alongside the one from FMNI, and it's way too compex for me to figure it out.
So I guess I'll have to live without it and hope I find out where to turn off the fog. |
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