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pjb1 09-20-09 01:09 PM

Helos
 
OK heres a bug. In a scenario i have a User FFG OHP. If the player decides to take an Udaloy the helos go away, that is there are no more helos on board. The same thing happens when the default is an udaloy and the player chooses to take an OHP instead. I guess the only way around this is to not check the box player has choice of platform when making the mission.

Deisel Submarine 09-20-09 03:38 PM

:down:I think the RA Team should reconsider unlocking the DB beacuse every one enjoys changeing things and adding new units and the Fact that No other Mod has been locked i think makes them look bad.:)

Kapitan 09-20-09 03:55 PM

Well if we each had a copy of this mod and a one person changes it, and you want to play multiplayer with it, you with either corrupt everyone else's version or you just wont be able to join full stop.

Locking it has its uses and as some of the models belong to third parties it can act as a sort of protection for that authors work, im niether in favor or against but i can understand both sides.

Personally i have no wish to edit the DB infact i dont even have the knowlege to.

goldorak 09-20-09 05:18 PM

Quote:

Originally Posted by Kapitan (Post 1175711)
Well if we each had a copy of this mod and a one person changes it, and you want to play multiplayer with it, you with either corrupt everyone else's version or you just wont be able to join full stop.

Locking it has its uses and as some of the models belong to third parties it can act as a sort of protection for that authors work, im niether in favor or against but i can understand both sides.

Sure I agree with this point of view.
But it also implies that people wishing to publish new 3d models can't.
Because nobody except the modders of RA can insert them in the database.


Quote:

Personally i have no wish to edit the DB infact i dont even have the knowlege to.
Thats your choice of course, but some people wanting to publish 3d models (not playable units but simple 3d models) for all to enjoy are banned from doing this, or just adding new navy entries unless asking the RA modders and them releasing a new database version with your models inserted.

Theta Sigma 09-21-09 06:18 AM

I asked earlier (twice) about the audio and scenario folders and whether they are usable in the ra_mod folder in MODS, or need to be copied into the main folder to add/overwrite.

No one's replied, and I need to know the same for this:

http://crazyivan.nextmail.ru/DWX_RA_...ENG1_Voice.rar

Can that just be extracted to the folders in ra_mod OR does the batch need to be run OR does either need to be done for the main audio folder?

goldorak 09-21-09 07:09 AM

The batch file has to be run to install the new voices.

-GrayOwl- 09-21-09 08:13 AM

Quote:

Originally Posted by Theta Sigma (Post 1175945)
I asked earlier (twice) about the audio and scenario folders and whether they are usable in the ra_mod folder in MODS, or need to be copied into the main folder to add/overwrite.

No one's replied, and I need to know the same for this:

http://crazyivan.nextmail.ru/DWX_RA_...ENG1_Voice.rar

Can that just be extracted to the folders in ra_mod OR does the batch need to be run OR does either need to be done for the main audio folder?


You must place (unzip voice archive) into Root game folder and run a BAT file.
Similar installing DWX mod.

tony65 09-21-09 08:30 AM

..Minor Bug..
 
..in the Lada knob streaming wire does not work..
:salute:

goldorak 09-21-09 08:42 AM

Quote:

Originally Posted by tony65 (Post 1175999)
..in the Lada knob streaming wire does not work..
:salute:

Yes it works.
Be sure to always go into the weapon loadout screen before entering a mission. Otherwise strange problems can occur.

tony65 09-21-09 09:02 AM

Quote:

Originally Posted by goldorak (Post 1176004)
Yes it works.
Be sure to always go into the weapon loadout screen before entering a mission. Otherwise strange problems can occur.


done already ..not work..

:hmmm:

goldorak 09-21-09 09:18 AM

Sorry, I thought you meant the Towed Array.
If you're refering to the wire antenna, yes its disabled.
Although I don't rember if this was done on purpose or is a genuine bug.
In any case the Lada still has the normal radio antenna.

tony65 09-21-09 09:45 AM

Quote:

Originally Posted by goldorak (Post 1176024)
Sorry, I thought you meant the Towed Array.
If you're refering to the wire antenna, yes its disabled.
Although I don't rember if this was done on purpose or is a genuine bug.
In any case the Lada still has the normal radio antenna.

..yup..the "antenna floating" wire..!! :yep:
..but is just a graphic bug..for now i extend the antenna wire only with the "order menu"..

FERdeBOER 09-21-09 01:41 PM

http://www.ra-dwx.narod.ru/

Here's a patch that corrects
Quote:

BB and NB "Freezing" (212, 212A, Collins, Harushio)

Some fixes in doctrines (current cumulative pack)
download starts pressing Загружаем just under "latest news".

Theta Sigma 09-21-09 01:56 PM

Quote:

Originally Posted by goldorak (Post 1175963)
The batch file has to be run to install the new voices.

That doesn't specifically answer the question.

Quote:

Originally Posted by -GrayOwl- (Post 1175990)
You must place (unzip voice archive) into Root game folder and run a BAT file.
Similar installing DWX mod.

Not with JSGME. I'm specifically asking about installing the voice pack on a JSGME install of RA.

I'm assuming that I should disable RA, then unzip the voice pack to MODS\RA_mod and run it in there, but I obviously wanted to ask before assuming anything. However, as I asked before, I wanted to know if MODS\RA_mod\AUDIO is recognized by dw, or does it only recognize AUDIO and SCENARIO folders in the root folder?

goldorak 09-21-09 02:03 PM

Quote:

I'm assuming that I should disable RA, then unzip the voice pack to MODS\RA_mod and run it in there, but I obviously wanted to ask before assuming anything
Its a plausible assumption so yes I think it should work.
But if you want hard confirmation, you'll have to find a player that has RA installed in a jsgme configuration. ;)


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