SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

TheDarkWraith 10-16-07 09:10 PM

D.Kruger has provided some new TGAs for fire and effects and am currently testing them out. Results so far are :up:
I'm probably going to release 2.01 here very soon. What it will not include:

- the liferaft
- new bodies made by iambecomelife (I might have time to include some but not all)
- new effects that I haven't had time to add in yet (you'll have to wait and see what they are ;) )

These will come in the release after. I've just been swamped with work putting in 14-16 hour days 6 days a week and I have no time to myself currently. This work pattern isn't going to end until about March of next year. Instead of keeping everyone waiting for 2.01 it's about time for everyone to enjoy all the new content (thus far) my team and I have made with it.
:|\\

Hawk U-375 10-16-07 09:19 PM

Sounds Good to me Boss man! Let me know if I can "Lighten up the Load" on you....anytime..:up:

KrvKpt. Falke 10-17-07 06:28 AM

Quote:

Originally Posted by Racerboy
I'm probably going to release 2.01 here very soon. :|\\

It would be nice if i could get it before my next patrol today...:roll:
Are there any chances for that, Racerboy?:)

sh3rules 10-18-07 03:47 PM

Good things take time. Probably all of us have had bad experiences with rushed products :damn:

Carotio 10-18-07 05:21 PM

Quote:

Originally Posted by Racerboy
- new effects that I haven't had time to add in yet (you'll have to wait and see what they are ;) )

Is that what I think it is (city-port-thingy)?

Capt. Shark Bait 10-18-07 06:10 PM

Quote:

Originally Posted by AtlantikEel
Quote:

Originally Posted by iambecomelife
One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

http://i33.photobucket.com/albums/d5...life/Boom4.jpg

I'll second that.
(Man, I would not want to be on that ship ....!)

:rock: still no drool smiley. wouldn't mind some burning fuel oil on the surface too:|\\

iambecomelife 10-19-07 12:17 PM

Quote:

Originally Posted by Racerboy
D.Kruger has provided some new TGAs for fire and effects and am currently testing them out. Results so far are :up:
I'm probably going to release 2.01 here very soon. What it will not include:

- the liferaft
- new bodies made by iambecomelife (I might have time to include some but not all)
- new effects that I haven't had time to add in yet (you'll have to wait and see what they are ;) )

These will come in the release after. I've just been swamped with work putting in 14-16 hour days 6 days a week and I have no time to myself currently. This work pattern isn't going to end until about March of next year. Instead of keeping everyone waiting for 2.01 it's about time for everyone to enjoy all the new content (thus far) my team and I have made with it.
:|\\

How long do you think it will take to release if you keep working on the rafts and all of the figures? I would not mind waiting a little bit longer than usual, since the effects that you have created so far are quite good and can "hold the fort" for now.

Kptlt. Neuerburg 10-19-07 02:43 PM

RB this has to be one of the best effect mods for SH3 out there. Heres a screenie from my last patrol using this mod.http://img507.imageshack.us/img507/1...htfightiw7.jpg

TheDarkWraith 10-19-07 02:46 PM

glad you're enjoying it. V2.01 will be even better! ;)

tommyk 10-19-07 04:15 PM

woah, that looks so sweet! :up:

onelifecrisis 10-19-07 04:22 PM

Quote:

Originally Posted by Kptlt. Hellmut Neuerburg
RB this has to be one of the best effect mods for SH3 out there. Heres a screenie from my last patrol using this mod.http://img507.imageshack.us/img507/1...htfightiw7.jpg

Great screeny!

And can I ask which environment mods you have? Or did you do some photoshop on the image? I ask cos I have never seen my in-game u-boat look "black as night" like it does in your screeny... that's just how it should look IMO! :rock:

In my game at night I get this annoying pale grey light on everything all the time, even when there's no moon. :nope:

Siara 10-19-07 06:36 PM

http://img99.imageshack.us/img99/1107/wybuchmc0.png


You`ve got to love this mod... :rock: :yep:

Kptlt. Neuerburg 10-19-07 07:11 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Kptlt. Hellmut Neuerburg
RB this has to be one of the best effect mods for SH3 out there. Heres a screenie from my last patrol using this mod.http://img507.imageshack.us/img507/1...htfightiw7.jpg

Great screeny!

And can I ask which environment mods you have? Or did you do some photoshop on the image? I ask cos I have never seen my in-game u-boat look "black as night" like it does in your screeny... that's just how it should look IMO! :rock:

In my game at night I get this annoying pale grey light on everything all the time, even when there's no moon. :nope:

Surprizingly I ownly use this mod. But I do use GWX. As for the photo I used Infranview and decreased the color depth to 16 colors using Floyd-Steinberg dithering.

Hellraiser 10-19-07 08:37 PM

YEAH!
 
Looking great...I'm using the Alpha too and love it. :up:

Can't wait for the Beta.

Dare I say it?

I'm looking forward to this just as much as the GWX 1.04 upgrade.

There I said it....:rotfl:

Hawk U-375 10-19-07 09:12 PM

One of the things I love is the ability to hear all the New sounds Race has added through the Sonar room!!!!!!:up: ......This is just another addition to adding better effects to a GREAT game..:up: :yep:


All times are GMT -5. The time now is 05:21 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.