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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   SUBSIM SH4 Patch 1.1 Bug Thread (https://www.subsim.com/radioroom/showthread.php?t=107766)

-Pv- 03-28-07 06:42 PM

"Well I'm posting this here as I've tried all settings I can think of to try to fix this and nothing sorts it.

This sky looks hideous and if its a bug or glitch then yet again its something else to sort out"

What resolution are you using? Does your graphics card meet the minimums? Do you have the effects turned off?

-Pv-

Shaffer4 03-28-07 06:57 PM

Dunno if it is a bug, but could be considered an exploit.

It is possible to fill all the regular crew spots in the crew management, and then fill the Damage control team slots with additional crew when in port. So I have around 80 Crew, where as the description that I can find of the Salmon Class has the crew being a 5 Officers and 54 Crew. :hmm:


http://i8.photobucket.com/albums/a28...ExcessCrew.jpg

Monica Lewinsky 03-28-07 07:30 PM

Quote:

Originally Posted by -Pv-
"... Everytime I hit the Depth under Keel button it ALWAYS shows 3,281 ft - EVERYWHERE!..."

I would seriously comsider uninstalling, reinstalling and immediately applying the patch 1.1 with no mods and see if you still have the DUK problem. I have not seen anything like this reported by anyone nor have I had ANY malfunction of this feature.

Did EXACTLY what you suggested. I even uninstall SH-III :down: . ALL drivers in Device Manager are current in XP (I check monthly).

Everywhere I go (except harbors) Depth under Keel shows 3,281 ft. after uninstall/reinstall and applying 1.1 patch.

SinisterDexter 03-28-07 07:31 PM

periscope graphics bug
 
It's a minor thing but, with both scopes raised - when looking through the attack periscope zoomed in at the observation periscope, instead of a larger dark obs scope there is an oval shape that appears to be the front (lens) of the obs scope while the rest of the scope is invisible - when you zoom out it looks as it should.

Maybe it's just my card? x1900xtx

Iron Budokan 03-28-07 07:49 PM

Quote:

Originally Posted by BBury
Not a big deal, and I haven't searched this thread to see if it was previously reported, but I noticed the props turn the wrong way or the prop pitch is incorrect for direction of rotation. At least on the Gato-Class boats.

I've noticed this for the Gar class boats as well.

-Pv- 03-28-07 08:10 PM

" Did EXACTLY what you suggested. I even uninstall SH-III :down: . ALL drivers in Device Manager are current in XP (I check monthly).

Everywhere I go (except harbors) Depth under Keel shows 3,281 ft. after uninstall/reinstall and applying 1.1 patch."

Very unusual. I'm not seeing this problem reported by any one else.
Have you looked up the map color depth guide I provided to see what your depth SHOULD be?
Do you have damage on that component?
Are you using any mods? If so, try going without them for a while and test?
Have you tried different missions, saves, single missions and get the same result?
I think uninstalling SHIII was a waste of time. I've not seen ANY indication there is a relationship if installed properly.
Please post your OS and machine specs.
-Pv-

DCFluX 03-28-07 09:09 PM

Attempted to play a little bit more tonight.

Clicking to go to navigation map turned the whole screen bright green but didn't result in a crash to desktop, sounds were still running.

And on the UI for the rudder control isn't Left supposed to be green and Right red?

Front Runner 03-28-07 10:14 PM

Quote:

Originally Posted by DCFluX
Attempted to play a little bit more tonight.

Clicking to go to navigation map turned the whole screen bright green but didn't result in a crash to desktop, sounds were still running.

And on the UI for the rudder control isn't Left supposed to be green and Right red?

Starboard (right) is Green
Port (left) is Red

You may be thinking of Red- Right- Return which only applies to navigation channel markers when returning from sea such as keeping the red marker on your right when returning from sea.

Front Runner 03-28-07 10:19 PM

Quote:

Originally Posted by Shaffer4
Dunno if it is a bug, but could be considered an exploit.

It is possible to fill all the regular crew spots in the crew management, and then fill the Damage control team slots with additional crew when in port. So I have around 80 Crew, where as the description that I can find of the Salmon Class has the crew being a 5 Officers and 54 Crew. :hmm:


http://i8.photobucket.com/albums/a28...ExcessCrew.jpg

The crew management is so unclear. I am using the slots as well...
and they will sleep too when they get tired...

It would be nice to be able to assign a Damage Control team using members of each watch and have them return to their watch when Damage Control is not being utilized which would be more realistic.

I also have questions about whether or not drilling your crew gains any efficiency.
Sometimes I'll activate my damage control team just to see them working on the boat pretending that they are doing preventive maintenance.

Elder-Pirate 03-28-07 10:22 PM

Quote:

Originally Posted by -Pv-
" Did EXACTLY what you suggested. I even uninstall SH-III :down: . ALL drivers in Device Manager are current in XP (I check monthly).

Everywhere I go (except harbors) Depth under Keel shows 3,281 ft. after uninstall/reinstall and applying 1.1 patch."

Very unusual. I'm not seeing this problem reported by any one else.
Have you looked up the map color depth guide I provided to see what your depth SHOULD be?
Do you have damage on that component?
Are you using any mods? If so, try going without them for a while and test?
Have you tried different missions, saves, single missions and get the same result?
I think uninstalling SHIII was a waste of time. I've not seen ANY indication there is a relationship if installed properly.
Please post your OS and machine specs.
-Pv-


I could of swore we were on the SHIV forum. :hmm:

LukeFF 03-29-07 01:13 AM

Collision modeling of the 40mm AA gun is off. The weapon can be fired with no ill effects as shown here:

http://img.photobucket.com/albums/v258/LukeFF/40mm.jpg

StandingCow 03-29-07 01:26 AM

Also in some sub models you cannot see where you are shooting because your POV goes behind the wall surrounding the AA gun.

9th_cow 03-29-07 01:29 AM

i just watched 3 destroyers in a row blow themselves up on depth charge runs.
im pretty sure they used to do this in SHIII aswell.

StandingCow 03-29-07 01:33 AM

Quote:

Originally Posted by 9th_cow
i just watched 3 destroyers in a row blow themselves up on depth charge runs.
im pretty sure they used to do this in SHIII aswell.

Yea, I have seen in it SH3.

ccruner13 03-29-07 02:00 AM

Quote:

Originally Posted by 9th_cow
i just watched 3 destroyers in a row blow themselves up on depth charge runs.
im pretty sure they used to do this in SHIII aswell.

i have also seen this as well as a destroyer driving up onto a battleship and then blowing up aaand airplanes bombing their own boats...assuming they are trying to bomb me as i am in the area but not really close...

http://i117.photobucket.com/albums/o...-3-2007_23.jpg

http://i117.photobucket.com/albums/o...-2007_23-1.jpg

that is at midway and blue guys are long since downed pilots


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