![]() |
I see!
Well, if you copy just "Textures" directory from "Rusted Glory Mod" to my mod folder (for eg interior mod 1.2.4b), it should still work nicely! Give it a shot :) EDIT as I can see, the author of Rusty Glory mod has stated that his mod is compatible with mine: https://www.subsim.com/radioroom/dow...o=file&id=5311 "THIS MOD IS COMPATIBLE AND RECOMMENDED TO BE USED WITH SILENTMICHEL'S INTERIOR MOD 1.2.4, STEELVIKINGS INTERIOR MOD V1.2 AND XENOMERV'S DARK_INTERIOR _V1." Are you sure they are not compatible? |
Thank you Mike for that link. I will try it out. Good chance I use an older, pre 2018 version of his mod.
OLtzS Ashikaga |
Sadly his lighting mod only is not compatible with the silentmichal interior. Only the rusty interior is.
|
Ouh, I see. So it seems overall his mod is partially compatible with my mod. Anyway - that's a valuable information for anyone coming across this thread. Thanks for letting us know!
|
Quote:
|
Are you sure that the main mod and the hotfix are turned on in the right order? 1.2.4b hotfix removes the ladder, so if you still have it, you somehow activated these 2 files (1.2.4 and 1.2.4b) in wrong order (most probably).
|
Quote:
|
Toilet door always open
I installed the "Room_QR1_1" Mod which offers interesting variations, but I still have the toilet door on the front torpedo room side open!
Please tell me how to close this damn door. |
That would require exporting the mesh, adjusting the position then re-importing.
I didn't look close enough to see if there is a bone that can be adjusted. |
Quote:
On the boat we are all comrades, can't you pee with the door open? :O: |
Quote:
To tell the truth, if I knew how to do it, I would make it so that with a click you could close this door that spoils the view... But I don't, and I admire those who do this work in 3D Concerning the textures - field where I am more comfortable, I have just modified the bags of the sailors of this "silentmichal's new interior mod", using military pictures - if you wish it I will put the 4 files concerned online: https://www.germanmilitaria.com/Kriegsmarine/01KM5.html |
IF that door is blocking access to another compartment?
I'd toss anyone that left it open over board! In combat did not the Crew run forward or back to assist in dive or surface emergency's? As I don't play SH5. Can you walk through that door? That would seem a bit odd also. |
Quote:
Quote:
|
Quote:
http://www.mediafire.com/file/wss2qg...r_mod.zip/file |
|
All times are GMT -5. The time now is 08:24 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.