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Air Traffic
Not to mention (depending on MODS) that once you do get spotted/detected even more air traffic and possible destroyers may come to track/investigate.
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I think 24 hours patrol would be better especially when you have been given a grid patrol with nothing passing through it. Also at max 512 TC 72 hours takes a fair amount of real time. And getting to some of those mid Atlantic grids when still based in Germany can take between a quarter and half of the fuel tank. Morale among the crew also takes a beating, too much in my opinion. I am finding at end of Total Germany my crew has almost no morale points just by the time we reach patrol area. A week at sea and they seem ready to mutiny, which i don´t think is realistic. Another thing is the low crew morale after a week or two at sea makes refitting sort of waste of time because of the even longer journeys back and forth that would need. So I am finding I am at sea max 2 weeks before ending patrol...which again is not realistic as in real life they were at sea for weeks if not many months sometimes. Also I have noticed the promotion points very tied to meeting patrol objective, so to not do the patrol one gets penalised quite heavily. Often what I do is rush to patrol objective, do it with minimal fuel usage, especially if in the middle of nowhere with zero merchant traffic. Then rush off to a choke point and bag some merchants before returning to base. Anyways I love TWOS and the OH campaign system, just think it could be improved to make it more fun, less chore-like in some circumstances. |
Hi Coldcall
I am sure there is a silent majority with the same views. One thing I do not understand is why when you sink a ship or ships the morale does not go up. Sinking a ship I would have thought would have elated the crew at least for a short time or longer. You can see in Das Boot the effect it had. Peter |
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I suppose the morale cant be fixed? |
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Look at this file . \data\Scripts\AI\Events\GAMEPLAY_ShipSunk strategy ShipSunkDefault(Event) { precond { Event:GetLastSankShipType() == ShipSunk_DefaultShip } action { Event:RewardMorale( 0.0 ); Event:ScriptCompleted(); } } |
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@ THEBERBSTER and Coldcall
I dont rember who wrote in the forum that he used to pause the game during long-lasting patrol-area objectives, minimized it and put the computer in sleep mode, without problems. Moreover, I think that some of the automated search scripts might help during such a kind of objectives :salute: |
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When the missions were set as 48 or 72hrs - it was with the understanding that you could save the game. Now that we know the time spent in mission is not saved a 24hrs may be the best option |
24 h around coastal waters and 48 h in open ocean would be perfect IMO...:hmm2:
P.S. I have already set up the files if anyone is willing to try...The files could be enabled anytime I think...:yep: |
Hi Trevally
Another correct kill date in the Captain's Log Peter |
Is the tonnage bar bug fixed , I am confused .
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Hi Vecko
48 hours in open ocean I can see the reasoning behind that without the air patrols. I would still prefer 24 hours personally as I said playing at 100% you need to use the hydrophone a lot. I do not like the scripts where the boat only remains submerged for a 2 minute hydrophone check before moving again. I prefer to use 2 hours moving and 1 hour submerged and of course this takes up real time. Peter |
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