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THE_MASK 05-24-16 06:14 PM

Quote:

Originally Posted by THEBERBSTER (Post 2406790)
Hi sober
I am with you on this.
It is frustrating during the day in BCW when you pick up a hydrophone contact 18km away for instance and then you get shot up or bombed trying to intercept it.
Peter

If it was myself playing and I had a contact I would wait until night and chase then . Would a real uboat captain travel on the surface during the day in heavily air patrolled areas :hmmm: . I have no idea , but I don't .

TheBeast 05-25-16 12:49 AM

Air Traffic
 
Not to mention (depending on MODS) that once you do get spotted/detected even more air traffic and possible destroyers may come to track/investigate.

Coldcall 05-25-16 02:09 AM

Quote:

Originally Posted by THEBERBSTER (Post 2406711)
Hi Trevally
I requested BCW.
BTF was not available.

I am finding it impossible with 100% realism to complete a 48 hour patrol area as I just run out of real time.
72 hours not a hope in hell.
3-4 hours an evening is not enough time when having to use the hydrophone and with difficulty moving on the Easy Coast during daylight through the amount of air patrols without taking damage.
I prefer the SH3 24 hour patrols as they are at least achievable.
I cannot see the point in staying in one place and winding the TC up to complete the objective.
I think I will still request the missions but not do them unless I get a special operation.
Peter

I second all that and I am NOT playing on full realism. I have more time to play than you, recently been playing 8 hours per day. I get quite obsessed with good games, and work from home, or sometimes don´t work at all :-)

I think 24 hours patrol would be better especially when you have been given a grid patrol with nothing passing through it. Also at max 512 TC 72 hours takes a fair amount of real time. And getting to some of those mid Atlantic grids when still based in Germany can take between a quarter and half of the fuel tank. Morale among the crew also takes a beating, too much in my opinion. I am finding at end of Total Germany my crew has almost no morale points just by the time we reach patrol area. A week at sea and they seem ready to mutiny, which i don´t think is realistic.

Another thing is the low crew morale after a week or two at sea makes refitting sort of waste of time because of the even longer journeys back and forth that would need. So I am finding I am at sea max 2 weeks before ending patrol...which again is not realistic as in real life they were at sea for weeks if not many months sometimes.

Also I have noticed the promotion points very tied to meeting patrol objective, so to not do the patrol one gets penalised quite heavily. Often what I do is rush to patrol objective, do it with minimal fuel usage, especially if in the middle of nowhere with zero merchant traffic. Then rush off to a choke point and bag some merchants before returning to base.

Anyways I love TWOS and the OH campaign system, just think it could be improved to make it more fun, less chore-like in some circumstances.

THEBERBSTER 05-25-16 04:26 AM

Hi Coldcall
I am sure there is a silent majority with the same views.
One thing I do not understand is why when you sink a ship or ships the morale does not go up.
Sinking a ship I would have thought would have elated the crew at least for a short time or longer.
You can see in Das Boot the effect it had.
Peter

Coldcall 05-25-16 04:55 AM

Quote:

Originally Posted by THEBERBSTER (Post 2406880)
Hi Coldcall
I am sure there is a silent majority with the same views.
One thing I do not understand is why when you sink a ship or ships the morale does not go up.
Sinking a ship I would have thought would have elated the crew at least for a short time or longer.
You can see in Das Boot the effect it had.
Peter

Yes i think stock SH5 was supposed to have the morale go up by sinking ships as the Bosun´s dialogue includes advice as to how to raise crew morale (by sinking ships). It is disappointing so many features in stock game were buggy or not working at all.

I suppose the morale cant be fixed?

THE_MASK 05-25-16 06:40 AM

Quote:

Originally Posted by Coldcall (Post 2406882)
Yes i think stock SH5 was supposed to have the morale go up by sinking ships as the Bosun´s dialogue includes advice as to how to raise crew morale (by sinking ships). It is disappointing so many features in stock game were buggy or not working at all.

I suppose the morale cant be fixed?

It is most likely the mod Reworked Morale and Abilities v.1.1
Look at this file .
\data\Scripts\AI\Events\GAMEPLAY_ShipSunk
strategy ShipSunkDefault(Event)
{
precond
{
Event:GetLastSankShipType() == ShipSunk_DefaultShip
}
action
{
Event:RewardMorale( 0.0 );
Event:ScriptCompleted();
}
}

Coldcall 05-25-16 06:44 AM

Quote:

Originally Posted by sober (Post 2406902)
It is most likely the mod Reworked Morale and Abilities v.1.1
Look at this file .
\data\Scripts\AI\Events\GAMEPLAY_ShipSunk
strategy ShipSunkDefault(Event)
{
precond
{
Event:GetLastSankShipType() == ShipSunk_DefaultShip
}
action
{
Event:RewardMorale( 0.0 );
Event:ScriptCompleted();
}
}

Is it part of TWOS megamod? And is there a way to change it and what to change to? Also I wonder if there is a change that can be made to make the crew´s morale degrade at slower rate. It is making long journeys very difficult.

THE_MASK 05-25-16 06:55 AM

Quote:

Originally Posted by Coldcall (Post 2406903)
Is it part of TWOS megamod? And is there a way to change it and what to change to? Also I wonder if there is a change that can be made to make the crew´s morale degrade at slower rate. It is making long journeys very difficult.

I don't play Twos but if you change that number to 1.0 then I suspect a career restart will be needed . I will look at the morale .

gap 05-25-16 07:35 AM

@ THEBERBSTER and Coldcall

I dont rember who wrote in the forum that he used to pause the game during long-lasting patrol-area objectives, minimized it and put the computer in sleep mode, without problems.

Moreover, I think that some of the automated search scripts might help during such a kind of objectives :salute:

Trevally. 05-25-16 11:31 AM

Quote:

Originally Posted by gap (Post 2406908)
@ THEBERBSTER and Coldcall

I dont rember who wrote in the forum that he used to pause the game during long-lasting patrol-area objectives, minimized it and put the computer in sleep mode, without problems.

Moreover, I think that some of the automated search scripts might help during such a kind of objectives :salute:

:yep:

When the missions were set as 48 or 72hrs - it was with the understanding that you could save the game.
Now that we know the time spent in mission is not saved a 24hrs may be the best option

vdr1981 05-25-16 12:29 PM

24 h around coastal waters and 48 h in open ocean would be perfect IMO...:hmm2:

P.S. I have already set up the files if anyone is willing to try...The files could be enabled anytime I think...:yep:

THEBERBSTER 05-25-16 06:40 PM

Hi Trevally
Another correct kill date in the Captain's Log

Peter

THE_MASK 05-25-16 08:04 PM

Is the tonnage bar bug fixed , I am confused .

Coldcall 05-26-16 04:45 AM

Quote:

Originally Posted by vdr1981 (Post 2406959)
24 h around coastal waters and 48 h in open ocean would be perfect IMO...:hmm2:

P.S. I have already set up the files if anyone is willing to try...The files could be enabled anytime I think...:yep:

I´d like to give them a try but when I start my next career.

THEBERBSTER 05-26-16 05:26 AM

Hi Vecko
48 hours in open ocean I can see the reasoning behind that without the air patrols.
I would still prefer 24 hours personally as I said playing at 100% you need to use the hydrophone a lot.
I do not like the scripts where the boat only remains submerged for a 2 minute hydrophone check before moving again.
I prefer to use 2 hours moving and 1 hour submerged and of course this takes up real time.
Peter


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