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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 01-02-11 11:27 AM

Quote:

Originally Posted by col_Kurtz (Post 1565118)
So put this SM into Single Player folder? And than start the game, right?

extract it to your MODS folder. Then you can enable/disable with JSGME as needed :up:

Silent Steel 01-02-11 11:55 AM

Obs. periscope
 
BTW.
Can anyone tellme why I can't raise/lower my obs periscope with this latest version?
Whenever I go to the obs periscope it simply raises to the top and there it stays...

I'm running the TDW NewUIs TDC 6.1.0

Hmmmm :hmmm:

TheDarkWraith 01-02-11 12:00 PM

Quote:

Originally Posted by Silent Steel (Post 1565130)
BTW. Can anyone tellme why I can't raise/lower my obs periscope with this latest version?

I'm running the TDW NewUIs TDC 6.1.0

Hmmmm :hmmm:

How are you trying to raise/lower? I'm using the latest version (v6.2.0) and I can raise/lower using keyboard and also by using the icons in the top left of the scope screen (just tested in game)

I don't touch the commands.cfg file so there's no reason it shouldn't work with the keyboard. Sounds like a mod has overwritten the stock commands.cfg file to me (and changed the keys).

Captain Can 01-02-11 03:15 PM

TDW i have just went a patrol with 6.2.0. when i report patrol there is no reply to me although 'radio message recieved' written there. is it normal ?

TheDarkWraith 01-02-11 03:42 PM

Quote:

Originally Posted by Captain Can (Post 1565226)
TDW i have just went a patrol with 6.2.0. when i report patrol there is no reply to me although 'radio message recieved' written there. is it normal ?

is normal. There is a random function that picks what message BDU responds back to you. If it picks a blank one then BDU had nothing to say to you :DL

Notice that the stock white one didn't appear :rock: Good riddens to it!!

PL_Cmd_Jacek 01-02-11 04:23 PM

Quote:

Originally Posted by Captain Can (Post 1565226)
TDW i have just went a patrol with 6.2.0. when i report patrol there is no reply to me although 'radio message recieved' written there. is it normal ?

You received a message, but you have to read it in Captain's Log.

dakuth 01-02-11 06:01 PM

Quote:

Originally Posted by Trevally. (Post 1564951)
Hi Dakuth

I was way out using the RAOBF in those pics. Please see this thread. Some very good tips on how to use from joegrundman and Pisces. Read whole thread to see the errors I was making:-

http://www.subsim.com/radioroom/showthread.php?t=178545

It also shows that there are issues with the scales (reticule) on the scopes.
I have made new ones and testing now. So far attack is done and testing uzo next. For obs Im sure the attack scale will work but an unable to test.

Oh thank god. I thought I was going to go insane. I started to suspect those little reticules....:shifty:

TheDarkWraith 01-02-11 07:21 PM

Sober reported a bug in the new version. It's a valid bug and will affect everyone at some point in time therefore I have to release a patch (again). Sorry you all but this sometimes happens when you make something totally new :oops:

So in this coming patch I'm also going to disable the stock radio message received message that appears in the messagebox so that you don't get it immediately when you send a status report. I'll replace it with my own version.

I'm also looking at adding sound to the new radio message received (voice). Anyone know which file is responsible in the stock game for the radioman saying 'Radio message received' or something along those lines? :06:

Finally, are there any other bugs or things that need to be addressed with v6.2.0? :hmmm:

THE_MASK 01-02-11 08:24 PM

we recieved a message from the BDU
C:\Ubisoft\Silent Hunter 5\data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_27
captain i am recieving something
MC_RR_RADIO_17
We recieved a message from U*****
MC_RR_RADIO_26
hold on i am recieving a message
MC_RR_RADIO_18
enemy radio messages intercepted
MC_RR_RADIO_19
yes captain,contact report on the way
MC_RR_RADIO_07
we recieved a distress message from U******
MC_RR_RADIO_25
nothing to report captain all is good
SR_RR_RADIO_01
i am getting a distress signal its a friendly
MC_RR_RADIO_23
i am picking up something but i carnt make it out
MC_RR_RADIO_42
captain i carnt send radio messages at this depth
MC_RR_RADIO_03
new message coming in its captains eyes only
MC_RR_RADIO_14
im getting an uncodes distress signal from an enemy ship
MC_RR_RADIO_24
captain right now would be a good time to send a contact report
HI_RR_RADIO_02
hey captain when can we surface there may be orders waiting for us
HI_RR_RADIO_01
heaps of others as well

BowfinSS287 01-02-11 09:14 PM

great work on the radio mod.....looking good
is there a way to change the colour of the nav
markers N1 ect to another colour,white blends
in with the land,also could you look into a bigger
version of the compass,with real nav its difficult
to set course on small compass.....thanks

TheDarkWraith 01-02-11 09:23 PM

Quote:

Originally Posted by BowfinSS287 (Post 1565381)
great work on the radio mod.....looking good
is there a way to change the colour of the nav
markers N1 ect to another colour,white blends
in with the land,also could you look into a bigger
version of the compass,with real nav its difficult
to set course on small compass.....thanks

I've got a great idea for the color of the nav map markers and supermarks...let you define the color and opacity! I should've done this the first time.......You'll define the color in the options file via the RGBA format (i.e. white with 50% opacity would be 0xFFFFFF7F. White with 100% opacity would be 0xFFFFFFFF)

EDIT:

patch 1 will include these changes:

# the super marks color and opacity (specified as RGBA format)
# default color is white 0xFFFFFF with 100% opacity FF
SuperMarksColor = 0xFFFFFFFF

# the navigation fixes color and opacity (specified as RGBA format)
# default color is white 0xFFFFFF with 100% opacity FF
NavFixesColor = 0xFFFFFFFF

TheDarkWraith 01-02-11 10:34 PM

patch 1 for v6.2.0 released. See post #1 for details :|\\

Thanks to sober (again) for being my bug reporter/bug fix tester :up:

Silent Steel 01-03-11 05:05 AM

Quote:

Originally Posted by TheDarkWraith (Post 1565132)
How are you trying to raise/lower? I'm using the latest version (v6.2.0) and I can raise/lower using keyboard and also by using the icons in the top left of the scope screen (just tested in game)

I don't touch the commands.cfg file so there's no reason it shouldn't work with the keyboard. Sounds like a mod has overwritten the stock commands.cfg file to me (and changed the keys).


The way it noticed this is was when going to the obs - it's rising all the way to the top automatically. After that there is no way to lower it.
But when joining the watch on deck I can raise/lower the obs. :hmmm:
I haven't messed around with the .cfg so I'll start by updating to your new v6.2.0.
If this doesn't do the trick I'll replace the .cfg with a fresh one.

THE_MASK 01-03-11 05:12 AM

Quote:

Originally Posted by Silent Steel (Post 1565502)
The way it noticed this is was when going to the obs - it's rising all the way to the top automatically. After that I there is no way to lower it.
But when joining the watch on deck I can raise/lower the obs. :hmmm:
I wouldn't think of messing with the .cfg so I'll start by updating to your new v6.2.0.
If this doesn't do the trick I'll replace the .cfg with a fresh one.

The obs scope rises all the way when you click on it . Thats what it does . With the UI mod you click on the Snorkel depth button on the hud and use the obs scope for a quick pan for aircraft before surfacing . Its the attack scope that you can lower or raise from the con tower.

Vanilla 01-03-11 05:21 AM

I have noticed, that with SOAN enabled it completely replaces XO dialog box. It is great though I am greatly missing XO icon. I feel lonely without my trusty XO - nobody advises me and support me now when preparing an attack. Can he be made back? Placed somewhere in SOAN if TDC is enabled? :)


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