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-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

torpedobait 12-24-23 12:31 PM

Attention all Captains!
 
Wishing each and everyone a Joyous Christmas and a Happy New Year, whatever your beliefs or affiliations! Good Hunting! :salute::subsim:

Capt RAP 12-24-23 01:08 PM

Happy Holidays
 
Merry Christmas and a Happy New Year to everybody! Especially you Propbeanie !!

Capt RAP

propbeanie 12-24-23 04:02 PM

Merry Christmas!!!
 
From the FotRSU Team:

HO HO HO!!!
Merry Christmas!!!

https://media4.giphy.com/media/137MD...giphy.gif&ct=g

"Merry Christmas to all, and to all a good night!"

Disclaimer: No real trees nor Santa were harmed in the making of this gif. Not so much for the glass ornaments...

vickers03 12-24-23 04:36 PM

lol!

Kal_Maximus_U669 12-26-23 09:12 AM

I wish you happy holidays..
 
Hey Boss Merry Christmas..
I would like to thank you for this past year... for all the animation work on the forum... for your availability... I wish happy holidays to all the members of the FOTRSU team... all of this will not be not without counting on the other members KaleunMarco..Vickers..s7rikeback...
https://image.noelshack.com/fichiers...af4c8a5872.jpg
Kind regards, Kal Maximus U669

KaleunMarco 12-26-23 10:50 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2896998)
Hey Boss Merry Christmas..
I would like to thank you for this past year... for all the animation work on the forum... for your availability... I wish happy holidays to all the members of the FOTRSU team... all of this will not be not without counting on the other members KaleunMarco..Vickers..s7rikeback...

Kind regards, Kal Maximus U669

you are too kind, KM.
i hope that you had a Joyeux Noël, also!

It's the one time of the year when we all act a little nicer, we smile a little easier, we cheer a little more. For a couple of days out of the whole year, we are the people that we always hoped we would be.

wishing all of you a joyous Christmas Season and a prosperous New Year. Bonne Année, KM!

:Kaleun_Salute:

LUKNER 12-27-23 06:46 AM

Есть какая нибудь информация о береговых артиллерийских батареях Японии, особенно с орудиями крупного калибра? Боюсь переборщить с артиллерией в своем моде.
---------------------------------
Is there any information about Japan's coastal artillery batteries, especially those with large-caliber guns? I'm afraid to overdo it with artillery in my fashion.


https://youtu.be/xxMqF-FuIhI

jldjs 12-29-23 10:41 AM

offered Gato upgrade to Balao Midway Oct'43
 
I'm back after to fixing my crashes due to aa corrupted Commands.cfg(my messup) and/or sim.cfg(?). Game playing perfectly, until I return to Midway early Oct '43, offered a new Balao, which I accept. Start a new patrol, take a few save points, and upon loading one of these save points game CTD's. When I load the first save point after leaving Midway I see my plotted course lines are all missing! Symptom of something bad. Could not recover the campaign, had to delete entire Save folder and start anew. Thoughts, any way to fix this?

KaleunMarco 12-29-23 10:55 AM

Quote:

Originally Posted by jldjs (Post 2897415)
I'm back after to fixing my crashes due to aa corrupted Commands.cfg(my messup) and/or sim.cfg(?). Game playing perfectly, until I return to Midway early Oct '43, offered a new Balao, which I accept. Start a new patrol, take a few save points, and upon loading one of these save points game CTD's. When I load the first save point after leaving Midway I see my plotted course lines are all missing! Symptom of something bad. Could not recover the campaign, had to delete entire Save folder and start anew. Thoughts, any way to fix this?

it sounds like Mod Soup. No offense intended.
how many missions had you played between your last config change and the CTD?

jldjs 12-29-23 01:38 PM

Quote:

Originally Posted by KaleunMarco (Post 2897417)
it sounds like Mod Soup. No offense intended.
how many missions had you played between your last config change and the CTD?

Many. Started from Manila in a Sargo in Dec '41 thru to transferring to Midway and upgrading to Gato in early '43! Did I take to new Balao at Midway to early (late Sept '43) when I returned from patrol out of Midway I thin starting in August!
I did have bad soup before I discovered the problem in Commands.cfg and Sim.cfg. Fixed those, deleted Save folder in D:, started new campaign from near Manila in Dec '41 and game ran perfectly, no changes to Mods!

KaleunMarco 12-29-23 03:44 PM

Quote:

Originally Posted by jldjs (Post 2897440)
Many. Started from Manila in a Sargo in Dec '41 thru to transferring to Midway and upgrading to Gato in early '43! Did I take to new Balao at Midway to early (late Sept '43) when I returned from patrol out of Midway I thin starting in August!
I did have bad soup before I discovered the problem in Commands.cfg and Sim.cfg. Fixed those, deleted Save folder in D:, started new campaign from near Manila in Dec '41 and game ran perfectly, no changes to Mods!

ok, that kinda sorta rules out Mod Soup.


your upgrade to Balao in August while based @Midway. that's ok date and base-wise.
my next SWAG would be that your Balao has a config problem. something is not connected properly between the Balao and its equipment, sensors, humans, etc.

PB will see this post and have several suggestions for you to check out. Post your JSGME config in your reply because PB will be asking for it. (i should have asked for it. lol)

:Kaleun_Salute:

jldjs 12-29-23 04:40 PM

Quote:

Originally Posted by KaleunMarco (Post 2897463)
ok, that kinda sorta rules out Mod Soup.


your upgrade to Balao in August while based @Midway. that's ok date and base-wise.
my next SWAG would be that your Balao has a config problem. something is not connected properly between the Balao and its equipment, sensors, humans, etc.

PB will see this post and have several suggestions for you to check out. Post your JSGME config in your reply because PB will be asking for it. (i should have asked for it. lol)

:Kaleun_Salute:

JSGME:
[MODS]
100_FalloftheRisingSun_Ultimate_v1.8=1
101_FotRSUv18_FixPak=2
399_NoScrollNavMap=3
304_NoJapaneseAirRadar=4
454c_EasyAOB_InputTargetDistanceOnTBT=5
901_Strategic_Map_Symbols=6
SH4_original_4k_light_blue=7
Webster's 100' Underwater Visability for v1.5=8
Webster's Better Air Patrols=9
Easier_AI for FotRSU=10 (change Max Fire Range in Sim.cfg)
JayMyKey=11 Use SH Keymapper to remap some keys for my laptop

propbeanie 01-01-24 12:08 AM

:woot:
Happy New Year!!!
:woot:

propbeanie 01-01-24 12:42 AM

Quote:

Originally Posted by jldjs (Post 2897415)
I'm back after to fixing my crashes due to aa corrupted Commands.cfg(my messup) and/or sim.cfg(?). Game playing perfectly, until I return to Midway early Oct '43, offered a new Balao, which I accept. Start a new patrol, take a few save points, and upon loading one of these save points game CTD's. When I load the first save point after leaving Midway I see my plotted course lines are all missing! Symptom of something bad. Could not recover the campaign, had to delete entire Save folder and start anew. Thoughts, any way to fix this?

Quote:

Originally Posted by jldjs (Post 2897440)
Many. Started from Manila in a Sargo in Dec '41 thru to transferring to Midway and upgrading to Gato in early '43! Did I take to new Balao at Midway to early (late Sept '43) when I returned from patrol out of Midway I thin starting in August!
I did have bad soup before I discovered the problem in Commands.cfg and Sim.cfg. Fixed those, deleted Save folder in D:, started new campaign from near Manila in Dec '41 and game ran perfectly, no changes to Mods!

Quote:

Originally Posted by jldjs (Post 2897472)
JSGME:
[MODS]
100_FalloftheRisingSun_Ultimate_v1.8=1
101_FotRSUv18_FixPak=2
399_NoScrollNavMap=3
304_NoJapaneseAirRadar=4
454c_EasyAOB_InputTargetDistanceOnTBT=5
901_Strategic_Map_Symbols=6
SH4_original_4k_light_blue=7
Webster's 100' Underwater Visability for v1.5=8
Webster's Better Air Patrols=9
Easier_AI for FotRSU=10 (change Max Fire Range in Sim.cfg)
JayMyKey=11 Use SH Keymapper to remap some keys for my laptop

The Balao in FotRSU v1.8 is active at
  1. Mare 1943-05-24
  2. Treasure 1943-06-01
  3. Brisbane 1943-06-03
  4. Pearl 1943-07-01
  5. Midway 1943-07-01
  6. Fremantle 1943-09-01
All look to have proper mission starts.
When using
  • SH4_original_4k_light_blue=7
  • Webster's 100' Underwater Visability for v1.5=8
  • Webster's Better Air Patrols=9
  • Easier_AI for FotRSU=10 (change Max Fire Range in Sim.cfg)
  • JayMyKey=11 Use SH Keymapper to remap some keys for my laptop
... the skins might strain the computers pizzle from the pixel throughput on the video stream - otherwise fine
... Underwater Visability ~should~ be fine, but never fully tested
... Better Air is similar, but does make the air attacks worse than what the base FotRSU settings are
... Easier AI of your own editing I have no idea if you're fully compatible (probably)
... JayMyKey similarly, and I understand the need for that
I would say your list is most likely fine
- However, especially the last two, you have to have a new career campaign, since everything has to be the same throughout the file structure.

Big things with Saves
  • Do not overwrite Saves - make new "slots" with new names for each
  • Do NOT EVER load a Save if you have not re-started the entire game
This is something that Front Runner found a while back when doing the Base Time threads. In other words, if you Save the game and then want to load that Save, you must first exit the game. Re-start the game, Load the Save and continue play. If you instead Save, then load the Save while still running the same game session, you will lose all navigation waypoints, as well as experience other config issues, and quite possibly trash the Save folder's contents. The game does something ~nasty~ with the binary data that we can't see or read. Somewhere in there is a data byte counter that might be getting messed-up. Also, if you do any shelling out to Windows while playing the game, you should Save at the first opportunity, exit the game, re-start, then load that Save and continue.

propbeanie 01-01-24 12:47 AM

Quote:

Originally Posted by LUKNER (Post 2897113)
Is there any information about Japan's coastal artillery batteries, especially those with large-caliber guns? I'm afraid to overdo it with artillery in my fashion.

We have been looking for similar for FotRSU, along with a minefield map, showing Japanese mines in various areas. Surely the devs had some information to use for their files? One aspect I am reasonably certain of is that they did NOT put as many guns as the Japanese used in some areas, since that would have been a LOT of work. However, they did compensate by making each gun extremely accurate, to Superman proportions... lol - they can take a sub out with 2 hits in 4 shots from 9600 yards rather easily. :o :wah: - the error angle has to be adjusted, but then they shoot all about the place...


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