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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

THE_MASK 12-31-10 10:57 PM

With the automation is there an automation for the player camera . Say i want to pan the camera around left and then right . The same as scope i guess but just player camera .

TheDarkWraith 01-01-11 01:27 PM

if you were to receive a radio message telling you to report in who would it come from? Oberkommando der Kriegsmarine or BEFEHLSHABER DER U-BOOTE or ?? :hmmm:

If you were to receive a radio message telling you about a possible contact to intercept and check out who would it come from? :hmmm:

Catfish 01-01-11 02:15 PM

Hello DarkWraith,
it would always come from the BdU (Behehlshaber der U-Boote), aka Doenitz :yep:. Even orders issued by Hitler or Raeder would get through to Doenitz, who would then have ordered "his" men to act accordingly. The very last order to surrender and fly the requested black flag was certainly also transmitted by Doenitz, since he was then the theoretical leader of Germany after Hitler's suicide.

And "b.t.w." thanks for this mod :up::up::up:
and a Happy New Year,

Catfish

TheDarkWraith 01-01-11 03:05 PM

Adding more to this radio messages feature. Now I've got BDU sending you messages. Current message it can send is asking for a status report:
http://www.subsim.com/radioroom/pict...pictureid=3498

The background color is cyan for all BDU status reports. The 'normal' radio messages are the greybackground. There is a 50/50 chance everyday that BDU will send you this message asking for status. If you do not respond they will continue to hound you every 2 hours until you do or 8pm has passed. If BDU sends you this message it will occur at a random time between 0800 and 2000. Is a 50/50 chance too much? :06:

Now I'm going to add contact reports that BDU can send to you. Since I know every contact in the game this allows me to do some intersting things. When you send in a status report I'm going to have BDU look for any contact reports in your area (area defined by a radius defined in options file). Depending upon a random chance (signaling there are contact reports for your area), they may send you a contact report. If there are several contact reports for your area I'm going to have them choose one. When they send you a contact report it will show up as a medium yellow background and it will state you need to investigate the contact. How does this sound? :06:

What else? :06: :hmmm:

col_Kurtz 01-01-11 03:05 PM

Hello again...

Radio messagess are fantastic. I only have one problem that puzzles me. What is the number of my submarine?
When leaving the port of Kiel received this message...
http://naforum.zapodaj.net/thumbs/d1ccd521a11c.jpg

Anyway thank you very much for this new stuff. Messages and lighthouses:up: More life in this game:)
Step behind you... My U is 021;) Uff... I`m survived lol;) That`s great! I can talk to BDU too;)
What if I sent my report status... My U empty tubes... almost empty tanks, will I received: back home?

TheDarkWraith 01-01-11 03:10 PM

Quote:

Originally Posted by col_Kurtz (Post 1564698)
Hello again...

Radio messagess are fantastic. I only have one problem that puzzles me. What is the number of my submarine?

Excellent question! I almost forgot to mention that in v6.2.0 the options file will have the following changes to it:

##################################### Ships Journal ##################################################
# ship's hull number
UboatHullNumber = "U021"

# ship's captain name
UboatCaptainName = "TheDarkWraith"

# the regular time interval when entries will be made into the ship's journal denoting: Position (Lat and Long), Course, Weather, and whether following waypoints or not. Value is in hours.
# enter a value below for the time period in hours
JournalEntryIntervalTime = 6.0


This will allow you to specify your hull number and captain name. The hull number is needed for the BDU messages :03:

col_Kurtz 01-01-11 03:18 PM

Quote:

Originally Posted by TheDarkWraith (Post 1564700)
Excellent question! I almost forgot to mention that in v6.2.0 the options file will have the following changes to it:

##################################### Ships Journal ##################################################
# ship's hull number
UboatHullNumber = "U021"

# ship's captain name
UboatCaptainName = "TheDarkWraith"

# the regular time interval when entries will be made into the ship's journal denoting: Position (Lat and Long), Course, Weather, and whether following waypoints or not. Value is in hours.
# enter a value below for the time period in hours
JournalEntryIntervalTime = 6.0


This will allow you to specify your hull number and captain name. The hull number is needed for the BDU messages :03:

Great:rock: Fantastic! So put correctly emblem and this will be my own U:salute:

Captain Can 01-01-11 03:34 PM

TDW i have a quick question to ask.
Do i have to install new versions of your UI mod while i am docked ? or can i install them at mid-patrol ? i am still on a patrol with 6.0.0 and i am so excited about radio messages so i want to install 6.1.0 :)

col_Kurtz 01-01-11 03:38 PM

Quote:

Originally Posted by Captain Can (Post 1564724)
TDW i have a quick question to ask.
Do i have to install new versions of your UI mod while i am docked ? or can i install them at mid-patrol ? i am still on a patrol with 6.0.0 and i am so excited about radio messages so i want to install 6.1.0 :)

At port - Always:up:

TheDarkWraith 01-01-11 03:44 PM

Quote:

Originally Posted by col_Kurtz (Post 1564727)
At port - Always:up:

I recommend at port also. Just found a bug in the radio messages while testing BDU asking for status report (I ignored them and was waiting for them to pester me again). Those radio messages that are supposed to keep retransmitting (either due to you not sending status report or you were submerged greater than depth to receive radio) aren't. Will be fixed in v6.2.0 :up:

TheDarkWraith 01-01-11 04:05 PM

sober just PM'd me about whether we can have enigma coded messages. Yes we can. It's just a matter of writing the code for it and someone making the enigma coded radio message text files.

Good thing he mentioned this to me now so I can update the code to already have the ability to determine whether the message is a regular (uncoded) or coded message :up:

THE_MASK 01-01-11 04:10 PM

and i just sent you a link for the enigma machine . Its freeware , not to be used for commercial purposes etc .

PL_Andrev 01-01-11 04:24 PM

Quote:

Originally Posted by TheDarkWraith (Post 1564697)
Now I'm going to add contact reports that BDU can send to you. Since I know every contact in the game this allows me to do some intersting things. When you send in a status report I'm going to have BDU look for any contact reports in your area (area defined by a radius defined in options file). Depending upon a random chance (signaling there are contact reports for your area), they may send you a contact report. If there are several contact reports for your area I'm going to have them choose one. When they send you a contact report it will show up as a medium yellow background and it will state you need to investigate the contact. How does this sound? :06:

At least! :yeah:
Looks perfect...
But what happens if player do not send status or do not answer for report/status request?
Penalty? No bonuses? No renown?

Maybe it can be connected with your next idea.
No reports - no contacts with BdU (BdU things that your ship is sunk).

Quote:

Originally Posted by TheDarkWraith (Post 1564697)
What else? :06: :hmmm:

Cooperate with wolf pack of course:
1) Report for convoy (answer: attack / follow)
2) Follow the convoy (send update position and wait for uboats)
3) Reach new position for convoy attack

Active cooperation with BdU at long-distance patrols:
4) Refuel with tankers* / raiders / milkcows / bases (like at "Das Boot")
5) Refuel other uboats (you give them)

Active cooperation with BdU:
6) Allow to return to base if uboat is seriously damaged (after status report)
7) Help if uboat has no fuel **
8) End patrol if uboat has no fuel and is at ocean ***

Cooperate with exit/enter to port
9) Meet and follow the patrol craft to protect enter to mine fields ("Iron Coffins" book) ****

* Kriegsmarine had a small fleet of tankers at Atlantic at first years of IIWW, last one was sunk... 1940? After that the milkcows were used.
** My best career at SH3 with 100% and 2.5 mln BRT ended because I lost fuel to return to base.
*** Maybe screen and random option as "how this patrol ends": sunk / taken by enemy / returned safe
**** Maybe only option when return to port: to end patrol meet with ship X at Y pos at Z time (contact ship may be sunk by enemy).

I don't know how many ideas is possible. Maybe refuelling is possible with meeting a real ship 'with ship X at Y pos at Z time' ? Maybe only a random option with message like 'met U-464 and refuelled with ...'

Anyway, looks really perfect.
Quote:

Originally Posted by Neal Stevens (SH5 Review)
A couple years back I was asked what I thought was the next step for subsims, I said:
- compelling radio traffic,
- complex objectives like shadowing convoys,
- genuine wolfpack activity,
- more role-playing with the crew,
- and full boat access".

:up:

col_Kurtz 01-01-11 04:34 PM

...and I`d like to feel this pressure from mein Fuhrer:woot: "Be more agrressive!" after sinking 25 000brt:oops::timeout: I`m serious:) Just like in the SH3.
And... the last thing at this moment... What about characteristic net on the map http://www.uboat.net/maps/grid.html? Sometimes I receiving message... Sunk at AM0145... I know what is this... but I can find this on the map:oops: This should be back with order: Patrol area/square AN56/96 hours.

TheDarkWraith 01-01-11 04:38 PM

Quote:

Originally Posted by col_Kurtz (Post 1564744)
...and I`d like to feel this pressure from mein Fuhrer:woot: "Be more agrressive!" after sinking 25 000brt:oops::timeout: I`m serious:) Just like in the SH3.
And... the last thing at this moment... What about characteristic net on the map? Sometimes I receiving message... Sunk at AM0145... I know what is this... but I can find this on the map:oops: This should be back with order: Patrol area/square AN56/96 hours.

well that would be more into a random message thing. So let's define a list of random messages that BDU can send back when you send in a status report:

- nothing
- be more agressive
- ??? :06:


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