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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Kalamies 12-12-15 10:49 AM

Anybody?

Kalamies 12-12-15 11:48 AM

Come on guys.

vdr1981 12-12-15 12:21 PM

Check TWoS tips in my sig, you may find solution there...

Kalamies 12-12-15 12:33 PM

Quote:

Originally Posted by vdr1981 (Post 2365689)
Check TWoS tips in my sig, you may find solution there...

Good tips, but they don't really answer my question.

vdr1981 12-12-15 12:34 PM

Quote:

Originally Posted by Kalamies (Post 2365694)
Good tips, but they don't really answer my question.

I think they probably do...

Kalamies 12-12-15 01:33 PM

Quote:

Originally Posted by vdr1981 (Post 2365695)
I think they probably do...

Aah yes! I probably need to buy glasses. Thanks!

vdr1981 12-12-15 02:41 PM

Trev, here you can read here about probably the exact cause of infamous static destroyers in ports bug, if you haven't seen it yet...

You may find this info useful if wish to edit OHII portdefences layers sometime in future...

THEBERBSTER 12-12-15 02:50 PM

Hi Kalamies

Check this out.
Post #23 SH5 Single Play Campaign Progress – Workaround By Vecko

Peter

Trevally. 12-12-15 03:02 PM

Quote:

Originally Posted by vdr1981 (Post 2365714)
Trev, here you can read here about probably the exact cause of infamous static destroyers in ports bug, if you haven't seen it yet...

You may find this info useful if wish to edit OHII portdefences layers sometime in future...

Hi Vecko

Yes - some good information here and when you add it to other issues, it starts to build a picture

Looping scripts.
When close to coast - DD will carry out their routines until a point where it should enter a loop switching from search to attack etc and it gets stuck

Also of the same loop type issue is the infamous DD following 20km behind you doing a large circle search pattern.

It looks like the AI is getting stuck when it should be switching up from search to attack or AI switching from goto to search to attack

Sjizzle 12-12-15 03:27 PM

whoop whoop Trevally is back we will see some new improvements in OH II ?
welcome back Trevally really miss u :yeah:

vdr1981 12-12-15 03:31 PM

Quote:

Originally Posted by Trevally. (Post 2365726)
It looks like the AI is getting stuck when it should be switching up from search to attack or AI switching from goto to search to attack

I agree, but only when coastline is near...At open seas AI works just fine. Anyway, we probably cant do much about it without TDW...

Trevally. 12-12-15 03:49 PM

Quote:

Originally Posted by Sjizzle (Post 2365733)
whoop whoop Trevally is back we will see some new improvements in OH II ?
welcome back Trevally really miss u :yeah:

Thanks Sjizzle:D
But sorry no I am not planning any updates to OHII.
I think that adding Monsun gruppe was such a bit project and look every spare minute of time I had, has left me reluctant to do another.
Then adding all the missions as radio messages for the MQK system was not enjoyable as all other modding jobs had been.

There is however still a lot I would love to add to OHII. A black sea campaign and a St Lawrence campaign is still something I think about

Quote:

Originally Posted by vdr1981 (Post 2365736)
I agree, but only when coastline is near...Anyway, we probably cant do much about it without TDW...

Sadly yes

I think there are other AI stick bugs, just not as obvious as the two I already mentioned.
The plane flying over without attacking bug - I am sure this plane want to go into attack mode but is stuck in search.

When AI uboots attack as wolfpack - the get stuck switch from evade to search to attack. You will see the just heading off in a straight line underwater.

Convoy AI also seems to get stuck switching tactics and just sail off in a straight line

:wah:

gap 12-12-15 06:19 PM

Quote:

Originally Posted by Trevally. (Post 2365747)
There is however still a lot I would love to add to OHII. A black sea campaign and a St Lawrence campaign is still something I think about,

That would be a dream :Kaleun_Salivating:

Since we are just daydreaming, may I add prequels and/or sequels to the Mediterranean and Arctic campaigns already featured in OHII? :D

turoff 12-23-15 10:56 AM

2 Attachment(s)
Help solve the problem, the aim of the additional jobs are not visible on the map, when you click on the icon next to the job list additional quests map is centered on the job, but the icon is not there. I have to remember the designated area patrol. Sorry for my English

briefing
Attachment 1708

maps
Attachment 1709

KirinFrost 12-26-15 06:39 AM

Quote:

Originally Posted by turoff (Post 2368259)
Help solve the problem, the aim of the additional jobs are not visible on the map, when you click on the icon next to the job list additional quests map is centered on the job, but the icon is not there. I have to remember the designated area patrol. Sorry for my English

briefing
Attachment 1708

maps
Attachment 1709

I have the same problem as well and my fact does not show allied or enemy territory in red or blue, but the ports are. Probably something to do with my mod load order :P

And does anyone know whether or not the number of historical ships are correct, i.e. say there are only 5 ships of this type built in real life and hence the same number in the game, as well as historical convoys, especially PQ 17?


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