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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Jaeger 12-31-10 01:23 PM

everathing runs fine so far, but one (small) problem: when i am observing a target and plotting my own and the targets course, sometimes i cant set supermarks. this happens after some supermarks are set and i wait a longer period of time for the next observation. then i cant put in another supermark at the new location. i have found a workaround to have supermarks when the bug appears. i can set a new supermark very next to my last one and reposition it with key "c". but it should be placeable everywhere, right? i am only using your mod and the real navigation addon.

second: the bug on the gibraltar mission is still there. i cant start this map because i get a strange uboat behavior (boat flying in the air).


i am using your last version.

Trevally. 12-31-10 01:42 PM

The patch you sent me worked:up:

I unistalled UI added patch and re-installed.

Message error has stopped:up: and Obs scope is now working (no MRP 1.3+OPCF light)

Looks like that was the cause:hmmm: \i realy liked that mod. Does this mean no x6 scope:06:

When I closed game - error

http://img809.imageshack.us/img809/8653/error2i.png

Is this due to not having a journal loaded:06:

Scythan 12-31-10 02:08 PM

Missing Something
 
I think I am missing something in the whole submarine captain bit; with this new UI there are options for setting torpedo guidance on the Navigational Map 'M' but there is no way to see torpedo trajectory that I can find on that map (The yellow line) there ARE torpedo trajectory lines on the TacMap (TAB) but no way to set the torpedo guidance!!

What am I missing here?!

Halp?

TheDarkWraith 12-31-10 02:09 PM

Quote:

Originally Posted by Trevally. (Post 1564122)
The patch you sent me worked:up:

I unistalled UI added patch and re-installed.

Message error has stopped:up: and Obs scope is now working (no MRP 1.3+OPCF light)

Looks like that was the cause:hmmm: \i realy liked that mod. Does this mean no x6 scope:06:

When I closed game - error

http://img809.imageshack.us/img809/8653/error2i.png

Is this due to not having a journal loaded:06:

I think I know why you got the last error above. Have you ever saved a ship's journal? It appears you haven't. The error is in my part for assuming you had. I have to adjust the code for this (the folder \Logs doesn't exist on your computer).

Glad to know patch worked. Now I'll have to release a patch for v6.1.0 with this change as there are probably many others that are getting the errors you did.

I'll have to look at the MRP mod and see what can be done :yep:

TheDarkWraith 12-31-10 02:13 PM

Quote:

Originally Posted by Jaeger (Post 1564110)
everathing runs fine so far, but one (small) problem: when i am observing a target and plotting my own and the targets course, sometimes i cant set supermarks. this happens after some supermarks are set and i wait a longer period of time for the next observation. then i cant put in another supermark at the new location. i have found a workaround to have supermarks when the bug appears. i can set a new supermark very next to my last one and reposition it with key "c". but it should be placeable everywhere, right? i am only using your mod and the real navigation addon.

second: the bug on the gibraltar mission is still there. i cant start this map because i get a strange uboat behavior (boat flying in the air).


i am using your last version.

The gibraltar mission I can't reproduce, works fine on my computer :hmmm:

As far as supermarks and navigation fixes: in order to set a new one the previous one has to be visible. That's the only way I could get this feature to work. If the previous one isn't visible then it won't set a mark. I just barely got the feature working with this :yep:

TheDarkWraith 12-31-10 02:15 PM

Quote:

Originally Posted by Scythan (Post 1564132)
I think I am missing something in the whole submarine captain bit; with this new UI there are options for setting torpedo guidance on the Navigational Map 'M' but there is no way to see torpedo trajectory that I can find on that map (The yellow line) there ARE torpedo trajectory lines on the TacMap (TAB) but no way to set the torpedo guidance!!

What am I missing here?!

Halp?

I think I understand what you're asking. You must be talking about the line extending from your sub denoting the torpedo trajectory? If so, check the nav map features (in game button) and ensure that the feature is enabled.

Trevally. 12-31-10 02:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 1564133)
I think I know why you got the last error above. Have you ever saved a ship's journal? It appears you haven't. The error is in my part for assuming you had. I have to adjust the code for this (the folder \Logs doesn't exist on your computer).

Glad to know patch worked. Now I'll have to release a patch for v6.1.0 with this change as there are probably many others that are getting the errors you did.

I'll have to look at the MRP mod and see what can be done :yep:

Ya prob most of us outside USA.

Thanks for having a look at MRP:up:

TheDarkWraith 12-31-10 02:35 PM

Quote:

Originally Posted by Trevally. (Post 1564147)
Ya prob most of us outside USA.

Thanks for having a look at MRP:up:

I placed a big yellow note right under the download at post #1 about this. I sent you another Page Default Hud.py file that should clear up the remaining error you were having. Once you confirm it works I'll release patch 1 for v6.1.0 to fix these errors.

Scythan 12-31-10 02:37 PM

Yes, that's what I mean - pardon my parlance I am not accustomed to the names within the game; I own SH4 and got hooked on that and often I used that line to determine and manage my shots. The feature of setting the torpedo's range, distance, angle on bow etc. does work - perfectly I might add - on the Nav Map but I can not see the trajectory (yellow line) of the torpedo in this map. I did not see an option to enable it either in the bottom-right suite/filter screen.

Highly likely I am missing something as this is a phenomenal, top-class Mod. I bought SH5 already rather dismayed at Ubisoft's new DRM software, and became quite perturbed with the User Interface as juxtaposed to SH4 often saying things such as "How Can I ______ "or "Where Is My _____". In an earlier post one remarked 'This mod saved SH5'.

I am inclined to agree.

Vielen Dank.

TheDarkWraith 12-31-10 02:43 PM

Quote:

Originally Posted by Scythan (Post 1564156)
Yes, that's what I mean - pardon my parlance I am not accustomed to the names within the game; I own SH4 and got hooked on that and often I used that line to determine and manage my shots. The feature of setting the torpedo's range, distance, angle on bow etc. does work - perfectly I might add - on the Nav Map but I can not see the trajectory (yellow line) of the torpedo in this map. I did not see an option to enable it either in the bottom-right suite/filter screen.

Highly likely I am missing something as this is a phenomenal, top-class Mod. I bought SH5 already rather dismayed at Ubisoft's new DRM software, and became quite perturbed with the User Interface as juxtaposed to SH4 often saying things such as "How Can I ______ "or "Where Is My _____". In an earlier post one remarked 'This mod saved SH5'.

I am inclined to agree.

Vielen Dank.

In the nav map features (nav map features button is far left button at left side top of nav map) enable the 'Torpedo solution line' (check it). You'll have your line back. You can also permanently set this via the options file.

Scythan 12-31-10 02:48 PM

That absolutely fixed it, I thank you very much and am only a bit embarrassed I missed it!!

On a demonstration video re: how to set up the Options file the presenter utilized a program named ConTEXT which I found very useful for scripts such as that, so I downloaded it but on this video the lines were numbered and on a default install they are not, it helps (a lot) to know where I need to go to set a specific option if I can see those numbered lines in the margin - I assume you as well use ConTEXT and wondered if you (or any member of the community) could help me, sirs?

And my last interrogation (and then I'll stop pestering you I promise!) is regarding how to permanently disable the XO popup AND camera bar. I disabled both of these in options however the camera bar remains (I had to move it to the far top-left of the screen) and every time I lock a target the XO popup re-appears, again I am sure I am doing something wrong!

Thank you, very much, for your help - very rare in my experience to receive such personal help in mods!

TheDarkWraith 12-31-10 02:53 PM

Quote:

Originally Posted by Scythan (Post 1564165)
That absolutely fixed it, I thank you very much and am only a bit embarrassed I missed it!!

On a demonstration video re: how to set up the Options file the presenter utilized a program named ConTEXT which I found very useful for scripts such as that, so I downloaded it but on this video the lines were numbered and on a default install they are not, it helps (a lot) to know where I need to go to set a specific option if I can see those numbered lines in the margin - I assume you as well use ConTEXT and wondered if you (or any member of the community) could help me, sirs?

And my last interrogation (and then I'll stop pestering you I promise!) is regarding how to permanently disable the XO popup AND camera bar. I disabled both of these in options however the camera bar remains (I had to move it to the far top-left of the screen) and every time I lock a target the XO popup re-appears, again I am sure I am doing something wrong!

Thank you, very much, for your help - very rare in my experience to receive such personal help in mods!

I use Notepad :D

Set your options file like below:


# Is the camera bar visible?
# change below to either True or False
CameraBarVisible = False



##################################### XO TDC Dialog box (SH3/4/5 modes) ###################################
# is the XO and his dialog box visible on the UZO, attack, and obs scopes views?
# change below to either True or False
XOTDCDialogEnabled = False

# if the XO and his dialog box are disabled, are they allowed to pop up when you lock onto a target?
# change below to either True or False
XOTDCDialogAllowedToPop = False

# Is the XO TDC dialog box draggable?
# If the XO TDC dialog box is draggable then the feature of the XO TDC dialog box dynamically repositioning
# based on messagebox visibility is disabled.
# change below to either True or False
XOTDCDialogDraggable = False

# is manual targeting enforced? If True then the option to 'Turn TDC Off' is disabled and not visible
# change below to either True or False
XOTDCManualTargetingEnforced = False

TheDarkWraith 12-31-10 03:00 PM

Patch 1 for v6.1.0 released. See post #1 for details. This patch is needed by all whose OS's regional/local settings is not EN-US or you are having problems with the new radio messages feature.

THE_MASK 12-31-10 03:43 PM

Radio messages work as intended with the patch .
I deleted the sh5 folder in my documents and restarted the campaighn AGAIN for the 27 millionth time .
The only problem i had was when exiting the save to go back to the main menu after playing for a while . Curser stuck on the exit on bottom right . Message on desktop ,'' silent hunter 5 created game logs successfully'' .

I like the way i can TC and read the messages and delete them as i am on TC , nice feature . I do this while heading to my patrol point , gives me something to do instead of just looking at the screen LOL .

TheDarkWraith 12-31-10 05:41 PM

Quote:

Originally Posted by sober (Post 1564193)
Radio messages work as intended with the patch .
I deleted the sh5 folder in my documents and restarted the campaighn AGAIN for the 27 millionth time .
The only problem i had was when exiting the save to go back to the main menu after playing for a while . Curser stuck on the exit on bottom right . Message on desktop ,'' silent hunter 5 created game logs successfully'' .

I like the way i can TC and read the messages and delete them as i am on TC , nice feature . I do this while heading to my patrol point , gives me something to do instead of just looking at the screen LOL .

you'll only get that dialog box one time of "...\Logs created successfully". The only reason you get it in the first place is because the mod had to create the folder on your computer. I let you know that it was created (by the dailog box) so that you know what's going on :yep: Some people may never see it if they ever created a ship's journal (first time you create a journal that folder is created also) :up:

Like I said before I didn't realize how much more immersion those little radio messages add to the game (and yes it gives you something to do while heading to your patrol point).

Thinking ahead here: I think the next iteration of the radio messages should have BDU contacting you after some period of time for a status update if you haven't radio'd in for some time. I also think that it should spawn some random radio reports from other subs (or ships) informing you about a contact located near by (since I know all the contacts in the game I can find a contact near you and spawn a radio message about it). Other ideas?


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