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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Trevally. 12-30-10 08:13 AM

Hi TDW

I am getting some errors when going to obs scope -

http://img51.imageshack.us/img51/9793/erroruv.png

I have also lost the SOAN (i will check my options file)

Edit:-
Quote:

if SOAN is enabled, it's visibility is controlled through the show charts button on the top right side bar

Found it again.

brandtryan 12-30-10 10:00 AM

Spyglass iPhone App
 
Trying to figure out how to get good altitude on stars whilst waiting for sextant image to get fixed/solved. Downloaded an app for iphone which includes a sextant. I calibrated horizon, holding phone up to monitor and setting horizon. Could this potentially work? I click once on horizon, then click again on a star, and it pulls up a calculator and measures spherical angle, altitude angle, or azimuth.

edit: lol, looks like anyone with a guided missle in their garage could pretty much ruin my day, as my exact (real) location is in upper right corner!!

https://brandtryan.homeserver.com/ga...blic/photo.jpg

brandtryan 12-30-10 10:06 AM

Geez, according to my iphone compass, no matter how much I turn my boat, I always seem to be heading north? Oh wait--my wife just told me that's because I never move my butt off the couch (which faces north), and that I"m not "really" in the Atlantic hunting for merchant shipping. Crazy woman.

Sammi79 12-30-10 12:04 PM

Sextant
 
I can make a perfectly calibrated sextant overlay image only I need to know ONE thing - The angular value in degrees between the top and bottom at the dead centre of the screen.

If anyone has any idea how to extrapolate this figure from the cameras.cam 75 degree angular value settings, I would much appreciate any suggestion.

After much testing, I have made sextant images for 65 and 65.8 degrees, neither seem perfect, when measuring Polaris, the 65 degree image shows an error of -0.1 to -1 degrees of actual latitude at 45 degrees. The 65.8 degree image shows an error of 0 to 1 degrees. This would suggest the actual angular value I am looking for would be in between these two figures, I.E. 65.4 degrees. However, other factors need to be considered. Polaris is not exactly on the celestial north pole, it shifts over time as the earths axis wobbles (in reality). Today, the celestial north pole is roughly 1 degree away from Polaris in the direction of the previous star in the tail of the constellation Ursa Minor. In 1939 it was somewhere else. In game, Polaris is (correctly) not bang on the celestial pole, unfortunately I cannot tell exactly where. Obviously to make an accurate measurement for latitude you in fact need to measure the poles altitude, not Polaris.

So my questions so far :
What is the angular value top to bottom of diplayed screen?
Where (in game) exactly is the north celestial pole?
Is refraction (bending of light from celestial bodies) modelled in game?

raymond6751 12-30-10 01:52 PM

random crashes
 
Darkwraith

Four days of trying. Complete uninstall and reinstall, & patch.
Zero mods except your V6.0
I am getting CTD at various places.
Latest one is just as I hit fire button on a reloaded torpedo.
Ideas?

TheDarkWraith 12-30-10 05:03 PM

Got the UI made for the radio messages. Anytime a new radio message is received your radio messages icon in the right top bar (below Automation icon) will flash indefinitely (unless you have the radio messages page open already) telling you that the radio operator intercepted a radio message. I like the flashing because as captain you decide when you want to handle these things :D When you click the radio message icon the radio messages UI opens up and the radio messages icon stops flashing. All new entries will have a grey background highlighting them. To mark the radio message as read you click anywhere in the message (thus removing the grey highlight).

(new radio message):
http://www.subsim.com/radioroom/pict...pictureid=3488

radio message marked as read:
http://www.subsim.com/radioroom/pict...pictureid=3487

The current date's radio messages you are viewing is displayed in the bottom middle. Although not visible in these screenshots there are arrows to cycle through previous and next days radio messages (just like the Ship's Journal). The reason they are not visible in these screenshots is because this is the first radio message my radio operator intercepted (testing). By clicking on the date itself the radio messages for the current game date will be displayed.

All I have left to do is code in the saving of these radio messages to a file :D

KarlKoch 12-30-10 05:06 PM

Quote:

Originally Posted by TheDarkWraith (Post 1563529)
All I have left to do is code in the saving of these radio messages to a file :D

Have a look at my mod, you will find a way to save and load the correct messagebook automatically (without user interaction).
Maybe, this can be applied to your Journal, but i am not sure, as i have no idea of how you implemented that.

Trevally. 12-30-10 05:18 PM

Looking forward to this one TDW:up:

I wonder how many more wee gems you have got in store for us:hmmm:

TheDarkWraith 12-30-10 05:19 PM

Quote:

Originally Posted by KarlKoch (Post 1563532)
Have a look at my mod, you will find a way to save and load the correct messagebook automatically (without user interaction).
Maybe, this can be applied to your Journal, but i am not sure, as i have no idea of how you implemented that.

I was originally going to automatically save the Ship's Journal like you have done in your files but it occurred to me that maybe the user would like to save it as something else and that is why it's done the way it is. Overtime as the mod has developed more the way I chose to save the ship's journal works out much better because you now have supermarks and navigation fixes to contend with also.

The radio messages will automatically save to the career as you have done because this makes sense. To save them in a single mission makes no sense.

TheDarkWraith 12-30-10 06:08 PM

you know I never realized how much immersion was being missed without these radio messages :o This puts a whole new dimension on the game :rock:

Danurve's radio messages have some errors in the dates (9/31 :06: i think he meant 9/30) so I'll have to make a python script to go through all his dates and ensure they are valid. Almost ready for release :D

col_Kurtz 12-30-10 06:24 PM

Quote:

Originally Posted by SashaKA001 (Post 1562955)
it does not matter what style you bet. it will work.:rock::rock::rock:

it will have to start the game again, yeah.:D

Gave up with this. I have no idea how to assign this new command in commands.cfg... Manual is about reassigned, not about new commands.
Forget about it. I'm not going to bore you this:salute:

dakuth 12-30-10 07:04 PM

Quote:

Originally Posted by dakuth (Post 1563153)

Then, I find 5.5 on the BOTTOM of the MIDDLE RING. I see this lines up with 14. (I actually can't remember the number I got here, but it was around 14.)


What am I doing wrong????

Quote:

Originally Posted by Trevally. (Post 1563174)

Have you tried my tutorials?
http://www.subsim.com/radioroom/showthread.php?t=177725
There is one for AOB that has a lot of ships you can test on:up:


hmmm here is another way to get the four numbers to match ? LOL

Ahhh... so my mistake was to look at the bottom of the middle ring. The inner ring isn't used at all. (for aob.) I use your second method, but that's cool. Yours comes out to almost exactly 44, so it works perfectly :D

Thanks! I didn't find your tutorials, no. I'll look at them though :) Sorry to say, but these forums make it a bit hard to find things. Just searching through this thread for RAOBF was a real pain.

SashaKA001 12-30-10 07:24 PM

Quote:

Originally Posted by col_Kurtz (Post 1563594)
Gave up with this. I have no idea how to assign this new command in commands.cfg... Manual is about reassigned, not about new commands.
Forget about it. I'm not going to bore you this:salute:

so in commands.cfg and do not need to prescribe, the N key should be in your unemployment and all, if you have the key N is busy, the script will not work.
and do not get so upset, because you can and the other key is supplied.

raymond6751 12-30-10 07:33 PM

Quote:

Originally Posted by raymond6751 (Post 1563382)
Darkwraith

Four days of trying. Complete uninstall and reinstall, & patch.
Zero mods except your V6.0
I am getting CTD at various places.
Latest one is just as I hit fire button on a reloaded torpedo.
Ideas?

Running your automation tutorial on surface, no problem.
Run same submerged. Assigned it to X. Clicked on X and game crashes.

TheDarkWraith 12-31-10 12:49 AM

v6.1.0 released. See post #1 for details :rock:


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