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-   -   [REL]SH3 Warship Mod V3.0 (https://www.subsim.com/radioroom/showthread.php?t=157060)

Kendras 01-18-17 10:25 AM

Hi Itadriver !

I'm working on a high polished Yamato. Do you want to make her a playable battleship ? I think you are the most competent here to do that ! :)



What I've done so far :
- reworked texture
- added a big flag and a smaller one with detailed textures
- improved and more historical anti-AA guns equipment
- corrected sim parameters for all the guns (historical parameters such as fire frequency, load time, speed of rotation/elevation)
- a new anti-AA shell with high power (fired from the main guns :))
- revised all the types zones, and added fire effects

What I'm planning to do:
- improve a bit the 3D model to correct some (small) mistakes
- add some japanese soldiers on the AA guns
- make the ship playable :up:

... and probably more ideas ! ...

:salute:

itadriver 01-18-17 01:56 PM

Yes. Let me know when you will finish it. :)

Kendras 01-19-17 10:33 PM

crash tests
 

Kendras 01-27-17 05:31 AM

I would like to add a 3D model of a golden chrysanthemum-shaped shield on the Yamato's bow. I've found this link (http://www.subsim.com/radioroom/showthread.php?t=146569), but the D/L links are dead ! :wah:

http://www.pbs.org/wgbh/nova/supersh...bolglory-l.jpg

http://blog-imgs-12.fc2.com/a/b/i/ab...0178410711.jpg

http://mokehana.web.fc2.com/image/ya...1.jpg?39525189

Kendras 01-27-17 09:11 AM

Quote:

Originally Posted by Kendras (Post 2458986)
I'm working on a high polished Yamato. Do you want to make her a playable battleship ?

I've just discovered that a first mod already exists ... for SH4 :shifty: : http://www.subsim.com/radioroom/down...?do=file&id=26

the_frog 01-28-17 05:11 AM

kendras,

a basic 3D model of the Emperor's Seal came with the re-work of SH4-derived Japanese cruisers I did in 2013:

http://www.mediafire.com/file/cb8ai7...s_refitted.zip

The version of the Agano is probably best suited for your purpose.


Cheers

Kendras 01-28-17 06:16 AM

Quote:

Originally Posted by the_frog (Post 2461507)
kendras,

a basic 3D model of the Emperor's Seal came with the re-work of SH4-derived Japanese cruisers I did in 2013:

http://www.mediafire.com/file/cb8ai7...s_refitted.zip

The version of the Agano is probably best suited for your purpose.


Cheers

Hello dear Frog,

Many thanks ! I am very glad to hear this ! Is this 3D model independant from the ship's model, i mean a separated node, or do i need to separate it myself ? I am sorry, i don't have any working computer at the present time to check.

Best regards.

the_frog 01-28-17 07:36 AM

Hello kendras,

sorry, I forgot to tell, the seal is not a separate model but part of the 3D model of the hulls.
I extracted the model and added a (new) texture. I can now be used as separate item:

http://www.mediafire.com/file/41fwuw394tgwit1/Seal.7z

Note, it is a rather plain thing, basically a disc with a texture on it. Also, I guess you need to re-size it; it was made for the Agano, a smaller vessel.

Kendras 01-30-17 11:16 AM

Quote:

Originally Posted by the_frog (Post 2461529)
Hello kendras,

sorry, I forgot to tell, the seal is not a separate model but part of the 3D model of the hulls.
I extracted the model and added a (new) texture. I can now be used as separate item:

http://www.mediafire.com/file/41fwuw394tgwit1/Seal.7z

Note, it is a rather plain thing, basically a disc with a texture on it. Also, I guess you need to re-size it; it was made for the Agano, a smaller vessel.

Thank you very much ! :yeah: Will see that A.S.A.P. ! :yep: I'll keep you informed about the result. I would have prefered a whole detailed 3D model, but this is better than nothing. Again, thank you for the help !

gap 01-30-17 04:38 PM

Quote:

Originally Posted by Kendras (Post 2462055)
I would have prefered a whole detailed 3D model, but this is better than nothing.

Here's a 3D version of the Imperial Seal of Japan, modelled after the drawing you linked at post #745 in this thread:

http://www.mediafire.com/file/8ffuqpkulbblovb/IJSeal.7z

It comes in two version: the first version has ambient occlusion shadows mapped on the diffuse texture, which should make it to look sharper than it would with a simple diffuse texture, but its edges are not splitted; the second version in identical in size and shape, but it is both AO-mapped and edge splitted. That was done by splitting it automatically along its hard edges, using the Blender modifier recommended a while back by the_frog :up:

The second model should look better, but its vertex/poly count is higher. My suggestion is to try both versions and see how they look in game. If you can't spot any significant difference, just use the lower-poly version :03:

Both models are about 1 m in diameter. Again, a resizing by you might be required, and one last recommendation: the texture file provided includes an alpha channel to be used as specular mask. For better lighting effects, my recommendation is to enable it in seal's material, by adding to it the appropriate controller :salute:

Kendras 01-31-17 06:29 AM

Quote:

Originally Posted by gap (Post 2462135)
Here's a 3D version of the Imperial Seal of Japan, modelled after the drawing you linked at post #745 in this thread:

http://www.mediafire.com/file/8ffuqpkulbblovb/IJSeal.7z

It comes in two version: the first version has ambient occlusion shadows mapped on the diffuse texture, which should make it to look sharper than it would with a simple diffuse texture, but its edges are not splitted; the second version in identical in size and shape, but it is both AO-mapped and edge splitted. That was done by splitting it automatically along its hard edges, using the Blender modifier recommended a while back by the_frog :up:

The second model should look better, but its vertex/poly count is higher. My suggestion is to try both versions and see how they look in game. If you can't spot any significant difference, just use the lower-poly version :03:

Both models are about 1 m in diameter. Again, a resizing by you might be required, and one last recommendation: the texture file provided includes an alpha channel to be used as specular mask. For better lighting effects, my recommendation is to enable it in seal's material, by adding to it the appropriate controller :salute:

Nothing can stop you, gap. :yeah: Will try this when my computer is resurrected ! :haha::O:

gap 02-03-17 06:37 AM

Quote:

Originally Posted by Kendras (Post 2462210)
Nothing can stop you, gap. :yeah:

Nor you :03:
Modelling that seal was easy. Hope you like it :salute:

Kendras 02-03-17 06:51 AM

Hi gap ! :salute:

My computer is just working again ! :)

And I've just tried your model. Well, it's splendid !!! :DL



I have remodeled it a bit. But now, there are a few things I would like to improve (red circles):

1: the red surfaces are no more flat
2: not enough smooth
3: On the very first pic, you will notice hard edges ...

http://i.imgur.com/fH6Q4Wa.png

Could you correct this ? Sorry, my mediafire page doesn't want anymore to upload anything :o ... have to find the problem ... :hmmm: So, I will send you the files later ...

gap 02-03-17 08:41 AM

Quote:

Originally Posted by Kendras (Post 2463095)
My computer is just working again ! :)

:yeah:

Quote:

Originally Posted by Kendras (Post 2463095)
And I've just tried your model. Well, it's splendid !!! :DL

Thanks :)

Quote:

Originally Posted by Kendras (Post 2463095)
I have remodeled it a bit. But now, there are a few things I would like to improve (red circles):

1: the red surfaces are no more flat
2: not enough smooth
3: On the very first pic, you will notice hard edges ...

Could you correct this ?

Sure, I am waiting for you to upload the model with your updates :up:

Kendras 02-03-17 11:33 AM

It works with Google Chrome, no more with Firefox ...

D/L link : http://www.mediafire.com/file/3avdxq...n4d/Seal-4.zip

Could you also correct the texture:

http://i.imgur.com/OwYXdYU.png

:salute:

PS : Sorry for giving you so much work ...

gap 02-06-17 07:50 PM

Hi Kendras,

can you please check if this is better? :03:

http://www.mediafire.com/file/rj8u44...al_modified.7z

P.S: sorry for the late replies. Tomorrow I will answer your remarks re. the rock model on the lighthouse mod thread :salute:

Kendras 02-07-17 07:03 AM

Quote:

Originally Posted by gap (Post 2464031)
Hi Kendras,

can you please check if this is better? :03:

http://www.mediafire.com/file/rj8u44...al_modified.7z

P.S: sorry for the late replies. Tomorrow I will answer your remarks re. the rock model on the lighthouse mod thread :salute:

Yes, that's perfect now ! :yeah: Thank you very much !

:Kaleun_Applaud:

gap 02-07-17 09:08 AM

Quote:

Originally Posted by Kendras (Post 2464132)
Yes, that's perfect now ! :yeah: Thank you very much !

:Kaleun_Applaud:

My pleasure mate, I am always glad to help when I can :salute:

Kendras 02-08-17 06:23 AM

Hi,

I've added gunners to the 25 mm double and triple AA japanese guns. There are some links to external dummies, but as this file is converted from SH4, there is nobody on the guns in game.



So, I added these dummies, but the loaders have not a natural behaviour. Could anyone correct this ?



Last thing : i didn't find any good texture for the head, so I leave it "blank" : this is the "AI face", lol.

Kendras 02-08-17 06:32 AM

Ah, BTW : the 3D models of those 2 guns were too small compared to the dummies. So I resized these guns x115 %. I hope I didn't mislead ...


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