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I've just downloaded and installed this. Very interesting! I can already see I'll need quite a bit of practice, but I can't wait to use this on a future patrol.
One thing I noticed is that it seems to have disabled the 'repeating orders' of GWX2. Is there a workaround for that, as I really liked hearing the orders repeated. |
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Poll => any "lighter" version planned?
Hi OLC, for those of us who would like to see the mod as lighter version - and taking into account the result of your poll - do you still plan to make such a version?
Anway, brilliant work! :up: :up: |
I noticed the bearings are gone from the binoculars.
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Have given it a quick whirl and all around it seems very excellent :smug:
However, I've noticed a few things so far, which seem rather odd (so perhaps something else is wrong with my installation, but I've changed nothing else): 1) The pop-up doesn't seem to work for the torpedo loading times - the time remaining in minutes and seconds. Not so important, but useful to check that the torpedo room is operating at full efficiency. 2) The deck gun optics don't appear if I zoom in (the expected entry regarding deckgun.tga is identical in menu_1024_768.ini - no idea what else to look for. 3) No city names showing on the map at all. I'd say only number one looks like being something you could have accidentally done, but the others? I have no idea. At first I added back in the GWX big compass and and changed the SymbolZoom in maps.cfg, so I tried a non-modified version of your mod and the above are all still true. Any ideas? :hmm: I also noticed that the mouse cursor no longer changes to red when hovering over things, but I think that's intentional as far as I can tell from the .tga files. So I don't think it's in any way related to the tooltip issue above. |
Hi,
Hmm, I tested those things. Some I can confirm, some not. 1) Not confirmed: City names appear normally 2) Not confirmed: Deck gun zoom seems alright, too 3) Confirmed: No popup for torpedo loading times 4) Confirmed: No bearing in binoculars (however -- I think that's okay, how could binoculars display a bearing, especially a relative one?) EDIT 5) Confirmed: Ah I forgot, yes no red mousepointer anymore, but clicks still work. Running 1.4b with GWX 2.0 and OLC 1.2 -- apart from one IX B Skin no other mods or changes loaded |
I'm wonder what the possibility is of getting the Kriegsmarine IS-WAS based on the American one in a clean printable form.
(Pretty please!) |
I dont know why the torpedo loading times show on my screen , im usualy the one strugling with mods instalation. All else works to. Im missing the bearing in Obs tho. I can live without the bearing in binocs , i always look in the direction of the object before lifting the binocs up , but under water - especialy at night using the obs scope im lost for bearing.:lol:
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Hm, bearing in obs. periscope is shown. Just not in binoculars, and as I said, that's fine with me, actually I like it!
About the torpedo loading times... I don't agree, Mikhayl. I think in critical situations the captain could ask "how long do you need? we need that torpedo ASAP..." the guy in charge (sorry I lack nautical vocabular) could give you a pretty good estimation how many minutes it would take... |
Okay, I come the other half to you so we can fully agree :-) Yes, it shouldn't be in seconds. But then that's a stock issue actually. Best would be something like "less then a minute" ... or "about 5 minutes".
However, this issue is rather minor for me. I think you at least convinced me that I rather have no loading times than exact ones to the second. A good captain knows how long it will take, and he also takes into account who is in the torpedo room, how exhausted they ae and whether there's an officer to swing the whip :) So actually I have no issues with the new OLC (no darkened grammophone keys and no red mouse pointer ... i think i can live with this happily) |
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However, I've another observation: one is that the time clock now no longer seems to indicate local time when you hover over it. That was nice, as it gave some idea when to expect sunrise and sunset when you were, for instance, of the East Coast of the US. Is there a different means of ascertaining local time now? |
Right, sorry, my bad for not being able to remember everything I'd played around with in this version. A few things to note:
Yes I removed the bearing indicator from the binocs, then forgot about it. But I kinda like the binocs without it. Your thoughts? Yes I removed the deck gun "binoculars" image out of personal taste. It should be easy enough to put it back in if you want it back - just delete that TGA from the GUI files. Yes the torpedo loading times have been accidentally removed - sorry, that will be fixed in 1.2.1. The gramophone icons will be darkened. The red mouse pointer! There are stock SH3 bugs which cause it to get "stuck on red" which annoys the hell out of me... so I thought I'd get rid of red altogether and be done with it. :lol: Bad idea? :hmm: The "local time" issue isn't new, AvH - and it's not so easy to fix, but I'll keep thinking about ways to do it... KL has PM'd me with new info regarding GWX 2.1; the GWX team have gone over *every* ship in GWX and corrected it's mast value for v2.1! :rock: (he didn't say whether or not they'd checked for erroneous lengths too, but anyway... ) Therefore I'll be releasing 1.2.1 after GWX2 comes out, with all-new fixed doubled mastheights and the other fixes :up: |
Thank you one more time. Downloading OLC 1.2.... :up:
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A few more notes after like 2 hours playing with the newest version:
- I need badly the popups that describe order-icons (icons above officers to give them orders), I as don't remember them. - I too think that the non-draggable nomograph was of more use than that draggable one. - I'd like to have bearing in binoculars view, so that I know what direction I'm looking at. It doesn't have to be exact, though. - I'd like the Angriffscheibe to work just as in U-Jagd mod (boat bearing indicator always on top [12 hour], and the Angr. Kurs indicator moving when periscope moved). - Many people, I suppose, woud really appreciate fixing "gobacks" so that it would be possible to move smoothly through your boat 'like IRL'. That would include goback from nav. map view to Command Room, from Command Room to Radio Room and so on. Some of them are allready done in your mod, but not all. Probably will have some more notes on that after a few more hours playing. However - no matter how many notes, the mod is really good. :rock: Thank you for that. |
- I need badly the popups that describe order-icons (icons above officers to give them orders), I as don't remember them.
You mean the tooltips, right? :hmm: I guess I could put those back in, no worries. - I too think that the non-draggable nomograph was of more use than that draggable one. Not all of us want or need a nomograph. I see the draggable one as a good compromise because those that don't need it can drag it off the bottom of the screen and forget about it. BTW, people who do use it have mentioned "drawing lines across it" which, I'm guessing, means horizontal lines to help get exact conversions??? But with the draggable one this should be even easier, as you just need one line (no shortage of horizontal lines on the map) and you can drag the nomo over that. - I'd like to have bearing in binoculars view, so that I know what direction I'm looking at. It doesn't have to be exact, though. I knew that one would cause trouble. :-? - I'd like the Angriffscheibe to work just as in U-Jagd mod (boat bearing indicator always on top [12 hour], and the Angr. Kurs indicator moving when periscope moved). Not going to happen. I want to use the attack disc without having to even touch the scope and I'm sure I'm not the only one. It's far more flexible this way IMO. - Many people, I suppose, woud really appreciate fixing "gobacks" so that it would be possible to move smoothly through your boat 'like IRL'. That would include goback from nav. map view to Command Room, from Command Room to Radio Room and so on. Some of them are allready done in your mod, but not all. Wouldn't hurt to include that. |
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How difficult is it for one to change the colour of the data text in the lower left (speed, rudder, depth, etc)?
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