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Bug report / freighter has no skin
1 Attachment(s)
Here is another one to squash. This freighter has no skin. I just started my First patrol out of manila 41 in a S-boat.
It was a U.S Freighter. Another bug I noticed was the CO2 level was not going down when surfaced. I saved then reloaded from main menu and no more CO2 problem. A small typing error: Patrol off Subic bay for six (6) ? days https://i.postimg.cc/FzVwbW00/SH4-Im...-10-33-516.jpg https://www.subsim.com/radioroom/att...1&d=1584000436 Running Nvidia GTX 1080 SLI. Latest drivers. I must say heading towards Subic bay seeing a air armada on my radar headed towards Manila then 4 PT boats heading at 355 @ 22 knots, This is Impressive. I never saw a friendly's in action once before. I hope the dev's don't mind If I list errors and compliments as I continue my campaign.:Kaleun_Salute: |
Great mod, really enjoying it. Any chance we could get a dial to manually enter range, like TMO I believe. I mostly use the historical dick O'Kane method and sometimes for constant bearing method a manual dial would be useful.
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Ok propbeanie I'll quit while I am ahead.
Ok propbeanie I'll quit while I am ahead. Look's like you know what and how these things are happening.
Man, this thing looks fantastic (no need for ReShade) and the assets used look great. I am very happy with what you have done. I have had no CTD's. Very good indeed. Thank you for the hard work. You and your team have done a great service to SH4 and the community. :Kaleun_Thumbs_Up::Kaleun_Salute: Kindest regards and much respect to you, Paul. :subsim: Capt.seamus There is a sort of work around to this. Use windows magnifier. Great cheat for the deck gun too. https://i.postimg.cc/wM3wSpvV/SH4-Im...-10-33-516.jpg |
:arrgh!: - I don't know as I would say " Look's like you know what and how these things are happening"... :O: (after all, it's all just a Grand Illusion) - but there are issues common to leaving the game, whether modded or not. Now, this is not to say that there are not issues with the mod. We are still trying to track down a few more nargles and nigglies in the mod - including typos... :har: - there are several of those. I might have to find me a way to do sprell-checking on-the-fly in the game's files somehow... :roll: - currently, as seen above, several users are having intermittent issues with Saves and / or gauges, and we are having to dig deep for those (that??)... In the meantime, keep the comments coming, espeically anything that you might think is amiss with the game, whether a small or large issue. Thanks! :yeah:
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I havez the mod installed on the gold version of sh4 ie uboot missions,
I get ctds at torp impact and sometimes for no reason at all.. |
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i have experienced the same thing. it is an impact-video issue. i will try and find the email where the fix is discussed. no promises that i can find it.:D |
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i found what i was looking for but it is a Unit type issue and the FOTRSU team would have fixed it prior to release. let's reset things. Launch JGSME and copy your SH4 config in a post-response here. then, i am assuming you can, reload the mission that takes the CTD. attempt to re-enact the situation of the CTD but before you proceed to firing: record your boat typepost all of that relevant info here and we will see what we can do. :Kaleun_Salute: |
:hmmm: ... but a big question would be: "did you delete the Save folder prior to running FotRSU?"... "C:\Users \UserName \Documents \SH4", or where ever you have it. The mod is not compatible with most anything out there, so you have to empty the Save folder... :salute:
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Team,
First patrol out of Pearl Harbor in a porpoise class boat with the objective to go to the Kii Suido area for ten days to sink enemy shipping. On 26Dec1941 at 03:50 hrs, Pearl Harbor time, I came across a five ship convey leaving the Kii Suido area in a WSW direction about 47.9 nm from the port of Gobo, Long 134°30E, Lat 33° 30'N. The convey consisted of four merchants, Aden Mara Passenger-Cargo, Large Tanker, Modern Hansa Freighter and a Hospital Transport, being lead by a Destroyer Escort Tachibana, which is the subject of this report. the DE all black except the two funnels. Picture to be included, if I done everything right! https://www.subsim.com/radioroom/picture...ictureid=10877 Thank you for making this a great mod! Larry |
This is a very good clue. Thank you Larrywb57. My mind is reeling now, since this is a different sort of issue, of having a ship show too early in the game... again, SH4 is running over supposedly restricting dates... We might have to do specific calls for our escorts and torpedo boats... :salute:
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sonar works when surfaced?
I believe I read in here some where in the 38 pages, that although on some boats (in real life) sonar only worked when submerged, but the game was to set to have sonar working in all boats when surfaced.
I have just set up (from pristine, and a deleted SH4 doc directory) 1.004.a. Left Midway in a Tambor, and eventually sighted an enemy sub. Sank same. I had assumed the Jyusen had been stopped when first sighted. After I reached patrol zone off Suido, I did a manual sweep of sonar and noticed it did not pick up my own screws. So the Tambor must be down to use sonar. Is this right? OK if so, just want to straighten out my head. |
Neutral Task Force
a while back i posted the same question without many details but this should remedy that situation.
while on patrol near the Bonins a Neutral Task Force popped up on the Nav Map between the Bonins and the Marianas. the date was December 8, 1943. i am going to try and find the RGG in the .MIS files but i still think it is an odd occurrence.:Kaleun_Salute: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU_81\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.0.1.g_EN 100a_D3D9_AntiLag 100b_EasyAOB_FotRSU 100c_NoScrollNavMap_FotRSU 100d_strategic_map_symbols https://i.ibb.co/b23VgrD/SH4-Img-202...-07-08-241.png |
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