![]() |
Quote:
Come to think about it I need to add a renderer for the texture channels in the app so one can see them in a 2D image :yep: My app will spit out a TON of debug output that will tell you where it found/read everything. You can use this output to go directly to that place in file and make changes if you wish. I haven't added the ability to edit that data from the app yet. |
Quote:
|
Quote:
gimp can do it using color to alpha, photoshop does it with a plugin called alpha works to create the transparency. |
Quote:
Do you mean an alpha channel or what? Anyway, don't forget that dat units are not fully compatible with SH5 gfx engine, since this game was designed over the GR2 format. It is to say that what works in SHIV, doesn't necessarily work in SH5, as far as dat units are concerned. The only way to know if some setting is going to work, is to test it in game. |
not the alpha channel of the texture, but a feature to change the white pixels of the occlusion map transparent then overlay the translucent occlusion map directly onto the ship's texture.
|
It's a shame that some of these old but very informative threads get lost over time and only found by stumbling across them by accident. :hmmm:
|
Quote:
I nonetheless agree with you that the content of this thread is still extremely instructive. :up: |
I just can't get to rid of texture problem when unit is damage for this particular ship....It's the Sub Depot form SH4...:hmmm:
http://s6.postimg.org/x1sc8ii9d/SH5_...5_21_30_02.jpg |
If you send me a link to Download that Unit I can look at it for you.
Something don't look right with the texture mapping. |
Quote:
You will find in the archive two ships with the same problem...Tell me if you want test mission too...:yep: https://www.mediafire.com/?yzadq5dq2rdck4i |
I am pretty sure that the same used to happen with the first import of the torpedo boat by TDW (which, on turn, was the first dat unit ever imported in SH5). I don't remember what was the fix, but if memory serves me well, there was a controller in SHIII-IV which controlled the rendering of 2D "hole" decalcs on damaged units. This controller is unsupported in SH5 and might cause the messing up of textures when units are damaged. The removal of the said controller might solve the issue. :hmmm:
|
Got the package. Looking at them now.
|
SH3 had that controller. SH4 does it totally different.
Yes send me your test mission and I'll load SH5 back on my system. And gap. Your wrong about the first dat file in SH5. Check the date. https://www.youtube.com/watch?v=H276...wezuVg1LbUkv8w The fix I believe is to import a 3d damage object. (been awhile since I've done anything with SH5) We all know the Unifiedrender stuff is whacked. Send me a ship that does not have this problem so I can compare them. |
Quote:
https://www.mediafire.com/?3nojzqas8p6aimo You can merge two mods... |
Quote:
Quote:
I should have said "the first dat unit ever released for SH5" :03: Quote:
|
All times are GMT -5. The time now is 01:44 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.