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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

misha1967 02-19-12 10:59 AM

Just an update. I downloaded and installed sober's best fog ever V6 (that was what I had done wrong, I was still using V4) and all of my woes are gone! It is BEAUTIFUL. No more grey skies for me and I just watched the most beautiful sunset ever. :up:

Dignan 02-20-12 10:00 AM

Quote:

Originally Posted by Stormfly (Post 1837551)
youre right, i played with \data\Filters\ColorCorrection\hdr_underwater.cfg

play / reduce values for:

Gamma
Brightness



Stormy or Stoianm,

I tried this and was able to reduce brightness underwater. Thanks. :up:
Now I want to decrease the clearness of the water. It's still too clear. I think the only place you'd find water clarity of this level is the Caribbean. What cfg file and entry will increase the fogginess/haze of the water?

maillemaker 02-22-12 08:25 PM

Hi all.

I have downloaded the mod, including the shallow water patch.

I used 7zip to unpack the archive, due to the long file names.

However, I cannot copy them into my SH5 mods folder, due to the long file names.

I installed the game via Steam, so it made it's own quite lengthy path structure.

The mods have longer paths than windows supports.

Steve

misha1967 02-23-12 02:21 AM

Quote:

Originally Posted by maillemaker (Post 1843758)
Hi all.

I have downloaded the mod, including the shallow water patch.

I used 7zip to unpack the archive, due to the long file names.

However, I cannot copy them into my SH5 mods folder, due to the long file names.

I installed the game via Steam, so it made it's own quite lengthy path structure.

The mods have longer paths than windows supports.

Steve

It's not really Windows. It's your unzipper. When you open the zip file in 7zip and tell it to extract, it's going to ask you for a target directory. Just change that to C:\whatever you want\ and it will unzip fine. Then just cut and paste from there to your MODS folder. I had the same problem with WinRAR.

maillemaker 02-23-12 10:24 AM

No, it extracted with 7zip just fine in my downloads folder, but Windows 7 would not copy and paste it from there to my MODS folder.

I fixed the problem by uninstalling SH5 and Steam and relocating Steam to my C: root dir (C:\Steam\)

Steve

misha1967 02-23-12 01:53 PM

That's odd. I used to have the Steam version installed to the default directory and the mod copied in there fine. Of course, I'm running Vista instead of 7, so there may be some difference in directory structure between the two.

Anyway, I'm just glad you got it working! :salute:

Doomlad 02-26-12 10:01 PM

Many Thanks
 
Thanks for this!

whiskey111 02-27-12 04:02 PM

I would ask you about how to install "Dynamic..." over DarkWraith MagnumOpus mega mod.
When I'm just enabling it I have very transparent sea (even with realistic version) and it's blue in Atlantic.

stoianm 02-27-12 04:16 PM

after MO... and the atlantic is blue most of time... if u not like transparent sea do not install shallow water
Quote:

Originally Posted by whiskey111 (Post 1846405)
I would ask you about how to install "Dynamic..." over DarkWraith MagnumOpus mega mod.
When I'm just enabling it I have very transparent sea (even with realistic version) and it's blue in Atlantic.


whiskey111 02-28-12 01:27 AM

I do not instal the "shallow water patch" and water is still extremaly transparent.

I instal "Dynamic..." as the last mod, so it should overwrite all necessary files.

stoianm 02-28-12 01:33 AM

is a shallow water patch and a shallow water mod... and i think that efect of water is in another mod also.. ... could be in the one that add more ships... do not remember well
Quote:

Originally Posted by whiskey111 (Post 1846662)
I do not instal the "shallow water patch" and water is still extremaly transparent.

I instal "Dynamic..." as the last mod, so it should overwrite all necessary files.


asd12qwe 02-28-12 02:42 AM

This mod looks nice

misha1967 03-03-12 08:15 PM

(Crossposting over here as it is more relevant in this thread)

It seems I spoke too soon. Yes, with Sober's V6 Fog Mod it improved a lot, but I still have a lot of grey skies during the daytime (sunset and sunrise work just fine), even with the weather reported as no precipitation, no clouds and no fog:

http://i42.tinypic.com/2btyts.jpg

It's not that it doesn't work for me, the sim is still beautiful and, oddly enough, during sunset, night and sunrise everything looks wonderful just the way I remember it, but during the daytime it's always this misty, bland meh...

I'm sure I'm doing something wrong here, although I've done all I could think of including modifying IRAI as Sober suggested and making sure that I'm using V6 of his fog mod (by the way, disabling that one doesn't change anything, it still looks the same. I tried, just to be sure), I just can't figure out where I'm going wrong, so any tips, hints or suggestions would be most welcome.

It's been suggested that it's something about DynEnv that's causing it since Real Env doesn't have that problem. If that's the case, then all I'd need to do would be to edit that little bit, because I certainly don't want to lose DynEnv entirely. It is absolutely GORGEOUS apart from that "grey issue."

I know only too well that azure skies over the North Sea aren't all that common, but they do happen and, considering how absolutely awesomely beautiful SH5 is, I'd love to see them every now and again. Or, to put it another way, when it isn't overcast and the game's fog setting is "0" as opposed to "1", "2" or "3", the blue sky ought, logically speaking, to be visible.

Here's my mod load out:


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix
sobers see thru wake fix
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith (for Sober Fog)
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Critical hits 1.1 Torpedos
OPEN HORIZONS II_base v1.7
OPEN HORIZONS II_enviro v1.7
OHII v1.7 patch1
OH II Minefield map for TDWs Ui
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
Change days in bunker
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3 _for_SDBSM
sobers best ever fog V6 SH5

dcb 03-04-12 01:54 AM

There's been some heated debate over this grey sky issue in an older thread (can't remember now which one), but to the only way I found to fix it - meaning to have the gorgeous overall environment of the DynEnv mod and the blue skies back - was to bring back via JSGME several environment files from the stock game: ClimateZones.cfg, ClimateZones.tga, and the three EnvColors (Polar, Temperate, Tropical). Just inserted them in my modsoup via JSGME, after DynEnv.

By doing this, I gave up the zillion climate zones of DynEnv, but now I have blue skies back again.

The problem resides in the association between climate zones and environment colors, as defined by DynEnv.

misha1967 03-04-12 03:07 AM

I'm all in favor of that, dcb, but I'm afraid that I'll need directions more specific than that. I'm a bit thick in the head :DL

But you've pointed me in the right direction and I am very grateful for that :salute:

And I'll be only too happy to give up something to get back the skies that I remember from my growing up because, quite honestly, if the skies of my youth had been that uniformly depressing, I would have slit my wrists a long time ago.


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