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Your idea looks good Capt Jack Harkness, I really do not know much about it, I think all this is linked to the files. gr2, which now are beginning to manipulate. SteelViking with other people, have hours of work on these files. gr2 and know that soon may adjust these indicators as close to reality
:oI have researched hours and hours online, looking for pictures and information, to make some changes in the textures on these indicators, but as you know, most of this information or photos from museums and pages dedicated to this. :damn:I have several pictures of these indicators, both as voltmeters and ammeters are very varied, you can not say exactly if they really are those corresponding to the type of submarine. :)But at the end of all this and what is sought is to give some realism this simulator... |
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:salute:Greetings ... |
Wow, nozaurio! Nice work on those gauges.:yeah: I would love to include your work in the next version of the mod, with credit given for it of course.:yep:
I can make the gauges behave like how Capt Jack Harkness is suggesting. The gauges are controlled through the .sim files for the corresponding room. I like the idea, and I think I will go ahead and make the necessary changes for V1.3 of the mod. Doing so will be a very easy task. |
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Link: http://www.mediafire.com/?3spsbtjka3j22v2 |
:)Thanks SteelViking is a pleasure to be part of this project.
I am sending two files for your mail. dds, which are two combinations of ammeter and voltmeter. You review it and correct any errors that have ... This is another gauge that just finished, this is in one of the files I am sending. http://i113.photobucket.com/albums/n...18d744_o1a.jpg http://i113.photobucket.com/albums/n.../Ammeter-1.jpg |
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Cheers, ren |
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:)If Capt Jack Harkness, this gauge works unlike the others, apart from the needle must be at zero, which is not a gauge side as is common.
:DLI see this will be a challenge for SteelViking ... :-?Complete other gauge, which is an ammeter, this is another gauge of the set that used the submarine, the simulator puts unfortunately only two of these current meters, but we can choose who we see fit. http://i113.photobucket.com/albums/n...t/Ammeter1.jpg http://i113.photobucket.com/albums/n...t/image007.jpg http://i113.photobucket.com/albums/n.../P52201692.jpg |
Oooh, I don't know if the controllers can be set to make that gauge work. But, now that I have seen it, I want it.:arrgh!: I will definetly play around with the .sim file to see if I can cook something up. I can't make any promises though.
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Your work on those gauges is very high quality.:yep: I have done a few little touch ups on them, but nothing major. Great job:up: Quote:
Then re-enable the mod. Hopefully that will solve your problem as those files account for the biggest boost in resolution in the whole mod. Keep in mind, that you will be losing some content from the mod by doing this(only graphical stuff, you will not lose any functionality). If this does not work, I have some other ideas that could help, but they will also cause content to be lost from the mod. |
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:03:SteelViking Thanks, I have some ideas that I will share with you for this wonderful simulation more realistic.
:up:I hope to be able to manage these gauges, I know you're exploring uncharted territory, but with the support of all do a good job ... I send you files again CR7_cadrane, because I made some adjustments on the lines of those which were not to scale, add two separate gauges for you to check ... |
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Another thing I saw was the indicator lights of the torpedo tubes.
:damn:I made the changes to add to the simulator, but they were not good. Not looking good transparency, it is working with Alpha and textures with these files I do not know XXXXX_N.dds, :hmmm:I appreciate if I can explain how these files are created! http://i113.photobucket.com/albums/n...t/image037.jpg Really brings SH5 originally do not have any realistic http://i113.photobucket.com/albums/n...-55-27-181.jpg |
Any plans for an compatibility update for Evnironment 3.8 in the near future?
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