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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

Seeadler 05-19-12 07:13 AM

Quote:

Originally Posted by P_Funk (Post 1881217)
In either case its not a big deal for me, its just something I noticed and was kind of surprised when I saw my screenshots were widescreen but not stretched even though they appeared so on my widescreen monitor.

In most cases the screenshot function in a game takes the rendered scene from the backbuffer (a special memory space on your graphic card) before this buffer is switched into the frontbuffer. The contents of the frontbuffer is displayed on your monitor, including stretching depending on driver, monitor and resolution.

Kpt. Weyprecht 05-19-12 07:42 AM

Thanks for the formulas!
I've been a bit late to respond but I don't have much time with my studies. Anyway, I re-read the documentation and found the raw angle measure (1° at 1.5, so it must be 0.25° at x6 and 0.125° at x12), then I fed it in a spreadsheet to use the proper formula, then simply rounded the results.

I didn'really have time to est it, but the UZO part (I used the simplified formula from the documentation) seems to work fine in the WAW training missions.

So, if anyone feels like using it, there is the link for my range chart:

https://docs.google.com/open?id=0B3Q...WRsZjlrakVKaWc

makman94 05-19-12 02:07 PM

Quote:

Originally Posted by Vince82 (Post 1885604)
.....

Anyways I've got a question aswell. Can I use the MaGui 3.4 widescreen add on together with MaGui final?

hi Vince82 ,
short answer ...no ! you have to run it only on top of MaGui 3.4

Quote:

Originally Posted by Kpt. Weyprecht (Post 1885747)
....1° at 1.5, so it must be 0.25° at x6 and 0.125° at x12....

hi Kpt. Weyprecht,

yea ....thats correct :yep:
at uzo eack mark is representing 0,140845 degrees


Quote:

Originally Posted by Kpt. Weyprecht (Post 1885747)
I didn'really have time to est it, but the UZO part (I used the simplified formula from the documentation) seems to work fine in the WAW training missions.

have in mind that when you make tests like these ,you must be sure that a] you have no mod soups and b] the data you have for the target ( length and , in this case ,the mast value) must be also the correct ones otherwise you can't have valid results. and i can ensure you that you must have no trust at your rec manual in most of the cases

Quote:

Originally Posted by Kpt. Weyprecht (Post 1885747)
So, if anyone feels like using it, there is the link for my range chart:

https://docs.google.com/open?id=0B3Q...WRsZjlrakVKaWc

very nice work Kpt. Weyprecht :up:
A nice addition for those who like this style to getting range

Vince82 05-19-12 05:57 PM

Quote:

hi Vince82 ,
short answer ...no ! you have to run it only on top of MaGui 3.4

That's a shame than running it on top of 3.4 will have to do I guess. Anyways thank you for creating this outstanding mod.

runio 06-23-12 12:21 PM

Two things, which discover took me some time:
1. The red pointer on the compass is associated with the TDC bearing indicator. So when you switch TDC to manual, pointer will not move when you rotate the scope/uzo.
http://img265.imageshack.us/img265/2...pboard01sy.jpg

2. When you select an empty torpedo tube, you can't move the attack course pointer on the front side of the attack disc.
http://img651.imageshack.us/img651/7...pboard02qi.jpg

Hope this helps someone.
Anyway, great mod, thanks makman :)

runio 06-23-12 01:51 PM

And one more question:
Why on this image the angle lb (between target and your course) is 60 degrees? I think it should be 120 deg, as i drew a green.
http://img209.imageshack.us/img209/9...ipboard03t.jpg

CaliEs 06-24-12 03:01 AM

Angles are messured between the two red beams: result is either 60 ° (counterclockwise) or 300° (clockwise).

lb?

CaliEs 06-24-12 03:13 AM

Quote:

Originally Posted by makman94 (Post 1885849)
and i can ensure you that you must have no trust at your rec manual in most of the cases

Example please.

runio 06-24-12 05:15 AM

Quote:

Originally Posted by CaliEs (Post 1900989)
Angles are messured between the two red beams: result is either 60 ° (counterclockwise) or 300° (clockwise).

lb?

My question was about makman's straight shot method (from the "broken" TDC attack methods tutorial), not about measuring angles at all.
But thanks for the answer :)

makman94 07-03-12 06:47 PM

Quote:

Originally Posted by runio (Post 1900637)
Two things, which discover took me some time:
1. The red pointer on the compass is associated with the TDC bearing indicator. So when you switch TDC to manual, pointer will not move when you rotate the scope/uzo.


2. When you select an empty torpedo tube, you can't move the attack course pointer on the front side of the attack disc.


Hope this helps someone.
Anyway, great mod, thanks makman :)

ahoy Runio,
yes to 1 and yes to 2 too ! you are correct to both of your comments.

for 1 there is no other way to make this needle showing automatically the bearing .the only way,afaik, is to link it to tdc's bearing .
if you still want to use this needle when tdc is at manual mode there is a workaround but you have to manually move this needle to the bearing (as it is made at the huge compass at navigation map page) .
the workaround is:
open MaGui F's files and find the dials.cfg,open dials.cfg and replace the entry [Dial125] with this:
[Dial125]
Name=CompassPointer
Type=16
Cmd=Set_torpedo_depth
Dial=0x3F070992
CrtVal=0x3F070991
NewVal=0x0
DialVal=0,360
RealVal=5,5.2
Circular=Yes
CmdOnDrag=Yes

for 2 this is happening becuase this needle (and not only this) is altered by the same command that is altering the torpedo depth . as you have no torpedoes this command is not fuctional anymore but on the other hand ...with no torpedoes...you don't need these tools anymore so no big harm is done . as we are unable (yet) to add new commands we are doomed to use the torpedo depth (as it is conflicting less to firing solution) for 'moving' these items .torpedo depth command is used to many other tools so have in mind that whatever you do ...your LAST action before firing the torps must be to adjust the torpedo depth (becuase the use of tools is 'screwing' the torpedo depth --setting it always to 5 m---).

thank you too for your kind words

Quote:

Originally Posted by runio (Post 1900698)
And one more question:
Why on this image the angle lb (between target and your course) is 60 degrees? I think it should be 120 deg, as i drew a green.

The angle lb that i used in my formula for calculating the firing bearings is the one that is measured with the same procedure that you measure the AoB . (for the AoB you use the line of site and for the angle lb you use the line of your course).

Quote:

Originally Posted by CaliEs (Post 1900991)
Example please.

ahoy CaiEs ,
this theme is very discussed at the past and i will not come back to it by any meaning . it is very boring to start talking about it again ...sorry

artao 07-13-12 04:53 AM

OK, So how can I get the large obs scope back in MaGUI F please?
 
Hey,
Recently returned to SH3, and with my fresh install and fresh mod soup, I've got a request for assistance.

When last I played, I was using merely MaGUI. version 1. It had the nice big obs scope, which I have grown to LOVE, and I must have it back, for the love of subs!!!!!!

I gotta ask why it was changed back to small in the first place? That confounds me as it removes again any real distinction between attack and obs aside from zoom levels. If both scopes have identical zoom and screen-size, what's the point of using the obs scope at all?
Seeing how I'm playing on a computer monitor, and not looking thru real optics, I find the large obs scope to be of GREAT assistance and feel it doesn't detract from "realism" in any way what-so-ever. With the smaller view, I have to get my face right up next to the screen.
So PLEASE!!! Someone musta modded that obs scope back to large already. I can't believe I'd be the only kaleun who wants that back.

Also, I'd really really rather have a "normal looking" binoculars, not the single-circle view. Pretty please is this possible? Not nearly as important to me as the obs scope, but close.

And, finally, I used to use 6 Dials Simfeeling mod, and really LOVED it. HUGE popout dials where I could actually tell what the heck I was clicking on, and actually make a fairly ACCURATE selection as well. Plus, there's the nice button to swap between the dial types (compass/rudder etc) instead of the mouse-over-edge thing ... and as I said, the dials popped out instead of having to click them up.
Many minor things there, but primarily I'm hoping it wouldn't be too difficult for me to put in the large dials instead of those tiny ones. .. However, I expect that THAT may be a bit difficult and convoluted.

Thanks in advance for any help with this!!
Great mod!! But we all have our individual preferences for this and that.
:yeah:

EDIT: and barring the feasability of altering the obs scope back to the large size, where can I get a copy of the last version of MaGUI to actually have that large obs scope? I can't find anything pre-MaGUI F, except for the v3.4 widescreen add-on (which is strange at it is apparently useless without v3.4 itself)
thanks!!

EDITEDIT: The "Fader Berg's Nomograph" is the new single line thingy on the nav map, yes? .. In the readme for it, it merely says, "the use of this nomo is exactly the same as it was with the previous nomos."
I have no idea what that means, as I've never used a nomo like this one, and I'm not getting it intuitively. I'm used to the "normal" nomograph with the 3 scales and you drag a line thru them.
If that line thingy on the right side of the Nav Map is NOT Fader Berg's Nomograph, then I'm really really misunderstanding something. =] (EDITEDITEDIT) OK. I see now that that line thingy is Hitman's plotting tool, not FaderBerg's Nomograph. Still don't "quite" get how to use it. It didn't help that the text descriptions are aligned with the wrong images. =] .. so Fader Berg's Nomograph actually IS the draggable nomo?

Also, I worked this out but would like to confirm it, as math has never been one of my strongpoints ... You list the conversion factor for using the attack scope RAOBF at 6x. .. So to use it at the 1.5x zoom one would multiply the marks by 8, yes? And on the obs scope to use the 1.5x you would multiply marks by 4, yes? .. May not happen often, but I DO like to make very close range shots, often under 800m.

gclarkso 07-13-12 10:00 PM

Is there a secret click spot somewhere on the nav map to turn the map tools on and off?

artao 07-13-12 10:03 PM

I believe that in MaGUI they are just on all the time. .. i certainly could be wrong.

artao 07-20-12 09:18 AM

I've played a couple of patrols now with MaGUI F. I like much of it, but really really really really ^ infinity want the large obs scope and standard shaped binoculars back. I'd also like a basic ship outlines sheet at the UZO, as it seems silly to raise the Obs scope when surfaced so I can use it.
I strongly dislike the tiny obs scope. It MUST go back to being large. I don't understand why it was changed back to small. It makes it utterly useless compared to the attack scope.

EDIT: also, I gotta wonder what use the degree markings are in the binoculars. What do they represent? surely not actual degrees. that much is obvious.

makman94 07-22-12 10:56 PM

Quote:

Originally Posted by artao (Post 1908911)
.......

EDIT: and barring the feasability of altering the obs scope back to the large size, where can I get a copy of the last version of MaGUI to actually have that large obs scope? I can't find anything pre-MaGUI F, except for the v3.4 widescreen add-on (which is strange at it is apparently useless without v3.4 itself)
thanks!!
--- did you looked at my GF page ? i see there both version F and v3.4 (i left it there exactly for the WS v3.4)
the last version with the big obs is the v3. someone had asked about it (i think in this thread) and i had reuploaded somewhere.do a search and if you don't find the post ,tell it to me and i will reupload it
EDITEDIT: The "Fader Berg's Nomograph" is the new single line thingy on the nav map, yes? .. In the readme for it, it merely says, "the use of this nomo is exactly the same as it was with the previous nomos."
I have no idea what that means, as I've never used a nomo like this one, and I'm not getting it intuitively. I'm used to the "normal" nomograph with the 3 scales and you drag a line thru them.
If that line thingy on the right side of the Nav Map is NOT Fader Berg's Nomograph, then I'm really really misunderstanding something. =] (EDITEDITEDIT) OK. I see now that that line thingy is Hitman's plotting tool, not FaderBerg's Nomograph. Still don't "quite" get how to use it. It didn't help that the text descriptions are aligned with the wrong images. =] .. so Fader Berg's Nomograph actually IS the draggable nomo?

---yes , Fader Berg's nomograph is the draggable nomo.
for the plotting tool study it carefully and i am sure that you will get it.if you failed then be a little patient as i am preparing a tutorial video which will be included in u-boot-hahd mod showing the use of this tool.


Also, I worked this out but would like to confirm it, as math has never been one of my strongpoints ... You list the conversion factor for using the attack scope RAOBF at 6x. .. So to use it at the 1.5x zoom one would multiply the marks by 8, yes? And on the obs scope to use the 1.5x you would multiply marks by 4, yes? .. May not happen often, but I DO like to make very close range shots, often under 800m. --- yes to all

ahoy Artao, look above for your answers

for all the rest at your messages i am saying again (read some older messages in this thread) that i am done with MaGui mod. i have said that it is a big mod and of course you will find points not fitting to your tastes but the point is that are fitting to mines so here is the end .
i don't take requests and ,for everything you see ,there are reasons to be so (reasons that are beyond 'eye candies') . words like 'MUST be done so','this is silly' ...etc have no place in this thread.
i am not here for chatting anymore (all these that you are saying are allready asked and discussed at threads and at the MaGui's 'readme' texts) ,i am here for answering possible (if any) questions on the mod so ,please, let it be so.


Quote:

Originally Posted by artao (Post 1911773)
.......
EDIT: also, I gotta wonder what use the degree markings are in the binoculars. What do they represent? surely not actual degrees. that much is obvious.

see the bolded words above ? i see nowhere your arguments Artao. i am telling you again that MaGui is not 'eye-candies' and the degrees marks that you see at binoculars are representing exactly this that they are 'saying'....degrees

look the following pics :

http://img23.imageshack.us/img23/6462/obsview.png

http://img716.imageshack.us/img716/5893/binoview.png


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