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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

dacoobob 04-06-10 12:59 PM

Quote:

Originally Posted by LukeFF (Post 1348994)
The game will automatically upgrade your fairwater for you. Unfortunately, you can't choose to upgrade it yourself (unlike SH5).

Ok, good to know. Does the Mid War superstructure look a lot like the previous one? I can't see any difference when I leave port for patrol #6.

dacoobob 04-06-10 01:09 PM

Quote:

Originally Posted by BillBam (Post 1347727)
I have read the RFB manual and the 2.0 readme and see nothing about having to restock the boat manually with more torps will doing a refit. I do not even see any way that is possible. When you get to your refit port the box comes up and gives the option to Refull/Rearm, once you click that it says refit inititated stay in port at least four hours. I do this an nothing happens.

I understand you need to manually fill the emply TUBES but I see no way to bring more torps onto the boat.

When I go to a friendly port that is NOT my home port and choose "rearm", it instantly fills my torpedo *reserves* slots with torps, but leaves the tubes themselves empty. I hit "T", drag the torpedoes to the tube slots to initiate reloading, and wait for my torpedomen to load up all my tubes. Then I click on the anchor icon in the upper-right corner of the screen and click "rearm" again. This fills up the newly empty spaces in my reserves sections. I believe the four-hour time in port thing is entirely voluntary, since the hard-coded instant loading of torpedoes is unrealistic. In fact you only *have* to wait long enough for your men to load up your tubes.

In my home port, the situation is entirely different, I have to go to the torpedoes screen and manually move each torpedo into the right slot one by one. I guess this is so that you can choose which type of torp to load.

TH0R 04-06-10 01:29 PM

Quote:

Originally Posted by dacoobob (Post 1349587)
Ok, good to know. Does the Mid War superstructure look a lot like the previous one? I can't see any difference when I leave port for patrol #6.

You will get a message that your boat is undergoing a refit. Then you should have a new fairwater look.

I highly suggest that you read THIS PDF. It describes very nicely reasons and procedures why and what has been done to fleet sub conning towers.

SH4 had all four 'Mod' fairwaters modelled, but without their sub variants. I checked Gato, but I am not sure Tambor / Gar get Mod4 fairwater...

Balao is for example missing the early long version and has only one type.

BillBam 04-06-10 01:30 PM

Quote:

Originally Posted by dacoobob (Post 1349602)
When I go to a friendly port that is NOT my home port and choose "rearm", it instantly fills my torpedo *reserves* slots with torps, but leaves the tubes themselves empty. I hit "T", drag the torpedoes to the tube slots to initiate reloading, and wait for my torpedomen to load up all my tubes. Then I click on the anchor icon in the upper-right corner of the screen and click "rearm" again. This fills up the newly empty spaces in my reserves sections. I believe the four-hour time in port thing is entirely voluntary, since the hard-coded instant loading of torpedoes is unrealistic. In fact you only *have* to wait long enough for your men to load up your tubes.

In my home port, the situation is entirely different, I have to go to the torpedoes screen and manually move each torpedo into the right slot one by one. I guess this is so that you can choose which type of torp to load.

Thanks...I was able to find my problem. When returning to my home port to end my first patrol I did not know I had to manually reload, so I left port without reloading. Subsequently when you go to a refit port you can only add as many as you added in your home port, since I added none it would not allow me to add any.

flymar 04-06-10 02:19 PM

Quote:

Originally Posted by theluckyone17 (Post 1348789)
Never had a problem with aircraft to this degree 'til now... maybe it's just karma for having bought SH5...:shifty:

RFB+Patch+sensor Fix+RSRD
patrols in 1943. east china sea, indonesia. marshall islands. Lots of planes but they seldom attack. Even if they do it usually ends with little wounds of the deck crew and minor damages. Nothing critical. And I play SH5 too:)

dacoobob 04-06-10 03:03 PM

Quote:

Originally Posted by TH0R (Post 1349623)
You will get a message that your boat is undergoing a refit. Then you should have a new fairwater look.

I highly suggest that you read THIS PDF. It describes very nicely reasons and procedures why and what has been done to fleet sub conning towers.

SH4 had all four 'Mod' fairwaters modelled, but without their sub variants. I checked Gato, but I am not sure Tambor / Gar get Mod4 fairwater...

Balao is for example missing the early long version and has only one type.

Thanks, that was a very interesting article! I still don't know why my boat is not getting the refit, but I guess I won't worry about it too much.

LukeFF 04-06-10 05:43 PM

Quote:

Originally Posted by dacoobob (Post 1349737)
Thanks, that was a very interesting article! I still don't know why my boat is not getting the refit, but I guess I won't worry about it too much.

Ducimus explained a long time ago how the game determines when your boat is eligible to receive a change to the fairwater. May want to ask him about it.

theluckyone17 04-06-10 07:50 PM

Quote:

Originally Posted by flymar (Post 1349693)
RFB+Patch+sensor Fix+RSRD
patrols in 1943. east china sea, indonesia. marshall islands. Lots of planes but they seldom attack. Even if they do it usually ends with little wounds of the deck crew and minor damages. Nothing critical. And I play SH5 too:)

You got SD radar? At the start of the war, I don't have an option to pick up SD. I was relying on my watch, which doesn't give me too much time to get deep. I dive just as soon as the watch crew points out the aircraft. Order a crash dive, flank speed, and alter the depth to 200' or below. I won't kick the rudder over, just to keep the speed up.

Sometimes I make it to 200', sometimes I don't. If I do, I don't hear an attack. If I don't... well, I've gotten one miss. I play DiD...

I might just go for a fresh install, in case I boogered something in the process of upgrading to RFB2. In all my time playing SH4, I've never had aircraft attack me like this, and I think it'd stand out if other folk were experiencing it, too.

dacoobob 04-06-10 07:56 PM

Quote:

Originally Posted by LukeFF (Post 1349979)
Ducimus explained a long time ago how the game determines when your boat is eligible to receive a change to the fairwater. May want to ask him about it.

Oh, so it's not solely based on the date? Nevermind then.

RFB Team 04-06-10 09:13 PM

Quote:

Originally Posted by theluckyone17 (Post 1350151)
You got SD radar? At the start of the war, I don't have an option to pick up SD.

The Porpoise class has SD radar available from the start of the war, though the renown cost is high. The Gar and Tambor classes have it available from January 1942. The rest of the classes have it available later.

RFB Team 04-07-10 04:07 AM

Something new coming in the next patch update
 
http://img.photobucket.com/albums/v2...020406_566.jpg

It shouldn't be long in coming now. Work will then commence in full on the Narwhal.

Chromius 04-07-10 05:44 PM

Looking good. I am looking forward to it.

TH0R 04-09-10 09:10 AM

I have a small question: which torpedoes use 'high' speed setting? I noticed that Mark 14 uses only 'slow' and 'medium'.

LukeFF 04-09-10 04:43 PM

Quote:

Originally Posted by TH0R (Post 1353500)
I have a small question: which torpedoes use 'high' speed setting? I noticed that Mark 14 uses only 'slow' and 'medium'.

It's just a graphics thing that OakGroove did when he made his interior graphics mod. There are no American torpdoes with 3 speed settings.

TH0R 04-10-10 05:15 AM

Quote:

Originally Posted by LukeFF (Post 1354018)
It's just a graphics thing that OakGroove did when he made his interior graphics mod. There are no American torpdoes with 3 speed settings.

Since RFB is all about realism - why the 3 speed 'eye candy' setting then? I am guessing there isn't a mod without this or there is some historical background behind this...


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