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-   -   Index of Stickied topics + RA Mod Discussion here (https://www.subsim.com/radioroom/showthread.php?t=145517)

Castout 09-19-09 07:53 PM

Quote:

Originally Posted by goldorak (Post 1174957)
Maybe its because its an ASW torpedo.
READ THE DOCUMENTATION, page 15. :timeout:

Oh really pardon me for my ignorance :D

Castout 09-19-09 07:55 PM

Quote:

Originally Posted by XabbaRus (Post 1174948)
There is no personal dispute, well apart from the bit with the models.

OK I forgot AlfaTau used LWAMI as a base, but all I am saying is that LWAMI didn't lock the database.

Yea should have asked politely for the rights to use your models but it's a complement nonetheless Xabba :D though unspoken :03:

Snakeeyes 09-19-09 08:29 PM

Anyone made any missions yet for DWX? I love how the Typhoon stalking mission randomizes the enemy sub positions. Way cool.

Subguru? You designing any missions?

Theta Sigma 09-20-09 04:13 AM

Quote:

Originally Posted by XabbaRus (Post 1174948)
There is no personal dispute, well apart from the bit with the models.

Not asking you is bad, but I thought they at least credited you for using your work in their mod. :o

-GrayOwl- 09-20-09 05:53 AM

Quote:

Originally Posted by Theta Sigma (Post 1175400)
Not asking you is bad, but I thought they at least credited you for using your work in their mod. :o

Give us the list of Xabba made models - we them we shall remove from a add-on.
For us it not a problem.

pjb1 09-20-09 07:39 AM

Quote:

Originally Posted by -GrayOwl- (Post 1175427)
Give us the list of Xabba made models - we them we shall remove from a add-on.
For us it not a problem.

I am also on the NWP team(the guys that mod Fleetcommand), and the RA modders used some of the models made by NWP. Not one person has complained, why because they dont copyright them. They do this because if you make a model and no one can use it then why bother. Maybe if some one on the RA mod would thank Xabba then he would be happy and life can go on. A note to Xabba if you dont want your stuff used then copyright it. That costs money, your money, and then if someone uses your material you can pay a laywer to have it removed. Sounds like it would cost a bunch of money. Dont want to put you down Xabba you do great work but in this day and age with the technology the way it is what other options do you have.

Kapitan 09-20-09 07:42 AM

Thanks for a excellent mod guys i have a few queries though:

I just installed the mod but have a few problems the alfa has no sound no crew voices, and i sometimes get BITMAP failed to load and also no picture displays on the controlable submarine icon box when you select the mission, now im putting this don to i may not have installed it correctly i will re install after dinner to see whats what and let you know.

One other issue 450 meters for an al'fa ? despite theres known evedence they have dived to 750meters documented by the USN i do believe, if you require the evedence give me a few days i shall send it to you :D

The type 212 is a lovely boat i really love the periscope it looks the nuts !

So far so good ive only been on it for a few hours testing afew boats out but so far it looks great.

Thanks guys.

dd149 09-20-09 08:04 AM

models war
 
Guys, isnt it time to put the bad thoughts behind you and try to work together, at the end of the day, everybody here and on other sub games forums very much appreciates what you have done, whether its models or the new mod package. Without your hard work nothing would happen and we would be stuck with the original game , which was not even close to what you have put together. Again thanks to all who have participated and time to bury the hatchet dont you think so?

XabbaRus 09-20-09 08:52 AM

Quote:

Originally Posted by -GrayOwl- (Post 1175427)
Give us the list of Xabba made models - we them we shall remove from a add-on.
For us it not a problem.

GrawyOwl it was never a question of them being removed just one of being asked.

They're in now, why remove them, it is a hassle.

My main point is that I think you guys should rethink locking up the database.

pjb1 09-20-09 09:11 AM

Quote:

Originally Posted by XabbaRus (Post 1175492)
GrawyOwl it was never a question of them being removed just one of being asked.

They're in now, why remove them, it is a hassle.

My main point is that I think you guys should rethink locking up the database.

I agree with Xabba you guys should unlock the DB it can only help to make the Mod better. At NWP we leave ours open so anybody can do what they want to it but warn them first if your game stops doing everything dont say we didnt warn you. For the most part people dont play around with it. A few have even made suggestions to make it better. The problem with Fleet Command is if you dont know what everything in the editor does you can really screw everything up, because the DB editor flags dont actually do what they say.

suBB 09-20-09 11:24 AM

how'd this happen.. error post..

suBB 09-20-09 11:24 AM

Quote:

Originally Posted by pjb1 (Post 1175500)
I agree with Xabba you guys should unlock the DB it can only help to make the Mod better. At NWP we leave ours open so anybody can do what they want to it but warn them first if your game stops doing everything dont say we didnt warn you. For the most part people dont play around with it. A few have even made suggestions to make it better. The problem with Fleet Command is if you dont know what everything in the editor does you can really screw everything up, because the DB editor flags dont actually do what they say.

ehhm..

I think the decision to unlock the DB (or not) as well as consideration of changes to the DB that would (or wouldn't) improve the mod are ultimately theirs(RA mod team)

:ping:

pjb1 09-20-09 12:33 PM

Oil Rig
 
how do you put an oil rig in a scenario. I tried and kept getting an error msg when i tried to save scenario. "Error oil rig not on land".

goldorak 09-20-09 12:44 PM

Quote:

Originally Posted by pjb1 (Post 1175586)
how do you put an oil rig in a scenario. I tried and kept getting an error msg when i tried to save scenario. "Error oil rig not on land".

Ignore the error message and save the mission.
It will work ok.

pjb1 09-20-09 12:46 PM

Quote:

Originally Posted by goldorak (Post 1175590)
Ignore the error message and save the mission.
It will work ok.

When i saved the error came up. Oh ok i see what you mean thx


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