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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

iambecomelife 05-23-09 08:54 AM

Quote:

Originally Posted by LordNeuro"Serbia" (Post 1105863)
The skin pack file is same as for ver. 4. I mein is there a need too donwload it agein?
I hope thise new ver. will work on my comp . I havent any luck so far and theat is a damn shame. Keep up the fantastic job iambecomelife:yeah:


YOu're right - do not download the skin pack if you have done so already. An enhanced skin pack is coming later.

mengle 05-23-09 10:08 AM

i tryed the mod with JGSM and added the names in conf. sea, but i had a ctd in the museum, and if the museum won't load you bet your going to have problems in careers :-?

Lugworm 05-23-09 10:28 AM

Museum CTD's
 
Mengle, give it a try in career, i am on my second career (i an ashamed to say) since enabling MFM beta2 and have had no problem except one dodgy game save. My museum CTD's every time, i dont think the museum was designed for all the units availible now and its a "memory thing" just give it a go, as i have said before you may be pleasantly surprised.

mengle 05-23-09 11:35 AM

Quote:

Originally Posted by Lugworm (Post 1105974)
Mengle, give it a try in career, i am on my second career (i an ashamed to say) since enabling MFM beta2 and have had no problem except one dodgy game save. My museum CTD's every time, i dont think the museum was designed for all the units availible now and its a "memory thing" just give it a go, as i have said before you may be pleasantly surprised.


oké you could be right :hmmm:

iambecomelife 05-23-09 01:15 PM

Quote:

Originally Posted by mengle (Post 1105965)
i tryed the mod with JGSM and added the names in conf. sea, but i had a ctd in the museum, and if the museum won't load you bet your going to have problems in careers :-?

Did you download any of my individually released ships like the Ore Freighter? If so, did you disable them in JSGME before installing the MFM beta?

Also, have you ever tried to install the beta on a fresh SH3 or fresh GWX install?

Thanks in advance for your diagnoses.

mengle 05-23-09 02:30 PM

Quote:

Originally Posted by iambecomelife (Post 1106061)
Did you download any of my individually released ships like the Ore Freighter? If so, did you disable them in JSGME before installing the MFM beta?

Also, have you ever tried to install the beta on a fresh SH3 or fresh GWX install?

Thanks in advance for your diagnoses.

when install i get this warning
"T09A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod.
"T13A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod.
"M35B.sim" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod.
"M36B.sim" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod.

and yes i installed individually ships of yours (manually)
i delete them first before trying again

ozzysoldier 05-24-09 03:13 AM

ctd in museum for me to :damn: rest seems fine
and one question is it possible to split the recognition manual
for the tankers and merchants in two :timeout:
for exampel tankers ore carriers and troopships in one and mearchants in the other
it takes some time to flip through the whole of it :rotfl:
its because tankers ore carriers and troopships have a different kind of silhououette then the most mearchants
i think it was so in ww2

Lopo 05-24-09 05:04 AM

CTD
 
Again a CTD when trying to open the museum... Have installed MMF by JSGME without conflicts on a clean installation.

My specs:
Microsoft Windows XP Professional Service Pack 3
QuadCore Intel Core 2 Quad Q6600, 2400 MHz (9 x 267)
Asus P5K (3 PCI, 2 PCI-E x1, 2 PCI-E x16, 4 DDR2 DIMM, Audio, Gigabit LAN, IEEE-1394) Intel Bearlake P35
3328 Mo (DDR2-800 DDR2 SDRAM)
NVIDIA GeForce 8800 GT (512 Mo)

My mods:
GWX 3
OLC MKII
Thomsen's sound pack 3.2
Torpedo damage Final ver2.0
Seafloor SF V3 Final
Men&Work
Waterstream+Exhaust Kombimod 1
Foam
All Von Doos boats

Take care

Phobus 05-28-09 01:52 PM

Lovely ship. In the fourth picture can anyone tell me the Mark of the long barreled Sherman tank which is stowed on the foc'sle deck? (Ha ha)

Phobus 05-28-09 01:59 PM

Lovely visuals but can anyonetell me the Mark of the Sherman with the long barrel which is stowed on the foc'sle deck in pic #4? Ha ha.

Phobus 05-28-09 02:03 PM

Sorry guys, my last post re the Sherman tank, is in the wrong thread so please ignore it.

Shakatan 05-30-09 01:29 PM

Hi!
I've been waiting for this brilliant mod for years.:up:
Version 4.1 works great for me, none CTD in Museum in opposite to previous version - 4.0 (had crashes).

I had also some conflicts when i want enable LifeBoats&Debris_v4:
Code:


"M35B.val" has already been altered by the "MFM-Beta-4.1" mod.
"M36B.val" has already been altered by the "MFM-Beta-4.1" mod.
"NLL_.val" has already been altered by the "MFM-Beta-4.1" mod.
"NRC_.val" has already been altered by the "MFM-Beta-4.1" mod.

Is this safe to let those files to overwrite MFM-4.1 or it will cause CDT?

My specs:
XP Home SP3
CPU: Pentium 4 3.0GHz in HT mode
RAM: 2x 1GB DDR2 667MHz
GPU: Gigabyte GeForce 6600 128MB (GV-NX66128DP)

Thanks again for your outstanding job!:rock:
Shakatan

iambecomelife 05-30-09 07:58 PM

Let it overwrite them - I don't think there will be any problems.

Shakatan 05-31-09 07:04 PM

Quote:

Originally Posted by iambecomelife (Post 1109671)
Let it overwrite them - I don't think there will be any problems.

:up: Thanks for answer, i'll give it a try ;)

Shakatan

asanovic7 06-01-09 05:28 AM

hey
 
Quote:

Originally Posted by iambecomelife (Post 1109671)
Let it overwrite them - I don't think there will be any problems.

Hey!

You can overwrite those val files as well as the sim files(racerboy mod 7.1 and lifeboat buoyancy) without guilt.. No problems will be since the first mod changes funnel smoke, the second behaviour of the ship..

I tried the mf mod with gwx 3.0. Museum worked fine(since musem is the theme).
I didn't try career, because I wanted to see if it will work with gwx st.nazaire mod and other units, and heck, it didn't. That tanker of yours in gwx st.nazaire mod is being overrun with mf, so that shouldn't be problem.

I have a thought it is because of the harbour traffic issue, too many ships for cpu to handle together with campaign ships around the world. I will try with lite harbour campaign file and let you know.

Anyway, those ships look beautifully. I notticed already how enviroment and effect mods improved much the look of sh3, but ships are the same, looking really like some "plastic boats". These new boats really correct that issue, also improving the variety of fleets.

Great work, iambecomelife! :up:

Cheers!


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