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-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

peabody 12-01-09 01:17 PM

Quote:

Originally Posted by Radio (Post 1211774)
-The periscope of the Jyunsen B has tiny problems staying over the water surface in general: I work around this by manually ordering 1 or 2 feet less depth

One the new version I will raise the scopes so you don't have to do that, I was getting the same problem is rough weather. Raising the sub is ok for a 'quick fix' but you run the risk of exposing the radars and stuff on the conning tower, and say hello to MR. Destroyer. :D

Peabody

keltos01 12-01-09 01:24 PM

Quote:

Originally Posted by peabody (Post 1211841)
One the new version I will raise the scopes so you don't have to do that, I was getting the same problem is rough weather. Raising the sub is ok for a 'quick fix' but you run the risk of exposing the radars and stuff on the conning tower, and say hello to MR. Destroyer. :D

Peabody

OOOPS ME !

keltos

peabody 12-01-09 01:37 PM

Quote:

Originally Posted by keltos01 (Post 1211845)
OOOPS ME !

keltos

No, ooops, that is a good quick fix and sometimes the weather is so bad that is the only way to do it. You don't want the scopes hitting the moon when they are raised, although I don't know if it makes any difference in the game how high the scopes are. I think the DD will spot the scope just as easy if it's low as if it's high to a point anyway, but it is a hard thing to test to see what is actually happening.

Peabody

peabody 12-01-09 01:39 PM

Quote:

Originally Posted by keltos01 (Post 1211845)
OOOPS ME !

keltos

No, ooops, that is a good quick fix and sometimes the weather is so bad that is the only way to do it. You don't want the scopes hitting the moon when they are raised, although I don't know if it makes any difference in the game how high the scopes are. I think the DD will spot the scope just as easy if it's low as if it's high to a point anyway, but it is a hard thing to test to see what is actually happening.
I just changed the scopes in 3.9.

Peabody

keltos01 12-02-09 05:23 AM

good I'll try that when I get some time, maybe friday night ;)

I'll use you upgraded version from now on, but I thought : if I set up the IBDM on top won't that conflict with some of the files you edited ?

keltos

Shinbou Hakugei 12-02-09 08:58 AM

Hi, Mr.Keltos!

Here is some reports.

It's very difficult to find and download your files. At http://hosted.filefront.com/keltos01 I can't find mod 3.7 or 3.9.
For download mod 3.7 users must go to "Keltos' submarines mods links and more", then click to http://www.silenthuntermods.com/foru...hp?topic=158.0.
For download mod 3.9 users must go to "Keltos' submarines mods links and more", then click to link named "Download link version 3.4". When your mediafire.com page will opened, user must go to IBDM folder, and only then he will found V_3_9__2_IJN_Sub_mod_5_26_9_22.7z. It seems, latest version of IBDM placed here too, in all others folders and sites too much older versions of different IBDMs. Chaos!!! ;)

Because I have bad understanding English, I don't understand, which version of mod I must test - 3.7 or 3.9? And must I use IDBM or not? Therefore I download and install by JSGME V_3_9__2_IJN_Sub_mod_5_26_9_22, and then IBDM_JB_v1.4_09_22 over it.

Sorry, but I don't understand - why you made IBDM separate from IJN_Sub_mod? If it is more precision damage model for your boats, why not change this directly in IJN_Sub_Mod?

So, there is the feedback.

1. Common for all boats
1.1. I think, artillery crew is too small. Two men per big gun - it is not realistic. It must be 4 or more gunners per deck gun. Maybe will be better to do 6 crewmember cells per deck gun, and leave 8-10 cells of repair team empty? When submarine surfaced, player can move repairers to guns, when submerged - move them to repair team. Two crewmembers will be with artillery skills, all others will be just "shell loaders/firemans/repairers", for example...
1.2. Designations of guns. AA guns designated in mm, deck guns designated in cm. It confuses non-experience player. For example - here is 25mm AA gun and 12,7cm deck gun. I was inattentive, and think about 12,7mm Browning machinegun.... Maybe it will be better designate it as 127mm gun?
1.3. Torpedo tubes reloading time is about 2 minutes. I think, it is too fast...
1.4. Firing angles of AA guns on many boats is not good - they can fire through bridge, but cannot fire in some open sectors...
1.5. Sound of 13mm MG and sound of 25mm AA Gun is identical. It confuses...


2. Type AM boat.
2.1. There is two deck guns in the subsystem screen, update screen and crewmembers screen. But only one "slot_M02" into NSS_AM.dat
2.2. In 1945 single mission, boat have 17 torpedoes, at starting career in 1943 - 18 torpedoes. The http://www.combinedfleet.com/type_am.htm says that type AM must have 12 torpedoes.
2.3. Submerged speed in mod at flank speed is 7 knots, www.combinedfleet.com says - 5,5 knots.
2.4. Hydroacoustic system named "UpackXVII_Balkon_Gerat". Non-japanese.
2.5. Radar antenna is not included in radar subsystem. Radar subsystem included only "A-Scope radar"; but "FuMo29 Seetakt radar antenna" is a separate. And it have german name.

3. Junsen 1M boat.
3.1. No access from interior of command room to interior of conning tower. It is able to move into conning tower only from bridge (by mouse right-click).
3.2. Too few crewmembers.
3.3. Type 3 mark 1 model 3 radar have old german description.
3.4. Hydroacoustic subsystem called "UpackIXGHG". Non-japanese.
3.5. Radar antenna is not included in radar subsystem. Radar subsystem included only "A-Scope radar"; but "FuMo29 Seetakt radar antenna" is a separate. And have german name.
3.6. In upgrade screen shown only one deckgun. At subsystem screen and at deck we have two deck guns. At subsystem screen all guns have a german names.
3.7. In 1945 single mission, boat have 14 torpedoes, at starting career in 1943 - 18 torpedoes. The http://www.combinedfleet.com/type_j1m.htm says that type J1M must have 20 torpedoes.
3.8. I think, the boat is too maneuverable for it's size.

4. Junsen B1 boat.
4.1. Hydroacoustic subsystem called "UpackBalkonGerat".
4.2. Submarine have 23 torpedoes. The http://www.combinedfleet.com/type_b1.htm says that type J1B must have 17 torpedoes.

5. Junsen C2 boat.
5.1. At crewmember, subsystem and upgrade screens we have places for heavy AA gun, but here is no mount point for this gun at 3D model.
5.2. Hydroacoustic subsystem called "UPackIXGHG"
5.3. Radar antenna is not included in radar subsystem. Radar subsystem included only "A-Scope radar"; but "FuMo29 Seetakt radar antenna" is a separate. And it have german name.
5.4. I think, the boat is too maneuverable for it's size.

6. Kaidai 3b
6.1. Visually, this boat more similar to Kaidai6 or Kaidai7 boats.
6.2. At crewmember, subsystem and upgrade screens we have places for heavy AA gun, but here is no mount point for this gun at 3D model.
6.3. No slots for sonar and radar at upgrade screen. Therefore sonar not working.
6.4. Radar warning reciever don't have a antenna at subsystem screen.
6.5. In 1945 single mission, boat have 14 torpedoes, at starting career in 1943 - 20 torpedoes. Norman Polmar in his "Submarines of Imperial Japanese Navy" say about 16 torpedoes for Kaidai 3A/3B.
6.6. I think, the boat is too maneuverable for it's size.

7. Kaidai 4 made error message when launch mission. Test stopped. Will be digged later.

8. About Kaichu. This German type IIB boat is absolutely no similar to Kaichu 5 type. IIB is much smaller (283 t vs 700t of Kaichu5), have only 3 torpedo tubes, etc, etc... It even not similar to Kai Sho type (Ro-100), which was 525 tons and have 4 torpedo tubes... The german type VII more similar to Kai Chu 5 type, than type IIB... Maybe will be better to remove IIB boat from mod?

Sorry for my bad english speaking. :cry: Thank for your patience. :oops:

keltos01 12-02-09 09:43 AM

I will reply in details later :

on the first post of this thread you'll find the link to the dl page of version 3.7 :

http://www.silenthuntermods.com/foru...hp?topic=158.0

It is as of now the only official version, 3.9 is one we move back and forth Peabody and I, and it's full of bugs. That version (Jyunsen B mod v 3.9 )will only be released with the IJN campaign mod "Climb Mount Niitaka" as we have previously stated.

regards

keltos

keltos01 12-02-09 11:28 AM

http://img17.imageshack.us/img17/8350/weaponsdt7.jpg




[quote=Shinbou Hakugei;1212334]Hi, Mr.Keltos!

Here is some reports.

because I have bad understanding English, I don't understand, which version of mod I must test - 3.7 or 3.9? And must I use IDBM or not? Therefore I download and install by JSGME v3.7, and then IBDM_JB_v1.4_09_22 over it.

Sorry, but I don't understand - why you made IBDM separate from IJN_Sub_mod? If it is more precision damage model for your boats, why not change this directly in IJN_Sub_Mod?
wip will be included in the campaign that's why, and also so as not to damage a working mod :03:

So, there is the feedback.

1. Common for all boats
1.1. I think, artillery crew is too small. Two men per big gun - it is not realistic. It must be 4 or more gunners per deck gun.

I would tend to agree, but that's stock crew for a gun.

Maybe will be better to do 6 crewmember cells per deck gun, and leave 8-10 cells of repair team empty? When submarine surfaced, player can move repairers to guns, when submerged - move them to repair team. Two crewmembers will be with artillery skills, all others will be just "shell loaders/firemans/repairers", for example...

1.2. Designations of guns. AA guns designated in mm, deck guns designated in cm. It confuses non-experience player. For example - here is 25mm AA gun and 12,7cm deck gun. I was inattentive, and think about 12,7mm Browning machinegun.... Maybe it will be better designate it as 127mm gun?
that's the name I found online for them : big guns in cm small ones in mm.

1.3. Torpedo tubes reloading time is about 2 minutes. I think, it is too fast...ok

1.4. Firing angles of AA guns on many boats is not good - they can fire through bridge, but cannot fire in some open sectors...there's the railing and no they shouldn't shoot through the bridge !

1.5. Sound of 13mm MG and sound of 25mm AA Gun is identical. It confuses...I don't have a sound for it for now.


2. Type AM boat.
2.1. There is two deck guns in the subsystem screen, update screen and crewmembers screen. But only one "slot_M02" into NSS_AM.dat
the DG is not historically accurate : those boats had none, I included it for playability.

2.2. In 1945 single mission, boat have 17 torpedoes, at starting career in 1943 - 18 torpedoes. The http://www.combinedfleet.com/type_am.htm says that type AM must have 12 torpedoes.I know

2.3. Submerged speed in mod at flank speed is 7 knots, www.combinedfleet.com says - 5,5 knots.ok


2.4. Hydroacoustic system named "UpackXVII_Balkon_Gerat". Non-japanese.that has changed since ;)

2.5. Radar antenna is not included in radar subsystem. Radar subsystem included only "A-Scope radar"; but "FuMo29 Seetakt radar antenna" is a separate. And it have german name.not anymore

3. Junsen 1M boat.
3.1. No access from interior of command room to interior of conning tower. It is able to move into conning tower only from bridge (by mouse right-click).???

3.2. Too few crewmembers.

3.3. Type 3 mark 1 model 3 radar have old german description.ok

3.4. Hydroacoustic subsystem called "UpackIXGHG". Non-japanese.changed since

3.5. Radar antenna is not included in radar subsystem. Radar subsystem included only "A-Scope radar"; but "FuMo29 Seetakt radar antenna" is a separate. And have german name.changed since

3.6. In upgrade screen shown only one deckgun. At subsystem screen and at deck we have two deck guns. At subsystem screen all guns have a german names.changed since

3.7. In 1945 single mission, boat have 14 torpedoes, at starting career in 1943 - 18 torpedoes. The http://www.combinedfleet.com/type_j1m.htm says that type J1M must have 20 torpedoes.
14 fore and 6 aft then ?

3.8. I think, the boat is too maneuverable for it's size.That i can't work on for now, it's on the backburner.

4. Junsen B1 boat.
4.1. Hydroacoustic subsystem called "UpackBalkonGerat".
4.2. Submarine have 23 torpedoes. The http://www.combinedfleet.com/type_b1.htm says that type J1B must have 17 torpedoes.ok

5. Junsen C2 boat.
5.1. At crewmember, subsystem and upgrade screens we have places for heavy AA gun, but here is no mount point for this gun at 3D model.

5.2. Hydroacoustic subsystem called "UPackIXGHG"

5.3. Radar antenna is not included in radar subsystem. Radar subsystem included only "A-Scope radar"; but "FuMo29 Seetakt radar antenna" is a separate. And it have german name.

5.4. I think, the boat is too maneuverable for it's size.

6. Kaidai 3b
6.1. Visually, this boat more similar to Kaidai6 or Kaidai7 boats.It was made from a blueprint of a Kaidai 3B I found, when it was made I saw the RL pictures showing it to be a little different.

6.2. At crewmember, subsystem and upgrade screens we have places for heavy AA gun, but here is no mount point for this gun at 3D model.
6.3. No slots for sonar and radar at upgrade screen. Therefore sonar not working.ok

6.4. Radar warning reciever don't have a antenna at subsystem screen.

6.5. In 1945 single mission, boat have 14 torpedoes, at starting career in 1943 - 20 torpedoes. Norman Polmar in his "Submarines of Imperial Japanese Navy" say about 16 torpedoes for Kaidai 3A/3B.ok

6.6. I think, the boat is too maneuverable for its size.

7. Kaidai 4 made error message when launch mission. Test stopped. Will be digged later.will be scrapped in the campaign, too similar to the Kaidai 3b and also a bad hull.

8. About Kaichu. This German type IIB boat is absolutely no similar to Kaichu 5 type. IIB is much smaller (283 t vs 700t of Kaichu5), have only 3 torpedo tubes, etc, etc... It even not similar to Kai Sho type (Ro-100), which was 525 tons and have 4 torpedo tubes... The german type VII more similar to Kai Chu 5 type, than type IIB... Maybe will be better to remove IIB boat from mod?will be scrapped in the campaign, too short a range anyways but I wanted to play with a smaller boat for once.

Sorry for my bad english speaking. :cry: Thank for your patience. :oops:

Thank you for a very well researched feedback, we'll take it into account and don't hesitate to post again. If you browse through the posts you'll see how long it has taken us to get this far, starting at 0, so although it's not perfect and probably never will be, it will still be improved.

more intel for you :
http://img31.imageshack.us/img31/5089/shipkaidai3b.jpg


http://warshipsww2.eu/lode.php?language=E&period=2&idtrida=558

the next version will not come separately (that was to allow people to play IJN out of Penang) but only with Peabody's dedicated IJN campaign "Climb Mount Niitaka".

regards

keltos

Radio 12-02-09 12:36 PM

For Keltos: http://www.youtube.com/watch?v=vE-JwmDrTNI :oops:
I don't know why but that theme sounds so "foolishly brave", one simply has to like it. :88)

Ans thanks for the CFG tip!

keltos01 12-02-09 01:34 PM

I like that theme ! thanks Radio ! listening as I type ;)

but I like movies better :

Gochin (1942 movie made during I-10's 5th war patrol in the IO)

Torpedoes firing and sinking of a merchantman - filmed through the periscope -

http://www.youtube.com/watch?v=pMygR...eature=related

Gochin 1942, torpedoes away ! Banzai !



I have made a small IJNsound mod (taken from GOCHIN) too :

http://www.mediafire.com/file/my0jmx...rsion_1.4e.rar

which might have a navy music theme ? checked ! it does, implement on top of the IBDM..


Intro music theme (more realistic than Godzilla ;) ):

Catured from the movie Gochin from 6'45'' till 8'56''

music playing when the sub leaves the harbor


mp3 :

http://files.filefront.com/Intro+mus.../fileinfo.html

keltos

Shinbou Hakugei 12-02-09 03:28 PM

Greeting!
I very glad to help!

Webpage on this link has an error. Photo really show I-55 (I-155) submarine of Kaidai 3a type. But drawing an bottom show I-53 boat of C3/C4 type. This is mistake, they confuse I-153 from year 1927 and I-53 from year 1944.:-?

Now my present for you. :salute: At my website http://ro48.front.ru you will find links to Japanese war music (Gunka) and sounds of various gunshots from game "IL-2 Shturmovik".

Radio 12-02-09 04:15 PM

Just to make sure: The Godzilla theme was a small joke :rotfl2:

Before I go and continue my patrol:
Watched the Gochin videos and heard the intro music, not bad and VERY rare stuff! I have searched for Japanese voice files and there are some mod packs available for several games (AION, Street Fighter IV etc) but I doubt that they would be of any use for this mod :cry:

Are there no Japanese volunteers here on this board? :hmmm:
What about computer-generated voice-files then?

keltos01 12-03-09 12:08 PM

Maybe ALF can help? where the hell is that cat gone ? kitty kitty kitty :har:

seriously anyone other than me saw those ghost Sesuna posts on a few threads ? including here...

I have the whole Gochin movie (look on utube there is more but not posted by me) and a 1941 training movie in a Ro boats.. sweet as can be !

keltos

cheese123 12-05-09 01:28 AM

Will the control room be modeled on a Japanese one?

keltos01 12-05-09 01:43 AM

Quote:

Originally Posted by cheese123 (Post 1214017)
Will the control room be modeled on a Japanese one?

:wah: if you've sifted your way through this and my other IJN boats threads you might've noticed how even outside pictures of IJN subs are rare... not to mention pictures taken from the inside.

I have already made the IJN Type 88 Periscope, which you see in the conning tower and inside the control room of the Kaichu, the research and modelling on that one took me over two months works...

The only pictures of the inside I have are :

from the Navy mission to japan 1946 :

Sen Toku

from my Gakken books :

I-47

from my movies :

I-10 (movie Gochin 1942) I-10 RL 5th patrol in the IO, view through the scope too.

Ro training movie (1941 ?) slightly better pics than Gochin



In a way my answer is yes if I can get the pictures, and the personal time to do it as I have a full time job.

regards

keltos


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