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Im experiencing the same odd reflection as Akdavis.
just to be sure it was not a conflict between mods, I uninstalled everything but pe3 , and is still there :-? |
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BTW, I just ran the mission again. Game crashed on me a second or two after going to the external view. |
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My problem is definately with the zones.cfg because on remaking the change above, my problem went away. Though I have noticed reflection troubles all over the place...
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kriller, I'm getting the same kind of milky-white reflection that akdavis is experiencing. Hog Island freighter, 0900 hours:
http://img.photobucket.com/albums/v2...201209_515.jpg |
Also it seems the "ROW PE3 Submarine bubbles and caustics and roll pitch #3" is causing my s-class to flip over every time i dive. I think this is a conflict with RFB because I get a pause in my dive at about periscope depth normally anyway in an s-class + RFB...
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Perhaps this might offer some more hints. On pulling into Lurker's Lorient, I saw that the German tanker had more normal reflections:
http://img504.imageshack.us/img504/8...ntankerrd5.jpg However, the 5 or 6 various other merchants in harbor had the white reflections. Here is a vivid contrast between the white ship reflection and the more normal reflections of waterside structures (especially the very nicely reflected bunkers!): http://img504.imageshack.us/img504/3268/lorientcq0.jpg (FPS is not normally that low, but this Lorient is a bit intense, and very beautiful with PE3.) |
I did a split comparison in gimp and the stock reflection is almost the same as the milky white reflection. It's almost as though the reflection being generated is using the original colour of the sea, the light blue colour. It's actually more or less the same colour as the reflections in stock, it just looks lighter because of the contrast between the darker sea.
Here's akdavis' screenshots, with the first one placed side by side: http://i251.photobucket.com/albums/g.../PE3_Error.jpg The reflection seems to be the same colour, but looks smoother as the water doesn't have any dark bands in it. |
the problem lies in the reflex_pac.tga,
changing it with the one out of environment mod 4.3 gives darker reflections. |
You are all hardworking men/modders! :up: , thanks for looking into this issue. I think we have something to work from now, as I remember it Dave had the same problem in ROW ? - My guess would be that the SH4 engine uses one of the textures from the reflex map to make the reflection and as I remember it the one with the colour seen above is the texture nr. 2 from the top of the reflexpac.tga, so maybe changing this will help.. :hmm:
Im getting married to my fiancee a month from now :D and have a little 2 year old son who allso demands my attention more and more ;), so help is appreciated on these issues. |
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If I remember correctly, the reflex_pac is the file that was changed to get rid of the "beer foam" colors. I'd rather live with the light ship reflections than the beer foam. |
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What's beer foam?
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http://img219.imageshack.us/img219/9...parisonww6.jpg |
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