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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

AOTD_MadMax 10-13-07 02:50 PM

RB,

thats a very good job you doing here !
Iam waiting for 2.01 cause its a " must have" !

Greets

Maddy

Kptlt. Neuerburg 10-13-07 05:34 PM

This mod has gone past "must have" to nessity!!! Even the bad weather looks like well bad weather with this mod.

MONOLITH 10-13-07 05:43 PM

Quote:

Originally Posted by Racerboy

If you liked v1.06 Alpha you'll be amazed at 2.01. I hope to have it complete here very soon. So far I've only had very minor bugs reported on the BETA and they've been fixed.
The orange and yellow smoke has been fixed so that it is black or grey, and the speed that it rises has also been fixed.
Tweak file will be included with the official release version.

Excellent work Racerboy. :up:

d@rk51d3 10-13-07 06:50 PM

Quote:

Originally Posted by Racerboy
If you liked v1.06 Alpha you'll be amazed at 2.01. I hope to have it complete here very soon. So far I've only had very minor bugs reported on the BETA and they've been fixed.
The orange and yellow smoke has been fixed so that it is black or grey, and the speed that it rises has also been fixed.
Tweak file will be included with the official release version.



Aaaawwww, I liked the coloured smoke. Oh well, can't have everything. Eagerly awaiting this awesome mod.

Cheers M8.:up:

Fenris_Wolf 10-13-07 07:05 PM

Great job guys :up:

But my patience is running thin and I want the 2.01 beta NOw!! :rock:

Please please :yep: :88)

Hawk U-375 10-14-07 04:39 PM

Race.... Check your email........:up:

Siara 10-15-07 01:18 PM

Ive been in the port for couple of days now , and looks like ill be telling my cameraden to spent more time off duty...but is worth it. :cool:

Good Job RB .

iambecomelife 10-15-07 05:08 PM

One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

http://i33.photobucket.com/albums/d5...life/Boom4.jpg

AtlantikEel 10-15-07 06:50 PM

Quote:

Originally Posted by iambecomelife
One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

http://i33.photobucket.com/albums/d5...life/Boom4.jpg

I'll second that.
(Man, I would not want to be on that ship ....!)

brotebjo 10-15-07 09:04 PM

Quote:

Originally Posted by iambecomelife
One more thing I want to pester you about, Racerboy - can we please have gigantic orange-red secondary explosions like the ones you get as soon as you torpedo a tanker? Seeing a bunch of extra fireballs tearing apart a ship would be absolutely wonderful. If it seems excessive, maybe some of the secondary events could call for the current (little) explosions, while others could be big ones.

That would be neat too, but could it be randomized since not all tankers carried volatile cargo. Just a thought to keep in mind.

brotebjo 10-15-07 09:07 PM

long time no chat
 
Racerboy,

I've been out of the SH3 world for a little while due to surgery and finely got back to playing with your beta. I was looking over your sounds and thought that you might be interested in Sound for SH3 GWX pach 1.03 from Poul - http://www.subsim.com/radioroom/showthread.php?t=120441 I've used it for quite sometime and can't play the game with out it!

brotebjo 10-15-07 09:36 PM

The Straw That Broke The Camel's Back...
 
This was perhaps the most impressive action that I've seen out of SH4 Effects Beta 2. I just wish that I had gotten in closer for the screen capts. The victim was a CD Destroyer hit with a magnetic torpedo amid ship.


http://static3.filefront.com/images/...jfcojgvrqc.jpg

http://static3.filefront.com/images/...vtiyuossvz.jpg



http://static3.filefront.com/images/...hljpnwluom.jpg

http://static3.filefront.com/images/...qxnrerszcs.jpg

coronas 10-16-07 06:50 AM

A serie of images: Torpedo impact, fires; after two minutes: four big explosions.
http://img88.imageshack.us/img88/3241/picture004dv7.jpg
http://img145.imageshack.us/img145/7...ture005zh9.jpg
http://img85.imageshack.us/img85/5243/picture006la8.jpg
http://img99.imageshack.us/img99/6787/picture007op9.jpg
http://img81.imageshack.us/img81/5465/picture008zk8.jpg
http://img99.imageshack.us/img99/6400/picture009az9.jpg
http://img90.imageshack.us/img90/6497/picture010li6.jpg

http://img134.imageshack.us/img134/2...ture013bw7.jpg

More I see, more I like effects
Cheers!!

slow_n_ez 10-16-07 09:20 AM

Currently using the Alpha version and love the effects .. Nice Job Racerboy :up:

waiting patiently for the next release as everyone else ................

Just a quick question ..... That smoke really goes up in the air HIGH .... Standing on the bridge admiring the destructive work my crew done and watching that smoke climb higher and higher I always wonder if it can be seen by patrols ( air and sea ) out of range of my sensors ? .................

Sometimes I'll dive and watch from periscope view but on those rare days when its calm I just float there and all of a sudden get Air craft spotted sir ! Nice knowing ya ! ..............

XanderF 10-16-07 07:21 PM

Quote:

Originally Posted by slow_n_ez
Just a quick question ..... That smoke really goes up in the air HIGH .... Standing on the bridge admiring the destructive work my crew done and watching that smoke climb higher and higher I always wonder if it can be seen by patrols ( air and sea ) out of range of my sensors ? .................

Well, historically, that was absolutely true and possible. Many stricken ships were 'found' by nearby convoys or escorts due to the amount of smoke coming from the battle.

Whether the game models that or not (probably not) would be interesting to know...


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