Yes but it still has issues with various other mods afaik
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I think it clashed with my rusted glory mod. Unsure.
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welcome aboard!
kaimichel!:Kaleun_Salute:
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A Warm Welcome To The Subsim Community > kaimichel
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
I have no nonsense add ons. In game now so will give you a pic of the mod list later.
Question, since you made this great mod, which *.dds files should I edit/can I edit to make parts of the interior colours look more historically accurate? (Off white walls, pipes et cetera) Best wishes, OLtzS Ashikaga |
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I can't give you exact names as I haven't been modding SH5 for a very long time now. However I can give you a list of textures used by Command Room and Quarter Room (1) rooms. Here it is: https://drive.google.com/file/d/1UMN...ew?usp=sharing Some names may occur more than once, sorry for that. I marked some textures with green dots - I think these might have something to do with walls, pipes, etc. but that's just my guessing. You can virtually skip textures with _N in their names at the beginning - these are normal (height) maps and they don't represent a colour of a given part/object. Of course, later on it's reasonable to change them as well during the whole texture modding process (using for eg xNormal app for baking such maps). I extracted these names using TDW's GR2EditorViewer app. If you want to do something bigger with 3D modding, I highly suggest checking it out :). Greetings, Mike |
SUPERTOLL!
THANK YOU MIKE!! OLtzS Ashikaga |
Re: interior mod SH5..
Hey, just came across this & would like some more info about the mod.
To begin with, which would be the one to grab, as it were, to activate with SH5..?? The v1.24 or 1.24b..? Secondly, is the mod, compatible if you are running SH5 with TWoS mega mod..? Am hoping it is compatible with that mega mod... Like the look of it, from watching the vid clip that is hot linked for it on the 1st page... M. M. :Kaleun_Salute: |
Hi!
You should activate both 1.2.4 and 1.2.4b (first to activate is 1.2.4, after that --> go with 1.2.4b). 1.2.4b is a hotfix, that means it requires 1.2.4 to work at all. By the way - isn't my mod a part of TWoS anyway? I can see it on the "Mods and tweaks included in" list. What's more, some modders dealt with bugs connected with it, for eg: v2.2.3 TWoS changelog // (...) "Room_QR1_silentmichal.sim, missing controllers fix". Version 1.2.4 doesn't contain command room's food as it was killing the performance. You can still download 1.2.3 nevertheless if you want (it has all the food, though it's not linked to the fuel if I remember it correctly). Anyway - as I mentioned before, this mod is quite old and it may introduce some weird bugs as I wasn't very heedful back then and I could've introduced quite a few. Greetings! Mike |
Re: interior mod SH5... part deux...
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If not then I'll know to grab both 1.24 & 1.24b & to activate in that order. Thanks for the answer back on the question... M. M. :Kaleun_Salute: |
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That's very nice to know :)
I guess your message will be informative for many people coming across this mod page :up: |
Mike, this is my present mod list.
https://www.subsim.com/radioroom/pic...ictureid=11522 (so you see Sjizzle, no weird and useless addons!) The problem I have at the moment is that I would like to use the dim lighting of Rusted Glory Mod (lights only version) but that specific mod has a comment it does not work with your interior so I need to start changing the light maps and interior colours myself probably. Having seen a few more wartime German videos it was clear that this weird Ivory color was used almost throughout the entire submarine, even on the bulkheads and most of the pipes. Not sure ahen I will get round to changing things but I love your way more accurate interior and use the dining room place as well as the bed quite often when playing in realtime, 8hrs on, 8 hrs off. (Lockdown fun). Best wishes, OltzS Ashikaga |
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