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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

RealGrognard 08-30-15 12:12 PM

I have been trying to fix tonnage bar problems with British Coastal Waters mission at the beginning. (I.e bar doesn't fill up when you sink tonnage!!!)

I heard that Open Horizons II does things to fix up mission objectives and remove tonnage bar etc.

I would prefer a light version so I tried Open Horizons Light v3.

There is still a tonnage bar however, when I did a sinking, it DID register properly.

What I want to know is this: does Open Horizons Light v3 fix the tonnage-bar-doesn't-fill-up problems?? Or is it still a problem anyway?

If so what is the solution? Install the full version of the mod? Is the Light version sufficient to fix that exact problem?

Thanks. :salute:

THEBERBSTER 08-31-15 05:17 AM

Hi RG

The tonnage bar is now an on going problem with SH5.

My recommendation would be to use one of the mega mods that removes the tonnage bar from the game.

My downloads section has all the links.
Highly recommended.

Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning

+ this add on mod enabled last.

The Wolves Of Steel > Adds The Missing Target Identify Icon Back > Wind & Smoke addon Mod

The other option if you want to continue with your own mods is to use my tutorial post #188.

Peter

RealGrognard 08-31-15 06:41 AM

Thanks Peter. :salute: Very helpful.

So, do you personally use that setup you described above? I.e. wolves of steel, + wind&smoke add-on?
And does that work well?

Huw (RG)

vdr1981 08-31-15 07:14 AM

Quote:

Originally Posted by RealGrognard (Post 2340651)
I have been trying to fix tonnage bar problems with British Coastal Waters mission at the beginning. (I.e bar doesn't fill up when you sink tonnage!!!)

I heard that Open Horizons II does things to fix up mission objectives and remove tonnage bar etc.

I would prefer a light version so I tried Open Horizons Light v3.

There is still a tonnage bar however, when I did a sinking, it DID register properly.

What I want to know is this: does Open Horizons Light v3 fix the tonnage-bar-doesn't-fill-up problems?? Or is it still a problem anyway?

If so what is the solution? Install the full version of the mod? Is the Light version sufficient to fix that exact problem?

Thanks. :salute:

http://www.subsim.com/radioroom/showthread.php?t=218474

THEBERBSTER 08-31-15 12:36 PM

Hi RG

Highly recommended :yeah:

My mod list.
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]

The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Patch 4
The Wolves of Steel 1.04 - Real Navigation_by TheDarkWright
The Wolves of Steel - 16x9 Resolution Patch
DeckGun Friendly Waves_Test
DeckKannon
Change days in bunker
sobers 7A_B deck crew moved for Shaefer SH5
sobers OH2.5 Kiel Lite mod V4 SH5
Clock by Shmal
Critical hits v 1.2
one ship, one torpedo v1.00
The Wolves of Steel - Wind & Smoke addon

Peter

vdr1981 08-31-15 12:56 PM

Quote:

Originally Posted by THEBERBSTER (Post 2340889)
Hi RG

Highly recommended :yeah:

My mod list.
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]

The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Patch 4
The Wolves of Steel 1.04 - Real Navigation_by TheDarkWright
The Wolves of Steel - 16x9 Resolution Patch
DeckGun Friendly Waves_Test
DeckKannon
Change days in bunker
sobers 7A_B deck crew moved for Shaefer SH5
sobers OH2.5 Kiel Lite mod V4 SH5
Clock by Shmal
Critical hits v 1.2
one ship, one torpedo v1.00
The Wolves of Steel - Wind & Smoke addon

Peter

Peter, this mod is not compatible anymore with WoS nor it's necessary. I use my own solution for game instability cause by large number of imported DAT units in harbours, plus few more tweaks. Check readme documentation of OHII_Ports_Traffic addon.:yep:

THEBERBSTER 08-31-15 06:50 PM

Hi vecko

You told me to add this mod when I had problems with ctd's in Kiel on the outbound Skagaraat route when I did not attack a Polish ship entering Kiel.
Planes then bombed the ship I got a ctd.
The mod fixed the problem and no more ctd's.
Are you saying that the mod has now done its job and I should definitely remove it?
I am currently in my 5th Patrol, South Western Approaches.

48 manual saved games to date without any problems.
Proof of a stable game platform for TWOS

Peter

vdr1981 09-03-15 06:50 AM

Quote:

Originally Posted by THEBERBSTER (Post 2341002)
Hi vecko

You told me to add this mod when I had problems with ctd's in Kiel on the outbound Skagaraat route when I did not attack a Polish ship entering Kiel.
Planes then bombed the ship I got a ctd.
The mod fixed the problem and no more ctd's.
Are you saying that the mod has now done its job and I should definitely remove it?

Yes, but that was a before and in previous WoS version. You can disable sobers mod now and when you pass to Happy Times new WoS 1.04 files will kick in.
By the way, those Polish merchants in Kiel or in Kiel canal are randomly activated by the campaign engine and you can deal with them in two ways:
Sink them (an easy kill for campaign opening :O:) or you can tweak your days in bunker to avoid encounter...:yep:

Quote:

Originally Posted by THEBERBSTER (Post 2341002)
I am currently in my 5th Patrol, South Western Approaches.
48 manual saved games to date without any problems.
Proof of a stable game platform for TWOS

Peter

:yeah::yeah:

THEBERBSTER 09-03-15 06:59 AM

H Vecko

Thanks for the reply and info which I will act on asap.

I am recommending TWOS everywhere I can.

I can see no point to day in making your own mods soups with mainly out of date mods that lead to problems when you have tried and tested mega mods available.

Peter

mikaelanderlund 09-03-15 07:34 AM

I have been in Silent Hunter for many years and can highly recommend TWOS. Thanks! :yeah:

:salute: Mikael

vdr1981 09-06-15 12:40 PM

Does anyone know is this value (GroupTypeDef.cfg) referred to distance between ships in single column or distance between columns inside group?:hmmm:

Code:

[QMARY_escorted]
Role=1
Doctrine=0
EscortPosition=1
EscortSpacing=1000.000000
ConvoyRowSpacing=1000.000000
ConvoyColSpacing=1000.000000
Columns=0
IsWolfPack=false


15thSharpe 09-07-15 11:48 AM

Captain still training???
 
I am currently towards the end of the costal waters campaign and have sunk roughly 140,000 tons of shipping -However when look at my crew details, instead of putting a rank for my character it just says "Training 74%". I have completed 5 patrols and have just started my 6th in the type VIIB.
Is this normal or is something bugged with my campaign? (Also I still have not received the U-Boat War Badge but have received my front clasp and Iron Cross Second Class but this seems to be an issue more with the game than the mod.
I am currently playing with:
The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Patch 4
The Wolves of Steel - 16x9 Resolution Patch

vdr1981 09-07-15 01:58 PM

Quote:

Originally Posted by 15thSharpe (Post 2342756)
I am currently towards the end of the costal waters campaign and have sunk roughly 140,000 tons of shipping -However when look at my crew details, instead of putting a rank for my character it just says "Training 74%". I have completed 5 patrols and have just started my 6th in the type VIIB.
Is this normal or is something bugged with my campaign? (Also I still have not received the U-Boat War Badge but have received my front clasp and Iron Cross Second Class but this seems to be an issue more with the game than the mod.
I am currently playing with:
The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Patch 4
The Wolves of Steel - 16x9 Resolution Patch

Not OHII related...It's one of the mods from WoS. In general, SH5 crew management is (thanks to developers:nope:) dumbed down and very limited so you shouldn't pay too much attention to it...All is fine with your campaign...

gap 09-07-15 02:05 PM

Quote:

Originally Posted by vdr1981 (Post 2342534)
Does anyone know is this value (GroupTypeDef.cfg) referred to distance between ships in single column or distance between columns inside group?:hmmm:

I have exactly the same doubt :yep: :haha:

I also would like to know what a couple of other parameters (marked in red below) mean:

Code:

[QMARY_escorted]
Role=1
Doctrine=0
EscortPosition=1
EscortSpacing=1000.000000
ConvoyRowSpacing=1000.000000
ConvoyColSpacing=1000.000000
Columns=0
IsWolfPack=false

IIRC, Doctrine should determine wether a convoy is defensive (i.e. a regular merchant-ship convoy) or aggressive (a taskforce/hunter-killer group).
The "Columns" parameter is also straightforward, but I wonder what is the meaning of setting it to "0". Maybe it lets the game to sort the convoy structure automatically.
Last doubt I have is about ships position within convoys. In theory tankers and ships carrying war supplies should hold the lesser exposed positions of each convoy, with lesser valuable ships steaming on the wings. Has anyone noticed if the same happens in game? If not, I wonder if ships' positions are totally automatic or if we can do anything to "force" the most precious ships to be placed within the inner columns. Maybe your patch will help sorting this issue too :hmm2:

gap 09-07-15 02:11 PM

Quote:

Originally Posted by 15thSharpe (Post 2342756)
when look at my crew details, instead of putting a rank for my character it just says "Training 74%".

Quote:

Originally Posted by vdr1981 (Post 2342837)
Not OHII related...It's one of the mods from WoS.

Should be this one: :03:
http://www.subsim.com/radioroom/down...o=file&id=3401


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