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Is possible to implement into game the all TDW's mods and user options as in-game option settings like difficulty level / mission setting / map features?
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Another Nav Question
OK--say I head out of Wilhemshaven, and stop right next to lighthouse. I set course for 338, 21 miles, 10 knots, and end up right where I thought--next to a landmass. I to a dead reckoning fix. After that I do a celestial fix. Now I set course from that point (celestial fix point, as it was more accurate) to 331 and head to the island where you can refit. 10 knots, 3.5 hours. Worked great--though I was frighteningly close to shore when I arrived.
Now--I did another dead recoking fix, and then another celestial fix. Is the DR fix based on last DR fix, or last Celestial fix? To mitigate compounded errors in DR fixes--shouldn't it always be based on the last celestial fix IF a celestial fix was the LAST fix taken? (otherwise, of course, it would use the last DR fix.) |
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thanks
Thanks darkwraith and sasha, for helping me with this mod, great mod, and great help in the forums, thanks again
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Any news on the Sextant? |
hi tdw,
referring to these pictures of a real journal (http://www.thestrathallan.com/commanders.htm) we need 3 columes: time and date / position, weather, sight / event it would be cool to have the corresponding information automatically put in the correct colum. all the events (torpedo shot, change speed etc.) should be added in the right columne (events). position and time could be entered automatically, but they dont need to be repeated. they should only be added when they have changed. position should only be added when important events happen. we dont need a position when speed was changed, but we need it when torpedo is shot. date is only needed at the first event which happens a day. i am not quite sure: sounds this logical? another idea: only events will be entered automatically, the other two columnes are manual text fields. or what about buttons like "enter time and date" and "enter actual position"? what do the others think about this idea for the journal? it hink a "one columne" journal for all the information is really confusing... |
was bored today (couldn't go snowboarding due to weather - rain) so I decided to work on a radio traffic mod for the UIs mod. I PM'd Danurve asking him if I could use the files from his RadioLog_Expanded mod for SH3 and he said yes. So I wrote a python script to seperate out the HUGE messages_en.txt file ( > 11,000 radio entries :o ) into more managable chunks of language with subfolders of years with subfolders of months. Then I wrote the code to access those radio messages in game and ran a little test. The first entry in his radio mod is dated 8/26/1939 0630 from OKM to anyone with the message: 1939/08/26|Atlantic forces: Possibility of negotiations, instructions to merchant shipping to put into German or neutral ports.
http://www.subsim.com/radioroom/pict...pictureid=3486 :rock: Now I just have to build the UI for the radio messages. You'll notice a new icon in the right bottom bar located under the Automation gears. This will be the way you'll access the radio messages. Anytime a new radio message is received this icon will blink until you click it (less annoying than having a window pop up all the time :yep: ). Now Danurve's radio mod has entries for a to date. This to date is the date when the radio message can no longer be intercepted. This is great because if you are submerged then you might miss a radio message :D The way I have designed it makes it very easy to add new radio messages or remove them. It's also very easy to add additional 'language packs' for the radio messages. Here are some sample entries from the radio message files (my python script changed his original files to the structure I wanted): 19390826 0630 19390827 1300 OKM ALL 1939/08/26|Atlantic forces: Possibility of negotiations, instructions to merchant shipping to put into German or neutral ports. 19390823 1030 19390824 1300 FdU ALL 1939/08/23|Apply "Transport exercise LUEBECK" to Danzig Bay only. first entry is start date. Next entry is start time. Next entry is end date (when radio message can no longer be received). Next entry is end time. Next entry is FROM (who the sender is). Next entry is TO (who the recipient is). Next entry is the message sent. |
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TDW can you make a ' hyrophone depth -16 or 17 meters- ' (i mean an icon like periscope depth,crash dive etc) for SH5 style ? this icon will be useful when you wanna use both your hyrophone and your attack periscope. (tracking your enemies using hydrophe and when the right time comes go quickly to attack periscope then hunt your enemy. - at least i am doing like that - ) :) -
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@SashaKA001
on each image, N and M keys are not assigned, so that TheDarkWraithUserOptions.py will work. Okay, thank you very much. Now I know why it did not work properly as I wanted:oops: I thought it was just as I turn on SH3Styles. Still learning this mod and game:salute: Forgive those boring questions... |
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Danurve has radio messages for years:
1939 (months 8,9,10,11, and 12) 1940 (all months) 1941 (all months) 1942 (all months) 1943 (all months) 1944 (all months) 1945 (months 1,2,3,4, and 5) after looking over Danurve's massive radio message text file I decided to keep some other parts of it as they seem very logical to include. Here are some new entries from the radiomessages.txt file: ___1______2_____3_______4__5_6__7__8______________ ________________9 19390815 1300 19390816 1500 1 20 FdU ALL 1939/08/15|6th Flotilla is ordered to end firing practice and return to Kiel. 19390822 2230 19390823 0500 1 20 FdU ALL 1939/08/22|Operation FRITZ cancelled.On receipt of code-word only operation IRMGARD is to be carried out by U 22.Remaining boats of 3rd U-Flotilla are to remain in the R�gen area until further orders. 19390823 1030 19390824 1300 1 20 FdU ALL 1939/08/23|Apply "Transport exercise LUEBECK" to Danzig Bay only. 19390825 2212 19390826 0500 1 20 OKM ALL 1939/08/25|Atlantic forces: Situation still uncertain, no hostilities, continue on passage. 19390826 0630 19390827 1300 1 20 OKM ALL 1939/08/26|Atlantic forces: Possibility of negotiations, instructions to merchant shipping to put into German or neutral ports. 19390830 1305 19390831 1900 1 20 OKM ALL 1939/08/30|Atlantic forces: U 26, 27, 30 and 53 have sailed. 19390831 1830 19390832 0500 1 20 FdU ALL 1939/08/31|Start of hostilities against Poland 0445/1/9,Attitude of Western powers uncertain,No attacks against English etc. forces, except in self defense or by special order,Boats to remain in waiting positions for the present. 1 = from date (date message was sent) 2 = from time (time message was sent) 3 = to date (last date at which message can be intercepted) 4 = to time (last time at which message can be intercepted) 5 = Message Type ( 0 = transmit once , 1 = transmit until received ) 6 = retransmission time 7 = who message was from 8 = who message is to 9 = the contents of the message It may not be evident but there is a chance you can miss messages. If you are submerged and greater than the depth you can receive radio messages and the message type is 0 then you will never receive that message. If the message type is 1 but you stay submerged past the to date and to time then you'll never receive the message. If the message type is 1 and you miss the first transmission then it will retransmit retransmission time later. i.e.: message is type 1 and transmitted at 0900. It has a retransmission time of 60 (1 hour). You are submerged and greater than depth to receive radio so you miss it. It will retransmit at 1000 and will keep retransmitting every hour until you receive it or the to date and to time has passed. |
I expect a heavy snow till Feb. in your zone TDW. :arrgh!:
MAESTRO !!!!! :up: |
Can someone *please* tell me where I am going wrong with the RAOBF?
I'm trying to use it to get AoB. I use the stadimeter for range. Confirmed with map contacts on. So I have the range right. I can't easily do pictures, so hopefully I can explain. - The OUTER RING doesn't move. It has 100 at the top. - The MIDDLE RING is the one you rotate. It has a row of numbers on both the TOP (outer) of the ring and the BOTTOM (inner) - The INNER RING also doesn't move, and starts with a 90 at the top. In my example, the range is 1800m. The ship is 147m long. At 6x zoom on the attack scope the front half of the ship takes up 5.5 "ticks". So, I rotate the MIDDLE RING, so the 18 on the TOP of the MIDDLE RING lines up with 147 on the OUTER RING. Then, I find 5.5 on the BOTTOM of the MIDDLE RING. I see this lines up with 14. (I actually can't remember the number I got here, but it was around 14.) Ok, so the AoB is 14, right? Confirm by measuring it on the map..... and it should be more like 44. That's only the answer if the ship covered about 18 "ticks"! There aren't even 18 ticks to see!!! The ship is closing (I'm set up for a perfect bow shot) so I shouldn't have to -180 degrees, should I? What am I doing wrong???? |
http://img251.imageshack.us/img251/3...1230113738.png
Match ship lenght YELLOW (147m) to range RED (1800m) Read 5.5 clicks GREEN to AOB BLUE = 45deg Have you tried my tutorials? http://www.subsim.com/radioroom/showthread.php?t=177725 There is one for AOB that has a lot of ships you can test on:up: Edit: hmmm I think I have this wrong also I need to do some more tests I am having problems testing this - I have lost my SOAN and RM is not giving me ship lenght. http://img6.imageshack.us/img6/1618/...1230134423.png hmmm here is another way to get the four numbers to match ? LOL |
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