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-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

LuckyCapitan 07-26-23 09:17 AM

Good afternoon. Found a strange thing. When it rains, the watchmen on the bridge become ghosts. For some reason, they become translucent, or even completely disappear. What could it be connected with?

propbeanie 07-26-23 12:20 PM

That is one of those "known issues" in the SH4 Stock game that carries into all mods, and definitely shows the lengths they went to for testing and bug-hunting... :roll: :hmmm:

In the meantime, turn off the Volumetric Fog in the settings:

https://www.subsim.com/radioroom/pic...ictureid=13248

The Environmental Effects above that can also contribute, but not to the extent that the volumetric fog does... :arrgh!:

LuckyCapitan 07-26-23 01:18 PM

Quote:

Originally Posted by propbeanie (Post 2878057)
That is one of those "known issues" in the SH4 Stock game that carries into all mods, and definitely shows the lengths they went to for testing and bug-hunting... :roll: :hmmm:

In the meantime, turn off the Volumetric Fog in the settings:

https://www.subsim.com/radioroom/pic...ictureid=13248

The Environmental Effects above that can also contribute, but not to the extent that the volumetric fog does... :arrgh!:

Thanks, I'll definitely try. While I'm waiting for a mod Japanese campaign, I decided to try FOTRSu. I liked this mod

KaleunMarco 07-27-23 03:46 PM

Corregidor VIP Pickup mission
 
PB,

the Corregidor VIP Pickup mission is not working according to plan.

we arrive early in January and park approx 1000 yds off the south end of the island.
the PT's come and go.
the Bettys come and go.
the little Panay PB's come and go.
but no VIP's.
we are on our third night here. i do not believe they are coming.
even when we submerge during the day, we keep the scope up in case the raft spawns.
seas are calm, BTW.
:Kaleun_Salute:

propbeanie 07-27-23 07:51 PM

I do not have trouble on mine. You must be there after December 29, 1941, and prior to May 12, 1942. If you are there between then, check the Properties on the raft itself to be certain they are similar to this:

https://i.imgur.com/8d4chRj.jpg


especially be certain the "Delete on last waypoint is cleared. I have had more than a few "accidents" at the keyboard over the years... :roll:

:salute:

KaleunMarco 07-27-23 08:30 PM

Quote:

Originally Posted by propbeanie (Post 2878209)
I do not have trouble on mine. You must be there after December 29, 1941, and prior to May 12, 1942. If you are there between then, check the Properties on the raft itself to be certain they are similar to this:



especially be certain the "Delete on last waypoint is cleared. I have had more than a few "accidents" at the keyboard over the years... :roll:

:salute:

CfgDate=19411201
DeleteOnLastWaypoint=true

seventh time will be the charm.:haha:
:Kaleun_Salute:

propbeanie 07-27-23 09:13 PM

The ConfigDate and Mission Date are two different things. The Mission Date is in the "[Mission]" header block. The ConfigDate always has to be the first day of a month. The game will "fix" it for you if it isn't... :roll:

That "DeleteOnLastWaypoint=true" should of course be "false"... :salute:

KaleunMarco 07-28-23 02:02 PM

Quote:

Originally Posted by propbeanie (Post 2878219)
The ConfigDate and Mission Date are two different things. The Mission Date is in the "[Mission]" header block. The ConfigDate always has to be the first day of a month. The game will "fix" it for you if it isn't... :roll:

That "DeleteOnLastWaypoint=true" should of course be "false"... :salute:

yeah, the cfgdate was just a line that got caught in my copy-paste.
the delete parm was the operant line for you to see.

we are about 5 miles out and the rescue raft icon popped up and i can see the sea-dye through the binocs. looks like the delete parm was the root cause.
:Kaleun_Salute:

propbeanie 07-29-23 07:41 AM

:yeah: that's what it is then... thanks! :salute:

KaleunMarco 08-02-23 05:44 PM

patrol objectives
 
hey PB,

make a note of this for the next release.

[Section 477]
ID=ID477
FileName=data/Campaigns/Campaign/PatrolObjectives/PatrolSouthPacific01/PatrolSouthPacific01.mis

[Section 479]
ID=ID479
FileName=data/Campaigns/Campaign/PatrolObjectives/PatrolSouthPacific01/PatrolSouthPacific01.mis

479 should be SouthPacific03.

the copy-paster-daemon was in your vicinity during the last release.:03:

propbeanie 08-03-23 04:58 PM

Got it. Thanks! :salute:

KaleunMarco 08-04-23 12:56 PM

PatrolSouthPacific09 mission-ID485
 
hey, ole buddy, just got assigned this mission and here is what the order page presented:



the solution appears to be straightforward: add Mission Briefing text.
i am going to do that and then shove off on the mission.
:Kaleun_Salute:

p.s. There are also a couple of Map Zone issues. i PM'd you a link to the mission files after i have edited them and successfully tested the mission.:salute:

propbeanie 08-05-23 05:15 PM

Thanks! That was one that someone else found a while back, and the "fix" was supposed to be in v1.8 patch, but was missed when assembled. That is already in the next version. :salute:

KaleunMarco 08-06-23 02:48 PM

Quote:

Originally Posted by propbeanie (Post 2879469)
Thanks! That was one that someone else found a while back, and the "fix" was supposed to be in v1.8 patch, but was missed when assembled. That is already in the next version. :salute:

hey, pb, do you remember me relating that we can run multiple missions at the same time when in career mode? just separate two mission ID's with a Comma in the Career file. i found out today that the limit is two. not four. not three. two.:haha:

Capt RAP 08-10-23 01:58 PM

Quick Question
 
Hello All, I have found a lot of convoys that have a hospital ship. They show on sonar in blue like a warship. . Even after every other ship is sunk, they sometime chase you around like crazy. If you sink them, they are counted as a natural and well your patrol is over. Why do they show as a warship sonar? A silly thing and is really no big deal. This is an OUTSTANDING MOD but just wanted too as.

Thanks
CAPT RAP


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