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Good afternoon. Found a strange thing. When it rains, the watchmen on the bridge become ghosts. For some reason, they become translucent, or even completely disappear. What could it be connected with?
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That is one of those "known issues" in the SH4 Stock game that carries into all mods, and definitely shows the lengths they went to for testing and bug-hunting... :roll: :hmmm:
In the meantime, turn off the Volumetric Fog in the settings: https://www.subsim.com/radioroom/pic...ictureid=13248 The Environmental Effects above that can also contribute, but not to the extent that the volumetric fog does... :arrgh!: |
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Corregidor VIP Pickup mission
PB,
the Corregidor VIP Pickup mission is not working according to plan. we arrive early in January and park approx 1000 yds off the south end of the island. the PT's come and go. the Bettys come and go. the little Panay PB's come and go. but no VIP's. we are on our third night here. i do not believe they are coming. even when we submerge during the day, we keep the scope up in case the raft spawns. seas are calm, BTW. :Kaleun_Salute: |
I do not have trouble on mine. You must be there after December 29, 1941, and prior to May 12, 1942. If you are there between then, check the Properties on the raft itself to be certain they are similar to this:
https://i.imgur.com/8d4chRj.jpg especially be certain the "Delete on last waypoint is cleared. I have had more than a few "accidents" at the keyboard over the years... :roll: :salute: |
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DeleteOnLastWaypoint=true seventh time will be the charm.:haha: :Kaleun_Salute: |
The ConfigDate and Mission Date are two different things. The Mission Date is in the "[Mission]" header block. The ConfigDate always has to be the first day of a month. The game will "fix" it for you if it isn't... :roll:
That "DeleteOnLastWaypoint=true" should of course be "false"... :salute: |
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the delete parm was the operant line for you to see. we are about 5 miles out and the rescue raft icon popped up and i can see the sea-dye through the binocs. looks like the delete parm was the root cause. :Kaleun_Salute: |
:yeah: that's what it is then... thanks! :salute:
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patrol objectives
hey PB,
make a note of this for the next release. [Section 477] ID=ID477 FileName=data/Campaigns/Campaign/PatrolObjectives/PatrolSouthPacific01/PatrolSouthPacific01.mis [Section 479] ID=ID479 FileName=data/Campaigns/Campaign/PatrolObjectives/PatrolSouthPacific01/PatrolSouthPacific01.mis 479 should be SouthPacific03. the copy-paster-daemon was in your vicinity during the last release.:03: |
Got it. Thanks! :salute:
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PatrolSouthPacific09 mission-ID485
hey, ole buddy, just got assigned this mission and here is what the order page presented:
the solution appears to be straightforward: add Mission Briefing text. i am going to do that and then shove off on the mission. :Kaleun_Salute: p.s. There are also a couple of Map Zone issues. i PM'd you a link to the mission files after i have edited them and successfully tested the mission.:salute: |
Thanks! That was one that someone else found a while back, and the "fix" was supposed to be in v1.8 patch, but was missed when assembled. That is already in the next version. :salute:
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Quick Question
Hello All, I have found a lot of convoys that have a hospital ship. They show on sonar in blue like a warship. . Even after every other ship is sunk, they sometime chase you around like crazy. If you sink them, they are counted as a natural and well your patrol is over. Why do they show as a warship sonar? A silly thing and is really no big deal. This is an OUTSTANDING MOD but just wanted too as.
Thanks CAPT RAP |
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