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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

banryu79 02-23-14 07:28 PM

Quote:

Originally Posted by BigWalleye (Post 2177885)
All the tutorials you are looking for are included with hsGUI v3.3, available here:

http://www.subsim.com/radioroom/down...o=file&id=1648

Look in the documentation folder for a rich trove of support documents. These can be all found and downloaded with other mods, but this is the one source I know for all of them in one download.

And, yes, I find that the tools here make manual targeting much easier.

Thank-you-a-ton, sir!
May your torpedoes always strike and detonate!
:salute:

This kind of info should be super-stickied, or whatever needed to give it max public visibility, IMHO, all newbies will thank for that :yep:

Ok, time to dive and start to hun... err, to study! :hmmm:

jakethescot 03-16-14 08:59 PM

What happened and how do I fix it?
 
I'm using Magui F and I started a new patrol and the crosshairs on the UZO are off 11 degrees to starboard. Does anyone know where the file is and how to change it back?

Thanks.

makman94 03-22-14 04:33 AM

Quote:

Originally Posted by jakethescot (Post 2186798)
I'm using Magui F and I started a new patrol and the crosshairs on the UZO are off 11 degrees to starboard. Does anyone know where the file is and how to change it back?

Thanks.

hello Jakethescot ,

it seems that you have activate something that is overwritting MaGui's files.

you must disable any mod that is overwritting MaGui files.

if the problem insist then you must reinstall your whole setup as it seems that something is corrupted in your setup

bye

SnipersHunter 03-23-14 10:32 AM

Are the screens in first post from a widescreen version?

ReallyDedPoet 03-23-14 12:33 PM

The MaGui mod - Final version
 
No, think the regular MaGui.

SnipersHunter 03-23-14 01:54 PM

But it has a higher res than my regular magui f how did he made it?

Johnfb 03-23-14 02:12 PM

Quote:

Originally Posted by jakethescot (Post 2186798)
I'm using Magui F and I started a new patrol and the crosshairs on the UZO are off 11 degrees to starboard. Does anyone know where the file is and how to change it back?

Thanks.


Exact same happened to me, and there was nothing overriding it....just shut the game down, started a previous save game and it was sorted....

makman94 03-28-14 01:56 PM

Quote:

Originally Posted by SnipersHunter (Post 2189461)
But it has a higher res than my regular magui f how did he made it?

the images at first post are 1024x768 . if you stretch them to full your screen,as your game does, are losing their quality.

Quote:

Originally Posted by Johnfb (Post 2189472)
Exact same happened to me, and there was nothing overriding it....just shut the game down, started a previous save game and it was sorted....

...that is very strange indead and i don't think that can be explained at all.
i have started more than 1000 times the game and never saw anything strange or different at the ui

Johnfb 03-28-14 02:12 PM

Quote:

Originally Posted by makman94 (Post 2191430)
the images at first post are 1024x768 . if you stretch them to full your screen,as your game does, are losing their quality.



...that is very strange indead and i don't think that can be explained at all.
i have started more than 1000 times the game and never saw anything strange or different at the ui

Probably something I did :hmmm:

SnipersHunter 04-11-14 07:36 AM

Iam using 1680x1050 so should i change the res in the d3d9?

UnderWaterDude 05-28-14 09:44 AM

x12 zoom is historical correct ? best gui for sh3 but this zoom...it's crazy :)

banryu79 05-28-14 09:51 AM

Quote:

Originally Posted by UnderWaterDude (Post 2211603)
x12 zoom is historical correct ? best gui for sh3 but this zoom...it's crazy :)

If I remember correctly x12 zoom is not historically correct, as a value but it was choosen because visually it is more rapresentable of the real(historical) capabilities of the attack periscope at high magnification :know:

FiveStarz 05-30-14 01:58 AM

Hallo fellow Kaleuns!

Pardon me for my following question as I'm just a beginner to silent hunter (in fact this is my first time posting in subsim)... If I just may ask, why does the Magui UI has no AOB 'control' in the TDC(the one with red and green sections like the bearing 'control'), unlike in vanilla UI? How then does the TDC updates itself of the target's position, in the lead up to me firing the torpedos? :hmmm:

I mean, the aob does help the TDC to determine the direction the target is going doesn't it?

Tycho 05-30-14 02:42 AM

Quote:

Originally Posted by FiveStarz (Post 2212077)
If I just may ask, why does the Magui UI has no AOB 'control' in the TDC(the one with red and green sections like the bearing 'control'), unlike in vanilla UI?

I look on the first page screenshots from magui and I see AOB in the TDC!

banryu79 05-30-14 02:44 AM

Quote:

Originally Posted by FiveStarz (Post 2212077)
If I just may ask, why does the Magui UI has no AOB 'control' in the TDC (the one with red and green sections like the bearing 'control'), unlike in vanilla UI?

:06:
I use the Magui and I can see the AOB dial in the Observation periscope, UZO and in the Attack periscope interface.
In the Attack periscope is clearly visible (it is just one of the dials, green and red) while in the Obs periscope the AOB dial is placed in a slide out panel on the right side of the interface. Click on the small visible portion and it will slide in view. And I do not remeber if int he UZO view it is in a slide out panel or it is already visible.

makman94 05-30-14 05:32 AM

Quote:

Originally Posted by UnderWaterDude (Post 2211603)
x12 zoom is historical correct ? best gui for sh3 but this zoom...it's crazy :)

hello UnderWaterDude,

no x12 is not historical correct and some time ago i posted here:http://www.subsim.com/radioroom/show...&postcount=472
what someone can do and bring the historical magnifications to attack scope too.
ps: the post is describing how to work on Widescreen MaGui files but you can follow the same steps on MaGui F's files too.

Quote:

Originally Posted by banryu79 (Post 2211605)
If I remember correctly x12 zoom is not historically correct, as a value but it was choosen because visually it is more rapresentable of the real(historical) capabilities of the attack periscope at high magnification :know:

no no Banryu , the x12 was just a magnification i used while playing sh3 and i just shared it. it has nothing to do with history or anything else :yep:
everyone who wants to have the historical magnifications can follow the above steps and make them so.

btw, i am wondering, was that hard that days for Carl Zeiss to go higher than x6 ?

makman94 05-30-14 05:35 AM

Quote:

Originally Posted by FiveStarz (Post 2212077)
Hallo fellow Kaleuns!

Pardon me for my following question as I'm just a beginner to silent hunter (in fact this is my first time posting in subsim)... If I just may ask, why does the Magui UI has no AOB 'control' in the TDC(the one with red and green sections like the bearing 'control'), unlike in vanilla UI? How then does the TDC updates itself of the target's position, in the lead up to me firing the torpedos? :hmmm:

I mean, the aob does help the TDC to determine the direction the target is going doesn't it?

i am sure that you mean something else FiveStarz becuase ,as the guys allready posted, the AoB dial is there (in fact the fuctionality of TDC is exactly as the stock does)

banryu79 05-30-14 07:51 AM

Quote:

Originally Posted by makman94 (Post 2212113)
no no Banryu , the x12 was just a magnification i used while playing sh3 and i just shared it. it has nothing to do with history or anything else :yep:

Sorry for the disinformative post then :D
But I am pretty sure I red somewhere the things I have posted here about x12 magnification, I can't belive I imagined it :D

FiveStarz 05-31-14 03:04 AM

Thanks for all your prompt replies! Guess I must be confusing myself..

Can someone share with me exactly if I infer the lower dials in the TDC of Magui F correctly as follows:

(from left to right)
- gyro? - bearing - range - speed

It seems to me that the first dial (the furthest left one) looks similar to the gyro dial and hence it's not the aob dial, or is it?

I recognise the second, third and fourth dial being similar to the vanilla dials of bearing, range and speed respectively though.

makman94 05-31-14 03:19 AM

Quote:

Originally Posted by FiveStarz (Post 2212311)
Thanks for all your prompt replies! Guess I must be confusing myself..

Can someone share with me exactly if I infer the lower dials in the TDC of Magui F correctly as follows:

(from left to right)
- gyro? - bearing - range - speed

It seems to me that the first dial (the furthest left one) looks similar to the gyro dial and hence it's not the aob dial, or is it?

I recognise the second, third and fourth dial being similar to the vanilla dials of bearing, range and speed respectively though.

the devs , thanks to Hitman's attention, have made an error and designed the Bearing dial like the AoB's dial . It was the AoB's dial the one that had this 'cut' showing the 10ths of degrees and not the bearing dial. ( the bearing dial in the real thing had two different dials one for the 360 degrees and one more for the 10ths.the mini TDC panel of MaGui F is showing only the 360 degrees dial for the bearing---mostly becuase luck of space and i didn't bother very much with it as you can easily see the 10ths of bearing directly from your scope).

so the answer to your question is : Bearing - AoB - Range - Speed

(you can easily see that the top left dial is the bearing one by checking your bearing from scope and compare it with the needle of the spoken dial)


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