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-   -   [REL]SH3 Warship Mod V3.0 (https://www.subsim.com/radioroom/showthread.php?t=157060)

Gestapo 06-29-16 10:04 PM

Quote:

Originally Posted by ling43235 (Post 2404854)
After searching some Chinese SH3-4-5 fan sites, here is the fix to the problem of failing to load a saved game for Chinese U47's Warship Mod. The problem may be the torpedo tubes configuration within Basic.cfg. The two downloadable fixes were made by someones at Chinese U47's workshop site several years ago.

For Warship Mod 3.0 for stock SH3 1.4b, simply download fix from this site (click on (33kb) button on upper right)& replace the old Basic.cfg.
http://pan.baidu.com/share/link?shar...&uk=2837241470

For Warship Mod 3.0 for GWX 3.0, download from this site & replace old file.
http://pan.baidu.com/share/link?shar...&uk=2837241470

For Warship Mod 2.0 (for stock SH3), you'll have to do some editing yourself. The Basic.cfg contains torpedo tubes parameters such as this:
.................................
...................................
[SUBMARINE_AMMO0]; IIA
Type=0
Version=0
ForeTubes=0
AftTubes=0
ForeResIntern=0
ForeResExtern=0
ForeResExtra=0
AftResIntern=0
AftResExtern=0
ShellSlots=4
NbYears=7

Year0=1939
Z01_00=0; IIA/1
S01_00=5
S02_00=2
A01_00=10
A02_00=10
SuperCharger_00=-1
Batteries_00=1263
Hydrophone_00=1270
Radar_00=-1
RadarWarningReceiver_00=-1
SonarCoatings_00=-1
RadarCoatings_00=-1
Renown0=0
.................................................. ...................................
Now, go to the original SH3's Basic.cfg and copy/paste to make it look like:
.................................................. ....................................
[SUBMARINE_AMMO0]; IIA
Type=0
Version=0
ForeTubes=3
AftTubes=0
ForeResIntern=2
ForeResExtern=0
ForeResExtra=0
AftResIntern=0
AftResExtern=0
ShellSlots=4
NbYears=7

Year0=1939
ForeTube00=0;T1
ForeTube01=0
ForeTube02=0
ForeResIntern00=0
ForeResIntern01=0
Z01_00=0; IIA/1
S01_00=5
S02_00=2
A01_00=10
A02_00=10
SuperCharger_00=-1
Batteries_00=1263
Hydrophone_00=1270
Radar_00=-1
RadarWarningReceiver_00=-1
SonarCoatings_00=-1
RadarCoatings_00=-1
Renown0=0
............................................
Do the same for EVERY U boat type and for EVERY year, but make sure you don't touch Z0/S0/A0 parameters, and if Nbyear differs, keep the mod's version and just manually add tube parameters to those extra years (1939-1941, for example for VIIC/41).
Good/bad thing is: commerce raider/auxilliary cruiser now has torpedo launchers just like it did historically, but so do all other ships.
But at least now you can save and reload in the middle of a patrol. Hope this helps.:rock:

I've run into the same problem of being unable to save with these ships. Could someone kindly repost the fixes given in this post? Or at least just the one for the GWX 3.0 version? They are no longer available at the links given. If thats not possible, could someone guide me how to fix it manually? Or does the method given here work for WSM 3.0 for GWX 3.0 as well?

Plissken_04 06-30-16 12:27 AM

ftp://Maik:Woelfe@hartmuthaas.no-ip....ODS/LING43235/

ftp://Maik:Woelfe@diskstation.gn7vmw...ODS/LING43235/

ftp://Maik:Woelfe@diskstation.fritz....ODS/LING43235/


So Long

Maik

Gestapo 06-30-16 11:32 PM

Thank you. However it seems the fix doesnt work either. Replaced the cfg with the one from the fix and it still crashes upon loading a save. :-? Can anyone help with that?

ling43235 07-22-16 09:13 PM

Do not touch the game's basic.cfg, the fix is just for the mod's basic.cfg. Those fixes were made by someone else, so I am just the messenger and claim no credit.

Use the fix to replace basic.cfg in the mod (go to the mod folder, find "mod's name"/data/cfg/basic.cfg), with the mod being either Warship mod for GWX 3.0 or Warship mod for stock SH3, NOT the original SH3 game's basic.cfg. So you have to disable the mod first, then after you replace the mod's basic.cfg with the fix, use JSGME to re-enable the mod.

Gestapo 07-31-16 06:23 AM

Quote:

Originally Posted by ling43235 (Post 2420830)
Do not touch the game's basic.cfg, the fix is just for the mod's basic.cfg. Those fixes were made by someone else, so I am just the messenger and claim no credit.

Use the fix to replace basic.cfg in the mod (go to the mod folder, find "mod's name"/data/cfg/basic.cfg), with the mod being either Warship mod for GWX 3.0 or Warship mod for stock SH3, NOT the original SH3 game's basic.cfg. So you have to disable the mod first, then after you replace the mod's basic.cfg with the fix, use JSGME to re-enable the mod.

I realize that. That is exactly what I did, but it still doesnt work. Whoever made these fixes doesnt seem to have bothered to test them first.

Messed around with the contents of the fix and it seemed to work when I started a career in 1939... until sometime in 1940 when my saves started crashing again. Inexplicably, starting a new career made no difference. The worst part is that its impossible to pinpoint what is causing the save to crash. Theres no error log or anything that could point to the culprit file, and the reason for the error seems to be randomized. For instance, I realized saving in the command room did the trick, but that inexplicably stopped working too.

Could someone kindly contact Chinese U-47 with this problem if possible? I feel he may be the only one who could solve it.

Yaveton 08-29-16 03:02 PM

I have problem. SH is crushing after I'm getting aircraft carrier. Help. ;-;

Aktungbby 08-29-16 05:45 PM

Welcome aboard!
 
Quote:

SH is crushing after I'm getting aircraft carrier.
Yaveton!:Kaleun_Salute: Avoid diving under the aircraft carrier after getting it and u will not B crushed!:hmph: :shifty: :know: They sink fast!:arrgh!:

Jimbuna 08-29-16 07:02 PM

Welcome to SubSim Yaveton :sunny:

Yaveton 08-30-16 02:33 AM

Quote:

Originally Posted by Jimbuna (Post 2430579)
Welcome to SubSim Yaveton :sunny:

Hello. :D

Quote:

Originally Posted by Aktungbby (Post 2430562)
Yaveton!:Kaleun_Salute: Avoid diving under the aircraft carrier after getting it and u will not B crushed!:hmph: :shifty: :know: They sink fast!:arrgh!:

I think about that Graf Zeppelin from WarshipMod. If I'm getting it game is crushing. ;-;

chrysanthos 08-30-16 03:49 AM

yaveton you must doing something wrong....i choose that carrier in happy times mission and i machinegunned all the ships :D they all destroyed with AA ammo!

chrysanthos 08-30-16 04:05 AM

what happen to chinese-sama i missed him :/

Yaveton 09-01-16 02:56 AM

Quote:

Originally Posted by chrysanthos (Post 2430634)
yaveton you must doing something wrong....i choose that carrier in happy times mission and i machinegunned all the ships :D they all destroyed with AA ammo!

I'll try reinstal mod. Meybie it will help.

Yaveton 09-01-16 04:05 AM

Quote:

Originally Posted by Yaveton (Post 2431119)
I'll try reinstal mod. Meybie it will help.

I have reinstaled mod and all is working. xd Now I want to know... is that planes on carrier working?

itadriver 09-01-16 04:38 AM

No.

Yaveton 09-01-16 04:54 AM

Quote:

Originally Posted by itadriver (Post 2431136)
No.

:c K. ;-;

Kendras 11-20-16 11:34 AM

Hi,

I tried this mod a few minutes ago. Well, against ennemy battleships, it's not easy, because you just have a very bad precision with the guns for a target further than 10 km, whereas the ennemy has an excellent one. So, I die everytime. How would be possible to increase my precision ?

Thank you for any aqnswer!

itadriver 11-20-16 12:40 PM

I'm not on the pc.
There is a file in cfg folder where you can find "max angle" set a lower value.
This evening I will be more detailed :)

itadriver 11-21-16 04:17 PM

Quote:

Originally Posted by Kendras (Post 2447691)
Hi,

I tried this mod a few minutes ago. Well, against ennemy battleships, it's not easy, because you just have a very bad precision with the guns for a target further than 10 km, whereas the ennemy has an excellent one. So, I die everytime. How would be possible to increase my precision ?

Thank you for any aqnswer!

In data/cfg folder change:

1)SIM.cfg:

[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=18000 ;[m] (or what you want. I use 18000 becouse I use 20KM mod)
Max fire wait=6 ;[s]

[AI AA guns]
Max error angle=6 ;[deg]
Max fire range=5000 ;[m]
Max fire wait=6 ;[s]



2) CrewAI.cfg

; Weapons.
Cannon range 1=10000 ;[m] close range limit
Cannon range 2=15000 ;[m] medium range limit
Cannon range 3=18000 ;[m] long range limit
AA guns range 1=2000 ;[m] close range limit
AA guns range 2=3000 ;[m] medium range limit
AA guns range 3=6500 ;[m] long range limit

;selection
Cannon Selection Range=18000 ;[m] max range to contact
AAGuns Selection Range=6500 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=18000 ;[m] max range to contact

Kendras 11-21-16 06:35 PM

Quote:

Originally Posted by itadriver (Post 2447879)
In data/cfg folder change:

1)SIM.cfg:

[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=18000 ;[m] (or what you want. I use 18000 becouse I use 20KM mod)
Max fire wait=6 ;[s]

[AI AA guns]
Max error angle=6 ;[deg]
Max fire range=5000 ;[m]
Max fire wait=6 ;[s]


2) CrewAI.cfg

; Weapons.
Cannon range 1=10000 ;[m] close range limit
Cannon range 2=15000 ;[m] medium range limit
Cannon range 3=18000 ;[m] long range limit
AA guns range 1=2000 ;[m] close range limit
AA guns range 2=3000 ;[m] medium range limit
AA guns range 3=6500 ;[m] long range limit

;selection
Cannon Selection Range=18000 ;[m] max range to contact
AAGuns Selection Range=6500 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=18000 ;[m] max range to contact

Thank you for the tip. I've made as you say, but I notice no difference. My crew is still noob with long range fire. Definitely, SH3 is not the proper game to play with a warship ! :roll::-? :hmph: But I like big battles between AI warships, it's nice to watch ! :cool: Are you writting some battle missions for SH3 ?

itadriver 11-22-16 03:29 AM

You have to consider that the experience of your crew makes the difference. However, from 18km, just few of hits have to hit the target. It is more realistic. In my mod each battle does not last less than an hour. If you see the screen I posted, you can notice that the battle start at 10.00 and after 50 min I was able to sink just a BB.

No, I'm not writing missions. As i told, I'm working on a warship mod, based on wac4.1. I made 80% but if I will not find a modder that helps me for a few things, it never will be released.


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