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-   -   (RELEASED) Official GWX - Knight's Cross Edition v1.0 (https://www.subsim.com/radioroom/showthread.php?t=252967)

Hitman 03-06-25 06:01 AM

A big congratulation to all the team, pulling this marvelous mod out must have been a tremendous effort, which the dedication and attention to detail shows. Many, many joyful hours of playing it wait ahead, thanks to you guys :Kaleun_Cheers:

everestqqq 03-06-25 06:21 AM

1 september 1939 in game date
JSGME GWX-KC Alternative flotillas
2and Flotilla Wilhelmshaven
mission 2 grid BF10

GOZO 03-06-25 01:27 PM

Amazing!!!!! As an old fart I still remember the introduction of the first GWX with exitement. It really looks fantastic and I have started my first patrol from W-hafen 3 weeks? before the war starts up.

Fantastic job.

Question; is there a manual for the KC-mod itself somewhere?

BR
GOZO :Kaleun_Salute:

Fubar2Niner 03-06-25 02:05 PM

Quote:

Originally Posted by everestqqq (Post 2947048)
1 september 1939 in game date
JSGME GWX-KC Alternative flotillas
2and Flotilla Wilhelmshaven
mission 2 grid BF10




So what ?

What is the problem. if you do not answer correctly how are we supposed to help ?

HW3 03-06-25 02:11 PM

Grid BF10 does not exist. This is an old mistake that has been around for quite awhile.

Jeff-Groves 03-06-25 02:22 PM

The Alternative Flotillas Mod included in KCE has it listed.
Aug1012=BF10
:03:
That's the Only file with that.

VikingGrandad 03-06-25 03:32 PM

Quote:

Originally Posted by GOZO (Post 2947126)
Amazing!!!!! As an old fart I still remember the introduction of the first GWX with exitement.

Me too! :up:


Quote:

Originally Posted by GOZO (Post 2947126)
It really looks fantastic and I have started my first patrol from W-hafen 3 weeks? before the war starts up.

Fantastic job.

Great to hear you're enjoying the mod, so far...!

Quote:

Originally Posted by GOZO (Post 2947126)
Question; is there a manual for the KC-mod itself somewhere?

Not yet, documentation is a work in progress, and will probably be published incrementally. We know it's needed :up:

VikingGrandad 03-06-25 03:33 PM

Quote:

Originally Posted by HW3 (Post 2947145)
Grid BF10 does not exist. This is an old mistake that has been around for quite awhile.

Thanks for that :up:
An easy fix!

Jeff-Groves 03-06-25 04:19 PM

Quote:

Originally Posted by VikingGrandad (Post 2947163)
Thanks for that :up:
An easy fix!

Your Welcome for where to find the oops.
:03:

And would you all be interested in a Deep Scan of all possible ID conflicts?
I've found a few and scan is still running. Takes awhile to scan all 132252 ID's in KCE for conflicts.

Kpt. Lehmann 03-06-25 05:23 PM

Quote:

Originally Posted by Hitman (Post 2947045)
A big congratulation to all the team, pulling this marvelous mod out must have been a tremendous effort, which the dedication and attention to detail shows. Many, many joyful hours of playing it wait ahead, thanks to you guys :Kaleun_Cheers:

On behalf of the team, thank you, Hitman.
That means a lot coming from you, sir. :salute:

fastfed 03-06-25 06:17 PM

going to jinx it. but since the first mod for SH3, this is the first time I haven't had a CTD.

I personally believe its luck, we all installed GWX and even ONEALEX and still many of us got CTD. so this is great news for me at least :)

Kpt. Lehmann 03-07-25 12:53 AM

Quote:

Originally Posted by fastfed (Post 2947200)
going to jinx it. but since the first mod for SH3, this is the first time I haven't had a CTD.

I personally believe its luck, we all installed GWX and even ONEALEX and still many of us got CTD. so this is great news for me at least :)

Hi Fastfed.

It is unlikely, that even after I write a bit more about it, that the SH3 subsim community will ever know the very painful and lengthy efforts we went to to ensure GWX - Knight's Cross edition's stability.

I've already begun writing a post detailing a bit of that immense effort the team underwent to live up to the ideals of that mandate, that will likely become part of the GWX-KC documentation... and I look forward to pointing at the names of those involved.

Dowly 03-07-25 01:34 AM

Congrats to Kpt. and the team! :up::up:

Raf1394 03-07-25 03:27 AM

A question about the different Flotilla's in the GWX mod.

Whats your favorite Flotilla to start with or stay with? I like the different area's. You can start out with the 1st and 2nd Flotilla early war in Germany. You can focus on the French bases..

From 1942 until the end of the war. You can have an artic campaign starting at Bergen.
La Spezia base in the Mediterranean Sea is also a great setting. Is there any reason the 9th Flotilla that started in Brest with the famous U96 isn't in the game? Anyways you guys did a nice job on the Flotilla's. Still don't know what to pick.
I'm looking to start early war. 1939-1940.

I would have chosen Wilhelmshaven or Kiel (2nd and 1st) later relocating to Brest or Lorient. But the august 1939 starting setting. Is kinda annoying. It starts 1st of August. Starting a bit before the war is okay. But spending 1 month just roaming the ocean is a bit boring. A few weeks would do. Starting oktober/november 1939 would be great.

Doolar 03-07-25 08:54 AM

re
 
just my opinion. I like an August start. It gives me a head start and puts me in a primo hunting spot. I avoid ANY shipping, they might report a U-Boat sighting. Probubly not but I play, they do, anyway. Tentions were high at that time, so I could imagine any ship would report "if you see something, say something". Starting August 1st, I run a 1 day "shake down" on my 1st patrol. Return to base, once there, I add needed crew, emblems and any up-grades I need or can aford. (I don't add anything on my 1st patrol of a new career). By the time I'm ready for my 2nd patrol, it's August 20th or a tad later. Perfect !


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