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welcome back!
MILLANDSON! :Kaleun_Salute: after a 6 year 'silent run'!:up:
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I'm trying to install ARB widegui mod, I've gone through the steps of patching the game with h.sie patch, then it tells me to do the tycho patch but when I try to use tychosh3patch.bat, it comes up with "The code execution cannot proceed because MSVCR100.dll was no found. Reinstalling the program may fix this problem".
Someone suggested to install all the c++ redistributables which I've done, yet I still have this issue. I can't seem to seem to skip this step, when I install ARB gui and try to start sh3, i get "Can not intialize 3D engine" so it seem I cannot skip the tycho patch. Anyone else have this issue or know a fix? Thanks Edit: Fixed by installing all C++ redistributables both x86 and x64 |
Heya! This UI is incredible. I'm just getting back into the game after a very long break. I'm also having the square binoculars bug. I'm using the Steam version with GWX 3.0 installed. It's installed outside of Program Files.
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Welcome back!
Theodulus!:Kaleun_Salute:...0n the surface after a 9 year 'silent run'!:up:
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Here's a fix for anyone who is having the binoculars issue with the latest version:
https://drive.google.com/file/d/1YOL...ew?usp=sharing There are two versions, one is just a fix with a single lower zoom level, the other is the same as Ahnenerbe GUI with 3 zoom levels with higher max zoom. I also made some more minor changes like adding the water effect for free camera, since it is present in Ahnenerbe GUI which I was using before this. To use the fix either overwrite the file in data\Library or overwrite the file in the mod's JSGME folder if you're using JSGME and then load the mod again. I hope it works for you, happy hunting! |
Hello, everybody.
I'm new to this game (I grew up playing Gato and Silent Service on an Apple //e, and 688 Attack Sub on a Sega Genesis). I'm wrapping my head around the mods and trying to figure out what goes where. That said... Without intending to offend any authors, what would be involved in trying to move the full-screen navigation map from this mod to replace the smaller navigation map in the Ahnenerbe WideGui 1920 x 1080 Final mod? I really like both mods (I know they are derivatives of the same work), but I am frustrated by the bouncing UZO and binoculars from this mod. I like the stability of the UZO and binoculars in the Ahnenerbe WideGui mod, but I don't like the smaller maps. I'm not asking anyone to make a mod for me, but can someone point me in the right direction to try to figure out how to cobble together the pieces that I need? Thanks in advance for any help. -JCoM |
Welcome aboard!
JohnCarterOfMars!:Kaleun_Salute:
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Kiel Canal Pre-Plotted Courses Not Working?
Has anybody reported that the Kiel Canal Out and In pre-plotted courses don't work in either of the WideGui 1920 x 1080 mods?
-JCoM |
Without the targeting notepad in either periscope, which seems to have been completely removed as of v.4 of this mod, where does one look to find the name/class of highlighted ships on lower realism settings? I'm no good at identifying ships using the silhouettes book, so I've always relied on low realism and the targeting notepad to help me.
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Welcome back!
PianoMonkey!:Kaleun_Salute:...after an 18-year 'silent run'!!:up:
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Best regards. Fitzcarraldo :Kaleun_Salute: |
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Hi , could someone tell me why I have a duplicated attack periscope? No other problems with ARB whatsoever. Everything works fine.
Attachment 5894 |
Sorry I didn't realise the above attachment was too small to see. Here is a better picture on imageBB as you can see the left hand scale is duplicated and out of synch.
https://ibb.co/3CWpqQf |
gmetzo,
What you see is a overlay between what is in the hard code reticle verses what ARB has in TGA files. You can use Tycho's patch to remove the hard code reticles. :salute: Good hunting, FUBAR295 |
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