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I am afraid I could not see any way of exporting the data :oops: |
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I am very much looking forward to your sinking model You are truly a man after my own heart I can watch ships sink for hours, I find it truly fascinating :up: |
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When you started this I thought it was going to be a quick matter of merging the two versions of FOTRS, doing some quick testing, and pushing it out the door for people. It has snowballed into a beautiful, massive, and slightly scary monster :o And I mean that in the kindest way :D We need a team leader to keep us on track, and inspire us to do our best. I can think of nobody who fills that role better that you mate :salute: |
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And now another report with screenies!
I was always a massive fan of the TMO environment, which to some people looked too colourful and saturated (to be honest I did understand some of their criticisms) The latest FOTRS environment has blown me away - the colours look just perfect to me (disclaimer - I am not a sailor:)) Beautiful Blue http://i.imgur.com/RtTrTEo.png Love the foam tops http://i.imgur.com/6z7Ac9l.png Black sea just before dawn looks great http://i.imgur.com/g2MhKmD.png Dawn looks astonishingly good http://i.imgur.com/QamzCqk.png Picked up a contact whilst transiting the Java Sea on the way to the South China Sea Oh man - that is a big old tanker :) 14000 tons :D http://i.imgur.com/c8mo7vd.png I read Silent Victory a few months ago and two things struck me 1 - The number of times boats operating in the Asiatic fleet were diverted to deliver supplies, pick up agents, recon beaches, land commando raids etc... Happened quite a lot, especially in the first two years of the war. Looks like all those special missions are not sexed up Hollywood type missions after all, but based on reality. I am glad we have them in here. 2 - The number of tankers spotted in the 10-20,000 ton range was a lot higher than I thought it would be. In stock, the largest tanker is 8000 tons. FOTRS gives us three that are bigger than that :o Decided to give her three torpedoes. If she is carrying oil or avgas she will light up like July 4th But if she is in ballast who knows what it will take to sink her? http://i.imgur.com/2q2rPj5.png All three hit http://i.imgur.com/a9LUjUS.png She still isn't going down though http://i.imgur.com/JJdqcYB.png Some sucker is firing a 50 cal at me http://i.imgur.com/Ivt7D1P.png Check out the tracers http://i.imgur.com/dKD02RE.png And the deck gun http://i.imgur.com/aU8m7xV.png Finally http://i.imgur.com/gKmVmVo.png These screenies do not do the game justice When you see all of the above in real time, animated, it is shockingly beautiful :yeah: |
Ain't it great, man?... Beautiful sunset... :cool:
I've got vid and pix of the rear gunner on that catapult ship, after being torpedoed by me, still shooting as they went down, all while surrounded by flames as the ship burned. I'll have to get me some time and post that. Unfortunately, I captured that vid prior to RR setting me straight on the MSI settings, but it's still strange. I've almost got tears in my eyes from all the compliments flying back and forth here (and I sneezed), you all are a great bunch of folks to work with. Now, let's quit with the mushy stuff and get back at it! :lol: I had me a post almost ready to send last night, all typed out on my tablet POS (Pile Of Scraps), when it decided to do whatever it decides to do when it wipes out stuff, so I lost all my enlightening thoughts... In the meantime: Looking at the game's main menu, where a player makes their choice of Campaign, or Single Mission, or Museum, etc., I had a crazy idea of perhaps adding a choice for "compatible" plug-ins from there, from like a sub-menu. Is it possible to add a 2nd page, similar to like if a person chooses a Single (Quick??) Mission, they go to a 2nd menu page to choose their mission. If it's possible to make it to where a person could choose from a sub-menu, say to play the SpyRon missions (got the idea from another thread that RR replied to), or the Tambor198 set, etc. Is it possible to "clone" the Single Mission sub-menu but make it for that? Sound ~way~ crazy? Maybe make the AI choices from inside the game also, like on the sensors tab, or crew management tab? Part of the Settings tab? Am I dreaming? ...hex editing? ...other forms of witchcraft? I also propose that any mods that are found to be 100% compatible with FotRS Ultimate be called an "Ultimate™" mod, and given the number designations as referred to previously by RR. If there would be a way to denote something less than 100% compatible by the numbering system, that'd be great... ?? I'm back to Sh.sdl diving - looking for treasure, the CapnScurvy way - "emulate stock"... | | |
I'm getting really close to finishing my work. I've been fixing a few things as I go with the Museum...even though I've yet to open it up. I've had to make a new test mission for the Optics....CTD's with the v1.3 ships I was using. Fixed the issue with the two Conte Verde ships for the German and British side not being found when opening the Mission Editor. And fixed the Nagara with its texture issue (I found the ship to be dead, even though it was partially displayed).....better now.
Thought I'd run a couple of images by for comparison with the interiors. Here's the FOTRS Porpoise interior of the Valve Panel: http://i175.photobucket.com/albums/w...pspfjf41t2.jpg That's as close as you can get with the Stationary camera. Here's Ultimate: http://i175.photobucket.com/albums/w...psnlabobnr.jpg You'll be able to get a lot closer to read the panel if that's what you want. Thanks to Vickers03 for suppling most of the work, I just added it to all subs (which is no small task to make it work correctly). This is FOTRS Electrical Panel: http://i175.photobucket.com/albums/w...psy1w2yevy.jpg Pretty dull over there. Here's Ultimate when surfaced: http://i175.photobucket.com/albums/w...pskqapd4ot.jpg And when your submerged: http://i175.photobucket.com/albums/w...ps53u4ed1p.jpg |
CapnScurvy, let me the first to say "wow, nice!". I also feel we should humbly refer to you as "Doctor - doctor of wow" - way cool.
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Nice works. :salute:
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OK, 'nother question..: If you look at the listings in SH.sdl, where it says like "Submarine sample.wav" and "Is Folder" is checked for "Yes" (I assume it's yes), does anyone know what the "folder" is that they're referring to? Is there another file that might list that? If I look in the Submarine folder inside of the Sound folder, there's 13 NSxxxx folders there. There's usually over a dozen fiiles inside of each folder. I do remember seeing sound files linked to in one of those in each folder, but which one? Is that what's referenced in the Sh.sdl file?
The reason I ask this, is that there are not ANY "Creak..." files listed in Sh.sdl, and I'm looking in the "stock" v1.5 WotP... There does not appear to be any rhyme nor reason to folder or file structure in the game, from my perspective. A lot of files are listed there, but quite a few are not... I don't follow the "reasoning", if there was any. Is it maybe a game-generated file? Almost forgot to mention: I cannot get that very loud wave/ocean sound for about the last 2 dozen tests, including situations where I've taken significant damage (thank you very much side-thrown DCs... and hedgehogs... they even mangled my scopes and took out my radar that I never got to use, thank you very very much... Wow. I'm going back to "Easy"... :lol: |
I have a suggestion. I would like to hear the crew answer back with a nice crisp, " Aye Skipper " instead of the usual, " Yes Sir ". Perhaps even have them repeat the order then, " Aye Sir " or " Aye Skipper ". That would, I think, add a lot to the emersion. Just a humble opinion.
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If you've looked at the sound files, you've probably noticed the sdl.bak file left in FOTRS. If you ask me, that file should be deleted since its just a backup file that isn't doing anything but taking up space. Quote:
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============== I didn't mention this before........with the new 0.5Alpha running, there's no more sitting on the surface just a 1000 yards away from a Jap merchant without getting your behind kicked!! Their not waiting on your engines to kick in to detect you as before.....much more as one would expect!! |
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I'm almost stressed from doing two Single Missions just now - took me over 45 minutes just now on one round. I was running through the thing in about 10-15 minutes, timing things after I hit them, staying at periscope depth. Now, you have to get back down deep in a hurry after maybe 4 shots, in order to keep the planes from nailing you. It's almost like someone has been radioing in my position... First time it happened, my first thought was "wow, torp got there sooner than I thought..." - It's gonna be a blast getting this going good. |
Maddy and AOTD team did a great job. Fantastic job! Their graphics, environment etc. challenge everything been made so far, surpassing them by far is some sectors.
The FOTRS campaign is a masterpiece. One has to play it to experience the depth and the myriad of new elements introduced in it. The enemy AI also got an upgrade. Not at all easy as before. A change of tactics is advisable. When we'll be able to release the core mod, "Maddy's Greatest Hits" , I'm sure that people will get the same reaction as mine, giving a last chance to FOTRS before a couple of months. Look at what I've been missing all these years!! A simple "thank you" is not enough for this masterpiece of a mod. Now it will shine in all it's glory, all of its pieces combined together, and a U-Boat campaing fully functioning.:sunny: CaptScurvy, your work on the interiors need no introduction!:up::salute: Max, It's good to see that I'm not the only sinking weirdo around here!:haha::har: These screenshots are fantastic mate. Cheers!:sunny: I'm having problems with the Mission Editor. While I'm able to select and place ships, the new ships are just not showing in the mission. The Akagi and Kaga fo example. My experience with the mission editor is below zero:O:, but I must use it to test the ships. Both for the core mod and the damage model. |
When i can get this? Need a beta / alpha tester? :)
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