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-   -   [WIP] silentmichal's new interior mod (https://www.subsim.com/radioroom/showthread.php?t=200862)

vattila 12-11-16 07:10 AM

Thanks. I rather don't install the The Wolves of Steel. That consists too many mods, even those ones what I dont want to have, and there is no way to select each mod one by one.

Capt. Morgan 05-01-17 03:08 PM

@vattila IIRC Sobers Mega Mod allows you to pick and choose, trickier to install than Wos, but much easier than installing them individually.

SirParsifal 07-22-17 10:48 AM

Could you please post a version with food in the command room? As in 1.2.3
I have a GTX 1080 so performance is no biggie for me.

Aktungbby 07-23-17 01:44 PM

welcome aboard!
 
SirParsifal!:Kaleun_Salute:

THEBERBSTER 07-23-17 02:56 PM

A Warm Welcome To The Subsim Community > SirParsifal
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute:

Steam Conversion Installation Instructions for SH5 Updated Version
Highly Recommended SH5 > The Wolves Of Steel Mega Mod > Optional KSDCommander > Working Enigma Machine > Sub Flags > Not Compatible With STEAM




fitzcarraldo 07-23-17 03:51 PM

Welcome aboard!

The version with salamis and food causes some problems and CTDs...Not recommenfed.

Fizcarraldo :salute:

Colonel Klink 10-21-17 02:01 PM

Quote:

Originally Posted by [*
In quarter room (there are Hidro and Sonar) there's a dining place - like in "Das Boot" with swinging lamp

[*]new collisions in quarter room [forward & back] (you can sit in captain's dinning place and go to toilet)

It should be noted, and this is only a minor complaint, that the pictures on the wall in the captains'/officers' mess contained one of Karl Doenitz in the film, but as I see there is not one in this mod. Just a tiny detain if you ever decide to revisit this mod again :P

Happy Hunting,
:Kaleun_Salute::Kaleun_Cheers:
Klink

THEBERBSTER 10-21-17 05:09 PM

A Warm Welcome To The Subsim Community > Colonel Klink
Subsim <> How To Donate <> See The Benefits <> Support The Community

Kristofkisi 05-14-18 10:11 AM

Supeeeeer , dzięki w końcu mam wnętrze u boota z doenitzem bez konieczno¶ci wgrywania TWOS wielkie dziękihttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

Aktungbby 05-14-18 11:48 AM

welcome aboard!
 
Kristofkisi!:Kaleun_Salute: & Colonel Klink!:Kaleun_Salute:

silentmichal 08-31-18 12:24 PM

I'm posting here obsolete version (1.2.3) of this mod, if somebody wants to revisit it for whatever reason:


https://drive.google.com/open?id=0B2...jRLb2FURjkxQ0U


Greetings,
Mike

kenmoik 09-21-18 06:16 AM

Quote:

I'm posting here obsolete version (1.2.3) of this mod, if somebody wants to revisit it for whatever reason:


https://drive.google.com/open?id=0B2...jRLb2FURjkxQ0U


Greetings,
Mike
Thanks man. I was searching this obsolete version.
I am interested to learn this type mods and will create personalize mod like this. I want build my stylish room, bathroom, two-piece toilet, food and more.

gap 02-13-19 11:08 AM

Just found some nice raw meat 3D models:

https://p3dm.ru/files/others/props/12288-meat.html

https://p3dm.ru/uploads/posts/2019-01/1547851789_m2.png

They come with their hooks, so they are perfect for swinging from the U-boat roof, though, according to uboat.net, fresh meat was stored inside a little refrigerator in the galley, thence it wouldn't have been visible elsewhere on the boat.

They are low poly too, so they can be used as cargo of some reefer model (spawned by damage).

Ashikaga 02-18-19 08:18 PM

It would be nice if someone would make the food mod with the stocked boat at beginning of patrol and less and less food at the end of the patrol stable.

kapuhy 02-19-19 03:50 AM

Quote:

Originally Posted by Ashikaga (Post 2592506)
It would be nice if someone would make the food mod with the stocked boat at beginning of patrol and less and less food at the end of the patrol stable.

Isn't it already the case? Readme file for TWOS optional food stocks addon states "almost all visible food will diminish with patrol time"...


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