![]() |
Hi Hans,
I want to ask you. That type of 7B Autor: Testpilot1978. What do you think about this job? Personally, I really like his work!:up: Can we see it in your mod. And do you plan to cuts in the scuppers? Thank you. http://s002.radikal.ru/i199/1103/fe/a6f0480692f2.jpg http://i014.radikal.ru/1103/ae/e37a7c50967b.jpg http://s008.radikal.ru/i303/1103/b8/a5bd8d321342.jpg http://s003.radikal.ru/i203/1103/ce/cec32a6b0b5b.jpg |
Quote:
What I need is for all members to send me a secure password (minimum 10 character length) with at least one numeric character in the password -this should be secure enough. ;) Send the password to reaper7@u-boot-hahd.com Then I will redo the Passwords for everyone and mail them via there current 'username'@u-boot-hahd.com that I've set up. The password for these will be the same as the one you provide. Current Member mails as of now are: (Hope I haven't missed any new members) reaper7@u-boot-hahd.com hans@u-boot-hahd.com makman94@u-boot-hahd.com fastfranky@u-boot-hahd.com brett25@u-boot-hahd.com fitzcarraldo@u-boot-hahd.com These emails have been setup for access via Gmail :up: for ease of use compared to the default webmail access. So if ye can get those passwords to me ASAP we can be in business. Once I have the passes done - full access to the members area and chat-room will be available. This will provide us the tools to develop and communicate securely and more efficient. :yep: |
Quote:
Many thanks and best regards! Fitzcarraldo :salute: |
Quote:
Thank for encouraging us but for the website all the credits have to go to Reaper my only contribution is the banner images so far:up: For the crew outfit there is no worry there because when the bulk of the mod will be finish we will add different uniform pack as updates:salute: Best regards Hans |
Quote:
Hi mate, Tespilot is doing a very good job and his work is beautiful. For the cuts it is really easy to do and i already made one version with but after seing the tremendous amount of polygons it add i drop it down i prefer to have other detail object instead of those hole. And the hole in certain situation where making strange graphical glitch at different time of the day. Just using a slight bevel around the hole is giving enough realism for my own taste. We have to keep in mind that we cannot throw everything at the game engine without consequences even if you think my models are advanced and detail they are still optimized with certain trick i gather in my career:salute: Best regards Hans |
Quote:
Excellent work as usual and i will send you an email today with password and some info on workflow:up: I'm pretty busy with our latest HAHD baby if everything go well today i will upload a new video showing how surfaces ships will look in our mod. I did a lot of work to simplify the skinning like custom hull plating template, rivets template and many more so when you start you will have all assets to work with.:salute: Best regards Hans |
Quote:
Welcome aboard:salute: Best regards Hans |
Hans, just by looking at the site you've just created I realize how much work and dedication it is involved in this project of yours. It's impressive, really. And I think you are probably a "nut" in the best sense of the word, going deep under and revitalizing SH III in the way you and your team are trying to do that. After crappy SH 5 appeared (and a lot of creative guys turned their modding attention and efforts towards that dead duck) I thought that SH III will be left deserted.
I cannot wait to see the final HAHD product. Unfortunately I don't have the time or/and the skills to help you and the team, but I appreciate a lot what you are doing. Really. Keep up this good spirit, gentlemen! One last note: There were a lot of great things done by the GWX team, a lot of major and minor tweaking, modifying and creating new things stuff (to the gameplay and to the units, historical information and so on) that you will probably not include in your megamod and that would be a shame, in my opinion. So, for my taste, something having your mod and h.sie's Realistic Repair- and Flooding Times mod combined (and that's because both of your mod are concentrating on simulating realistic gameplaying and historical stuff as much as the game can allow that, with some limitations that are impossible to conquer), together with GWX 3.0 new units and some other stuff from there would be the almost-perfect combination (but that will probably not happen, gathering a team and coordinate their efforts the way GWX did will not be repetable). But anyway, since this project of yours seems to be the only one "alive", I guess nobody have the right o give you advices about the way you are doing things in this mod, and I support your choices 100 %. |
Quote:
Regarding the Template that will be a lifesaver and cut down on the workload - excellent :rock: |
Quote:
Thank for the good words and we are coordinating our work in a very professional way and i repeat for a thousand time we will add all campaign elements, ships,planes,port, etc. We have real professionals with prior experienced in the video game industry. And we are starting to have offer from other talented artists so if the effort is repeatable is a big yes and we will prove it. And a very important point is we are making all that for free and like someone already mention here if people are not satisfied with it they can simply ignore it and play whatever mod they like the choice is your:salute: Like i say even if we do that for ten history lovers like us we will have attain our goal i don't mind not pleasing the mass we do this for fun and history. Sh3 is not a sub simulator some tend to forget that aspect it is more a simulation of a simulation so we fake almost everything in the most convincing way possible. Best regards Hans |
Quote:
I am glad to find out that GWX elements will not be left outside. I've bookmarked this topic and I am also happy to see that this thread has a very large number of views and it is increasing day by day. Have a nice weekend, Hans! |
Quote:
But in any case, you know better what to do! |
Quote:
I have many photos of crewmen clothes (overalls) in brownish colours, and this seems the "official" crew uniform. In this form they appear in diverse books about U boats crewmen. In GWX and LSH3 I use the casual-style "Das Boot" clothes by Evan. Best regards. Fitzcarraldo :salute: |
@Hans,
Since you have beveled the Holes. There's a pretty easy way to make them transparent. :yep: |
Quote:
You mean with alpha? And by bevel i only meant in the paint program not real 3d bevel because a 3d bevel would add as much polygons as real hole do. Like i say even transparency with alpha give strange graphical glitch at certain angle. I have experimented so far all kind of technic and my workflow pipeline is now reflecting results from these tests. Best regards Hans |
All times are GMT -5. The time now is 03:19 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.