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-   -   [REL] Fm_NewInteriors v1.0... (https://www.subsim.com/radioroom/showthread.php?t=162631)

Von -E 06-04-10 05:57 PM

Quote:

Originally Posted by DivingDuck (Post 1287734)
Moin Skwasjer,

well, damn good suggestion. It was way too obvious to use a dial controller. Have used it a hundred times for all the food. But it didnīt appear to me in this environment. I was so locked in the SMC pattern while working on the engine. Stupid me. :damn:

@ALL:
a patch will follow, taking care of the sound issue.


Regards,
DD

Has this patch been released?

kaizerkat 06-11-10 12:02 PM

Just installed the new interior and my fps rate is low.What is the minimum ram for this mod? right now i have only 1026 ram on my system.Any tricks to raise my frame rate?

pickinthebanjo 06-11-10 01:11 PM

Quote:

Originally Posted by kaizerkat (Post 1416802)
Just installed the new interior and my fps rate is low.What is the minimum ram for this mod? right now i have only 1026 ram on my system.Any tricks to raise my frame rate?

Simplest trick is to go to task manager and close any un-needed programs like updates, I-tunes helper, and whatever else you notice you don't need running

What OP are you running? it isn't vista is it?

Eaj13 06-15-10 04:05 AM

congrats for the impressive art work
 
I regret I am a little late, but my congrats for this impressive work flakmonkey
impressive :up:

If you need original Uboat items for new releases like KM dishes pics and all kind of other artifacts, my collection is available here

http://ag727.vox.com

best regards

eaj

http://www.youtube.com/watch?v=_k2gKU_5BtY
U-boat interior updated

tomfon 06-15-10 07:44 PM

Hello, could you tell me how can i remove the fog from my Uboat's interior?

Reece 06-15-10 08:13 PM

I'm not 100% sure but I think this mod cleared it::hmmm:
http://www.subsim.com/radioroom/showthread.php?t=159772

tomfon 06-16-10 04:42 AM

Thank you Reece but i finally found it.

So, in order to eliminate the fog from the Uboat's interior use S3D and open NSS_Uboat7(or 9)_CR.dat which is located in the data/Interior/NSS_Uboat7(or 9) folder. Look for the node "Interior root-COMMAND ROOM" and expand it. Then, look for the entry "FogParameters ", expand it and finally click on the entry "FogParameters". Change the value of "FarDistance" to 30 -at least. That is it.:ping:

Edit: Don't forget to click on "Save" too.:arrgh!:

Magic1111 06-16-10 02:42 PM

Quote:

Originally Posted by tomfon (Post 1420497)
Thank you Reece but i finally found it.

So, once more, in order to to eliminate the fog from the Uboat's interior use S3D and open NSS_Uboat7(or 9)_CR.dat which is located in the data/Interior/NSS_Uboat7(or 9) folder. Look for the node "Interior root-COMMAND ROOM" and expand it. Then, look for the entry "FogParameters ", expand it and finally click on the entry "FogParameters". Change the value of "FarDistance" to 30 -at least. That is it.:ping:

Edit: Don't forget to click on "Save" too.:arrgh!:

Hi tomfon !

Thank you very much, that was an very good Tip !!! :up::yeah::up:

Best regards,
Magic:salute:

tomfon 06-16-10 03:45 PM

You are welcome.:DL

Von -E 06-18-10 09:32 PM

Since it appears this isn't going to happen... (I'm not complaining, I'm aware that modders' real lives sometime intrude upon these important issues! *grin*)

Quote:

Originally Posted by DivingDuck (Post 1287734)
Moin Skwasjer,

well, damn good suggestion. It was way too obvious to use a dial controller. Have used it a hundred times for all the food. But it didnīt appear to me in this environment. I was so locked in the SMC pattern while working on the engine. Stupid me. :damn:

@ALL:
a patch will follow, taking care of the sound issue.


Regards,
DD

...can anyone send me the following file already "fixed?" (several reasons that S3Editor won't run here)

Quote:

Originally Posted by Capt. Morgan (Post 1337560)

1) Disable the mod
2) Open MODS/FM_NewInterior_V1.0/data/Sound/Sh3.sdl with s3d
3) Find the DD_Engine.DieselEx entry (s3d has a search function)
4) lower the doppler setting from 100 to 0
5) Save the file, enable the mod, and show Tommy who really rules the waves.

I'd also appreciate this fix for the seeming over-abundance of salami's...

Quote:

Originally Posted by DivingDuck (Post 1284694)
Moin,

eat faster! LOL.

Open CR7.dat with S3D and search for 'DMY_Salami'. You can delete the complete node including all sub nodes or browse the tree and delete them one by one. Corresponding entries in CR7.sim do not have to be deleted.

Regards,
DD

(I believe the file he's actually referring to is "NSS_Uboat7_CR.dat" ...?)

Anyhoo, if anyone can help, I'd be thankful!

flakmonkey 06-19-10 04:33 AM

Quote:

Originally Posted by Von -E (Post 1422676)
...can anyone send me the following file already "fixed?" (several reasons that S3Editor won't run here)

Patch was never released. Im sure someone will upload a file with the changes suggested by capt. morgan for you. I would do it but i dont have the time right now to re-download and edit the mod as im off to work in 20mins:down:

Quote:

Originally Posted by Von -E (Post 1422676)
I'd also appreciate this fix for the seeming over-abundance of salami's...

Heres a quick way to reduce/delete the swinging food...

-First to edit the .dat file youll need s3d (a forum search should find it)
-Find the file NSS_Uboat7_CR.dat in the mod folder and open in s3d (you might want to create a backup too, just in case you mess anything up)
-Expand the node "interior root - COMMAND ROOM"
-Locate nodes with the following names:
banana_##
ciolan_##
coaste_##
salam_##

There will be multiple nodes with these names, if youre unsure what it is the node controls, use the 3dmodel preview window to view it.
You can select all these nodes and delete them or just delete a few to suit your taste.

Save the .dat file when youre done, when you re-enable the mod with jsgme your altered dat will be loaded and there you go, no more swinging food.

Von -E 06-19-10 06:11 AM

Quote:

Originally Posted by flakmonkey (Post 1422873)
Patch was never released. Im sure someone will upload a file with the changes suggested by capt. morgan for you. I would do it but i dont have the time right now to re-download and edit the mod as im off to work in 20mins:down:


How does work rate higher than SH3? &grin*


Quote:

Originally Posted by flakmonkey (Post 1422873)
Heres a quick way to reduce/delete the swinging food...

-First to edit the .dat file youll need s3d (a forum search should find it)

Oops... as I said, no S3D can be used here.

flakmonkey 06-19-10 11:25 AM

Quote:

Originally Posted by Von -E (Post 1422929)
Oops... as I said, no S3D can be used here.

Hmmm:hmmm: Not sure why youre ruling out using s3d, its a great tool but anyway, sansal`s pack3d is an alternative, but you may have trouble finding a dl link.

Von -E 06-19-10 11:51 AM

Quote:

Originally Posted by flakmonkey (Post 1423098)
sansal`s pack3d is an alternative, but you may have trouble finding a dl link.

That's why I was hoping someone who's edited those two files could send them to me (or at least the one file to fix the sound bug). My alternative is to sit and hope for a patch for the mod. or even better yet, a "lite" version sans engine room (which would avoid the sound bug and maybe even lessen any potential FPS problems for end users?). *grin*

SquareSteelBar 06-19-10 02:05 PM

Sansal's Pack3D Versions


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