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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

BillBam 04-04-10 10:00 PM

I have read the RFB manual and the 2.0 readme and see nothing about having to restock the boat manually with more torps will doing a refit. I do not even see any way that is possible. When you get to your refit port the box comes up and gives the option to Refull/Rearm, once you click that it says refit inititated stay in port at least four hours. I do this an nothing happens.

I understand you need to manually fill the emply TUBES but I see no way to bring more torps onto the boat.

TH0R 04-05-10 04:48 AM

In RFB you need to manually restock your fired torpedoes after each patrol. The crew doesn't do it for you. ;)

BillBam 04-05-10 06:41 AM

Quote:

Originally Posted by TH0R (Post 1347897)
In RFB you need to manually restock your fired torpedoes after each patrol. The crew doesn't do it for you. ;)

OK..so what is the procedure for doing this, after I hit the "refuel/reload" button when I get to my refit station what is next? Where do I find the torpedos to reload?

TH0R 04-05-10 06:54 AM

Quote:

Originally Posted by BillBam (Post 1348005)
OK..so what is the procedure for doing this, after I hit the "refuel/reload" button when I get to my refit station what is next? Where do I find the torpedos to reload?

Once you hit home port click on the submarine model on your desk. From there go to the torpedoes screen and drag the torpedoes onto the empty slots on your sub. Once you have done that when you rearm at any allied base you will be fully rearmed with torpedoes and fuel. I reckon if you haven't rearmed in your home port - the game will rearm you the number of torpedoes you had at the start of the patrol.

BillBam 04-05-10 07:09 AM

OK thanks...I will head to home port then and give it a try.

BillBam 04-05-10 09:02 AM

OK loaded up and ready to go! Thanks for your help.

BillBam 04-05-10 10:25 AM

Sinking Ships
 
Once I hit a ship with torpedos and cause damage and then leave the area will the game continue to flood the ship and allow it to sink if enough damage was done or is it necessary to stay in the area until the sinking is complete?

I ask because I hit a Large Modern Tanker with my last two torps in the back end and it came to a stop. I waited around for the DD to leave so I could surface and finish it with my deck gun, however after 5 hours the DD was still there when the tanker finally went under. So, if I had left the area and continued my patrol would this ship still have sunk?

MoN 04-05-10 12:08 PM

Quote:

Originally Posted by BillBam (Post 1348234)
Once I hit a ship with torpedos and cause damage and then leave the area will the game continue to flood the ship and allow it to sink if enough damage was done or is it necessary to stay in the area until the sinking is complete?

I ask because I hit a Large Modern Tanker with my last two torps in the back end and it came to a stop. I waited around for the DD to leave so I could surface and finish it with my deck gun, however after 5 hours the DD was still there when the tanker finally went under. So, if I had left the area and continued my patrol would this ship still have sunk?

If you are too far away the sinking will not be registered.

BillBam 04-05-10 12:16 PM

Thanks for the info...is there a rule of thumb on the distance for tha t to happen?

tater 04-05-10 12:46 PM

40km.

Ships spawn at 35, are drawn at 20, and despawn at 40.

BillBam 04-05-10 12:55 PM

Thanks tater!

ShadowWolf Kell 04-05-10 03:32 PM

Quote:

Originally Posted by TH0R (Post 1347897)
In RFB you need to manually restock your fired torpedoes after each patrol. The crew doesn't do it for you. ;)


OM is like this too.

Gatos are a nightmare to restock compared to a VIIB.

I really like the external storage options on the Sargo. Made me feel more at home once I installed and started running RFB.

theluckyone17 04-05-10 08:15 PM

I recently installed both the March 6th patch and Hitman's Sub Watch Sensors + Scene edit. Since then, aircraft attacks have been lethal... my late '41 to early '42 patrols have been miserable due to aircraft. The amount of aircraft isn't the problem... it's just that they're downright lethal.

I'll crash dive as soon as my watch crew spots them at long distance. I get around 100-150 feet deep usually, when the attack commences... and the aircraft have my sub bracketed. Bulkheads fail, compartments get destroyed, and my poor sub goes to the bottom.

Never had a problem with aircraft to this degree 'til now... maybe it's just karma for having bought SH5...:shifty:

Active Mods:
RFB_2.0
RFB_2.0_Patch_06Mar10
RSRDC_RFB_V575
Webster's Ship Manuvering Fix for v1.4 and v1.5
Sub Watch Sensors + Scene 1.0

dacoobob 04-05-10 11:06 PM

Conning tower upgrade
 
RFB 1.52 manual shows the Gato class "Mid-war" conning tower becomes available in Oct '42. I just got back from my 5th patrol on Nov 2, 1942 but have no option to change my conning tower style. My boat is definitely Gato class as it is the USS Gato itself, and I have 7500+ renown. Did the dates of availability change from 1.52 to 2.0, or am I not doing something correctly? Not enough renown? I've never changed conning towers before, so I'm not sure what to look for.

LukeFF 04-06-10 01:06 AM

Quote:

Originally Posted by dacoobob (Post 1348940)
RFB 1.52 manual shows the Gato class "Mid-war" conning tower becomes available in Oct '42. I just got back from my 5th patrol on Nov 2, 1942 but have no option to change my conning tower style. My boat is definitely Gato class as it is the USS Gato itself, and I have 7500+ renown. Did the dates of availability change from 1.52 to 2.0, or am I not doing something correctly? Not enough renown? I've never changed conning towers before, so I'm not sure what to look for.

The game will automatically upgrade your fairwater for you. Unfortunately, you can't choose to upgrade it yourself (unlike SH5).


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