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Seriously, I was talking Kpt Lehmann earlier and its true what he says, the more you look at the SHV screenshots the more you can notice some really nice looking things - graphically speaking. Dynamic shaddows appear to be inplace (at least on the U-boats them selves) The Draw distance looks fantastic. I can see tree covered landscapes looming on the horizon The partical effects for ocean and bow spray.... are breathtakingly beautiful :o I think even the harshest crtics will cave in when they see it properly (in action.) |
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I wouldn't be too sure about the critics though :DL |
indeed, with GWX4 cancelled, this better be frikkin brilliant :arrgh!:
(with the lightheartiest of intentions, of course) |
well... after finding out that gwx wont eventualy mess with this game... Its seem to have kind of lost its spunk for me...
If the past silent hunters are any thing to base SH5 on... Its gonna be an arcadeish game where you can just leave the harbor and find a ship, that has little realism, lots of bugs... but we can only hope not... but sadly I cant see it happening... |
GWX4 has been cancelled?! On who's authority?!:damn:
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Well I think if SH5 will be needing for GWX5 it will take much less work to be done rather than they had with GWX4. I personally think that seeing SH5 far on the horizon coming it was no point to continue work on GWX4.
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I hope they get back together to put out anouther great mod!!!:DL
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I just hope that people don't get too focused on "only GWX can fix this!" that they lose sight of other existing and new modders that will no doubt appear, with SH5 being a whole new game and all (unlike SH4) where every modder is on the same learning curve. ;)
I would hate to see potential modding gurus (remember, even the GWX team started as novices) get disheartened because "only GWX matters", which I see has already started. I think Lehmann's announcement today opens the door to new, fresh, and exciting ideas and opportunities for both new modders and those modders who have for years "lived in the shadows". Remember what non-GWX modders achieved in SH4 (both PTO and ATO). Foster it. :up: Just remember: a bird in the hand is worth two in the bush. ;) |
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Experience of these people who worked hard all these years with GWX projects is at high level. So in my opinion loosing these talents would start everything from a null again with new maybe less experienced modders. :cool: |
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In other words, players should keep an open mind and foster the talent that does emerge, rather than pine for something that may not (dare I say won't) eventuate. Look forward, not backwards. Quote:
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My bad :oops: All is clear :shucks:
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I must say I was thinking the same thing, though worded a little differently. :oops:
The "it's crap untill the Grey Wolves are done with it" attitude was getting old. For SH4 we have RFB, TMO and RSRDC, but those were kicked to the curb as if they were nothing. :nope: Nothing but respect for the crew, GWX is a great mod, but it breeds some seriously nasty followers. :doh: |
I wonder if Ubi would be willing to let the GWX team become beta-testers, as in work on their mod before the game is released.
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