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-   -   Index of Stickied topics + RA Mod Discussion here (https://www.subsim.com/radioroom/showthread.php?t=145517)

XabbaRus 09-18-09 04:02 PM

Quote:

Originally Posted by -GrayOwl- (Post 1174481)
Xabba, You must live with DW version 1.0 or 1.03 or 1.04 --- forever.

Gray Owl, considering I sent you numerous private messages earlier this year since I had a copy of RA mod for some time and it contained SCX 3d models and yet you never requested permission I think your response is a bit contrite.

It is also hypocritical of your team to lock down the database when you openly criticise SCS of not allowing people to modify the game.

I think you should rethink this as it could backfire.

Also having added the platforms you have technically the EULA has been broken, just SCS can't be bothered to chase you.

Castout 09-18-09 04:26 PM

Quote:

Originally Posted by XabbaRus (Post 1174667)
Gray Owl, considering I sent you numerous private messages earlier this year since I had a copy of RA mod for some time and it contained SCX 3d models and yet you never requested permission I think your response is a bit contrite.

It is also hypocritical of your team to lock down the database when you openly criticise SCS of not allowing people to modify the game.

I think you should rethink this as it could backfire.

Also having added the platforms you have technically the EULA has been broken, just SCS can't be bothered to chase you.

I thought they gave us the green light concerning RA? It was clear from the beginning that RA was going to have more playables. Sonalysts is not losing money over this. Alfa Tau also adds considerable number of playables.

goldorak 09-18-09 04:41 PM

Quote:

Originally Posted by XabbaRus (Post 1174667)
Also having added the platforms you have technically the EULA has been broken, just SCS can't be bothered to chase you.

Xabbarus, I thought this was settled months ago.
SCS doesn't give a damn about DW anymore and I'm not talking about new playables, but patches that fixe CTD, a replay viewer that had been promised years ago ano nowhere to be seen.

XabbaRus 09-18-09 05:19 PM

Maybe but what is good for the goose is good for the gander.

I just don't think the database should be locked down.

I don't think it is fair. What if I want to replace a model with one of my own?

Alfa Tau don't lock down the dbase.

PeriscopeDepth 09-18-09 05:32 PM

Quote:

Originally Posted by XabbaRus (Post 1174728)
Maybe but what is good for the goose is good for the gander.

I just don't think the database should be locked down.

I don't think it is fair. What if I want to replace a model with one of my own?

Alfa Tau don't lock down the dbase.

RA is not Alfa Tau. Entirely up to the developers as far as I'm concerned. I don't like it, but can understand why they do it.

PD

goldorak 09-18-09 05:46 PM

Quote:

Originally Posted by XabbaRus (Post 1174728)
I don't think it is fair. What if I want to replace a model with one of my own?
Alfa Tau don't lock down the dbase.


You're right its not fair I agree with you, but I also understand their not wanting god knows how many derived mods based on RA floating all over the web.

The betasom group of players has been developing new 3d models of several of the Italian Navy vessels (the ones already present in the database are so so).
We can't put our models either in the database. :(
But I hope that if we ask the RA modders they would be happy to oblige to include our new 3d models in the mod for all to enjoy.

caymanlee 09-18-09 06:45 PM

Quote:

Originally Posted by goldorak (Post 1174740)
god knows how many derived mods based on RA floating all over the web.

funny thing is: Not so many people give a damn about that anymore, look around the forum, we are the very few people in the whole planet who still play this old game. and most of these group, are no teenagers, we have little time for this fun time. so, no matter who contribute, it will be great. but cut territory, set bar in this tiny little world, not cool.

Anyhow, as a hexer myself, I understand this mod take tremendous efforts, very neat indeed, especially those animated tubes, very detail oriented

caymanlee 09-18-09 06:59 PM

about the Password part
 
Thanks to this RA mod, I start to notice something in DWEdit, interesting stuff I never think it can be contained in this kind of extra-program, here is some of DWEdit code part about that concern, look:

http://i5.photobucket.com/albums/y19...sword_part.jpg

and this is the same part sum up in another program
http://i5.photobucket.com/albums/y19...word_form2.jpg


Interesting, I wonder what Ludger Styra(ID:serpent46 our DWEdit inventor )might say about that

caymanlee 09-18-09 07:30 PM

Of course, there is always solution for anything. Since RA team make their "not-welcome addition mod" statement clear, as long as I enjoy that mod, I respect their statement------------password change nothing, nobody can stole the RA's thunder, nor anyone can benefit from it. How far can it go, we should wait and see

XabbaRus 09-18-09 08:17 PM

WEll I seriously doubt there will be any RA derived mods.

There were none SCX derived mods for SubCommand and noone took LWAMI's work either and stole that.

You seem to forget that I make my own models and some I consider better than some I have seen in the mod. So would like to have my own in.

If people are serious about MP play then they will not mess around with the dbase....

Any interesting that they must have hacked the DWedit program in order to introduce a password.

Castout 09-18-09 08:33 PM

Quote:

Originally Posted by XabbaRus (Post 1174817)
WEll I seriously doubt there will be any RA derived mods.

There were none SCX derived mods for SubCommand and noone took LWAMI's work either and stole that.

Hmm Alfa Tau is derived from LWAMI.
RA uses some of the things from SCX I you said so yourself.
Just give the modders some slack. From the players point of view we are just glad there's a new supermod to play with.
Or am I sensing personal dispute here?

NFunky 09-18-09 10:56 PM

Great Prophet
 
Anyone else having trouble using the "Great Prophet" torpedoes on the Iranian Kilo? I can't seem to get them to work at all. About two seconds after it leaves the tube it disappears. There is no explosion and moments after it disappears the sonar crew reports the unit is running normally.

Any ideas?

Castout 09-19-09 02:50 AM

You're right I can't seem able to make it work either. SET-65 can't be assigned too at least can't be assigned to a surface target :hmmm:

XabbaRus 09-19-09 02:54 AM

Quote:

Originally Posted by Castout (Post 1174828)
Hmm Alfa Tau is derived from LWAMI.
RA uses some of the things from SCX I you said so yourself.
Just give the modders some slack. From the players point of view we are just glad there's a new supermod to play with.
Or am I sensing personal dispute here?


There is no personal dispute, well apart from the bit with the models.

OK I forgot AlfaTau used LWAMI as a base, but all I am saying is that LWAMI didn't lock the database.

goldorak 09-19-09 03:16 AM

Quote:

Originally Posted by Castout (Post 1174947)
You're right I can't seem able to make it work either. SET-65 can't be assigned too at least can't be assigned to a surface target :hmmm:

Maybe its because its an ASW torpedo.
READ THE DOCUMENTATION, page 15. :timeout:


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