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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

Gezur(Arbeit) 02-18-08 05:52 PM

It would be too nice, if the smoke wouldnt abrubptly stop :(

Mil_tera 02-24-08 10:10 PM

No word yet? Have been gone for about a week...:o

miner1436 02-24-08 10:20 PM

No word, RB has been gone for 1 month.

LordNeuro"Serbia" 02-25-08 10:26 AM

My agein
 
Same help will be wery good if posible. Sand my a pm or whate ever how too make the sh4 effects work on my comp. I trayd a couple a things and not working. So same details how too make it work white jsgm will be wery ussful. Help plz:damn:

HundertzehnGustav 02-25-08 11:36 AM

Hell, boy you write english like a german speeks it.

coooool:hmm: :up:

and welcome!

Gezur(Arbeit) 02-25-08 02:05 PM

Quote:

Originally Posted by LordNeuro"Serbia"
Same help will be wery good if posible. Sand my a pm or whate ever how too make the sh4 effects work on my comp. I trayd a couple a things and not working. So same details how too make it work white jsgm will be wery ussful. Help plz:damn:



Dont copy the "RB_SH3...." effects in the "MODS" folder but the "Racerboy_sh3..." File, that was my fault. Then open JSGME and Activate the Mod, this worked for me, because i put the worng file into the MODS folder. (you open the "RB_Sh3..." file, the next one will be the one u need.)


BTW. where is he? :(

thehiredgun 02-25-08 05:48 PM

I copied & pasted the data file of the Racerboy's effects to my mods folder & it still is not working. Any more ideas to get it working.

Kpt. Lehmann 02-26-08 12:05 AM

Hired gun, you may want to read this post and the post after it:

http://www.subsim.com/radioroom/show...0&postcount=17

http://www.subsim.com/radioroom/show...1&postcount=18

Philipp_Thomsen 02-26-08 01:38 AM

Well the fact is that RB is somewhere taking care of his life and we cant blame him. Gwx enhanced damage effects is not too much behind sh4 effects to sh3, so right now Im using gwx 2.0 with their enhanced effects and I must say looks pretty good.

Who knows, maybe in the 2.1 version of gwx they might surprise us with an optional mod of their own simulating some sh4 effects, would be awesome and they can do that.

Lets wait and see...

rod_oil 03-03-08 10:10 AM

The time is passing, still no news:nope:

bratwurstdimsum 03-03-08 09:53 PM

Wow, I've been in my SH4-obsessed world due to its sharp graphics, I'm downloading at work now! :ping: Thanks

Dolfo91 03-04-08 12:33 PM

Where is RB?????
Is this mod compatible with GWX 2.0?:damn:

Gezur(Arbeit) 03-04-08 12:52 PM

Quote:

Originally Posted by Dolfo91
Where is RB?????
Is this mod compatible with GWX 2.0?:damn:

well you should not use it together with gwx, because your system may crash.....

Dolfo91 03-04-08 01:28 PM

only for this?????

Wolfehunter 03-04-08 01:54 PM

Only RB's exhaust mods work with GWX 2.0
Because it effects only the val sub files.;)

Flag mods and his FX mods will work but with risk of random CTD's that choice is yours to take at the moment. These mods break the GWX 2.0 game.

Untill RB fixes this issue or someone else, adding these mods are risky.:-?

I hope this helps.:yep:


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