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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Aktungbby 02-22-15 01:03 PM

welcome aboard!
 
PirateGenius!:salute:

THEBERBSTER 02-22-15 04:58 PM

Hi PG

On the torpedo control panel on the lower right side of it you should see the name 'TDC Mode' and below it 3 buttons.

All
Minimal
Spread

Peter

PirateGenius 02-23-15 06:46 AM

cheers Peter, couldn't see it as i ballsed up mod installation. All i need now is ship id book mod and a mod to move xo's pop up box as it keeps getting in the way of targeting.

sorry for being a pain in the ass.

THEBERBSTER 02-23-15 03:45 PM

Hi PG

On the right hand side there is an icon called toggle visibility that is where the Recognition Manual is as well as the charts etc.

When you lock on to a target it will appear.

Use the X to close it.

If you put your mouse on the metal looking bit you can slide the rec manual to the left side by the periscope and just leave the metal bit sticking out.

The L key will move the TDC to the lower right over the message box and give you a clear periscope view.

Look at the top of your screen and you will see little buttons.

When you press the last button you will see a picture icon of the XO.

If you press the icon the TDC will disappear.

Peter

PirateGenius 02-24-15 06:03 AM

Peter your a Legend. :salute:. Thanks for the help.

Simon

CroGamer002 02-24-15 12:24 PM

How can I remove MarineQuadratKarte mod?

I prefer vanilla map, so how can I switch back to it?

THEBERBSTER 02-24-15 02:42 PM

Hi CG

Return to the bunker and End your Patrol.

Go to JSGME and disable the mod.

This is easy to do as long as the mod has not been over written.

If it has then follow the instructions on my tutorial post #5

When you have finished load your last save which will now be an Autosave In Base save.

Follow the instructions on my tutorial post #71 so you can continue with your current mission.

Peter

Aktungbby 02-24-15 02:50 PM

welcome aboard!
 
CroGamer002!:Kaleun_Salute:

CroGamer002 02-24-15 05:39 PM

Thank you, though I discovered it on my own in mean time.

I didn't install mod properly( had to reinstall whole game to fix it).

Jimbuna 02-25-15 06:00 AM

Welcome to SubSim CroGamer002 :sunny:

Pudden1000 02-26-15 11:15 AM

? installing OH11
 
After a long time away I have reinstalled SH5 together with OH11 using
JSGME. However I do not get the same opening screen, as per the picture.

IE I do not get "Open Horizons 11 at the bottom, does this mean it is not installed properly:hmmm: Thankshttp://www.subsim.com/radioroom/pict...pictureid=4516

vladimir bondarenko 03-05-15 01:06 PM

question
 
Народ, подскажите. Я взялся наконец за перевод радиосообщений Открытых горизонтов v2.5, перевод сам трудностей не вызывает. Вызывает другое. Пример OBERKOMMANDO DER KRIEGSMARINE |....................|OKM, т.е. (OBERKOMMANDO DER KRIEGSMARINE-верховное командование Кригсмарине посылает сообщение или кто- то отправляет сообщение верховному командованию???) и в конце сообщения OKM- это сокращенно тоже самое верховное командование зачем оно в конце стоит??? и тд BDU и FDU это командиры подлодок Если они находятся в начале сообщения это они сообщают или им. Короче смысл моего вопроса должен быть понятен. Помогите разобраться с этим.

People tell me. I finally took the transfer of radio communications open horizons v2.5, translation itself does not cause difficulties. Causes another. Example OBERKOMMANDO DER KRIEGSMARINE | .................... | OKM, ie (OBERKOMMANDO DER KRIEGSMARINE-High Command Kriegsmarine sends a message or someone sends a message to the Supreme Command ???) and at the end of the message is short OKM- same supreme command of what it is worth at the end ??? etc. BDU and FDU this submarine commanders if they are in the beginning of the message they report it or them. In short the meaning of my question has to be understood. Please help me with this.

Sandman_28054 03-07-15 08:40 AM

Quote:

Originally Posted by Trevally. (Post 1791497)
Happy Times 15/06/40 - 01/03/41
Flotilla 2nd
Bases - Wilhelmshaven (01-10-1939 to 31-06-1940) Lorient (01-07-1940 to 31-08-1944)
Stock boat issue - VIIB

Atlantic Air Gap
15/06/40 - 31/01/41

Western Approaches
01/10/40 - 01/02/41

Strategic Supplies
01/11/40 - 01/03/41

First off, let me say how much I've enjoyed this mod.

I am currently playing the "Strategic Supplies" missioin.

I have no idea how much tonnage I am supposed to sink.

It would be nice if there was a "walkthrough" just to let us know what we are supposed to do other than "patrol the area".

Jax von May 03-17-15 06:59 PM

CTD when loading third campaign
 
Any way I can keep my crew?
Is it my modsoup?


Generic Mod Enabler - v2.6.0.157
[D:\Games\Steam\SteamApps\common\Silent Hunter 5\MODS3]

DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
sobers best ever fog V31 SH5
sobers better terrain v4 SH5
sobers storm Clouds v2 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Shadow Improvement Mod
archer9's fog fix - Enhanced visibility (high)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
silentmichal's interior mod 1.2.4
Moon_light_mod V2 SH5
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_41_ByTheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
MightyFine Crew Mod 1.2.1 Stock w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
EMCCD v0.3.2 by archer9
Equip_Upgrade_Dates_Chart
Nauticalwolf's_Poster_Mod_v1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Realistic ammo amount for AA and deck guns
RPM Hydrophone v2.2.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Real U-Boat Performance - Type VII v1.7
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Manos Scopes-patch for 25x16
No Logo Intro Menu_Animation v. 01.00 by AvM
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
Church's Compass Dials Mod v2.2 - Option Three
Accurate German Flags
Expanded Navies by Cybermat47 v.1.0.01
EQuaTool 01.01 by AvM - Flat Style
Equipment_Upgrades_Fix_v1_4_Patch_1
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
gap - HD 1 deg Scope Bearing v 1.0
Enhanced Ship Recon Manual V1.02
sobers smoke screen V1 SH5 (DynEnv compatible)
SubFlags_0_0_8_byTheDarkWraith
Trevally Automated Scripts v0.6
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
smaller flags for Warships 1_0b
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Conning Tower Compass Fix
Csengoi's EnemiesOfGermany
German U-Boat Crew Language Pack
German U-Boat Internal Routine SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Default Keybindings for Stormys DBSM
Unterseeboot SFX
Unterseeboot II SFX
U-Boat Watch Crew Routine SFX
U-Boat Radio Room Telemetry SFX
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.1
Radio_Messages_1_2_0_German_Voices
Officers skin by Naights
Radio Paris French Music Full Version 1.2
Messervy_s_gramophone_pack1
Popular German Music From The 30´s
Grossdeutscher Rundfunk
GramophoneShuffler
R.E.M_by_Xrundel_TheBeast_1.2
Capthelms SH5 Audio Mod
Conus' Graphic Mod 1.0
stoianm realistic color exterior mod v1
DynEnv v2.9 - No Glaring Sunlight
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater FX Patch
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking&Com Underwater ModV1.0

Sandman_28054 03-21-15 09:00 AM

Question: In SH4, there was a mod, "Radio Station Manager" I think was the name. It allowed one to edit the radio. As a result, you could add to each "radio station" "events".

I copied the radio log from SH4 into SH5. All the songs are there. So are the news events. However, they (the news events) don't play.

Is there a way to fix this so radio broadcasts do play news events?


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