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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 12-19-10 06:04 PM

Quote:

Originally Posted by Sammi79 (Post 1556697)
wow :o speechless :o Is there really only one of you? :yeah:

Yep, only one of me. I'm very good at what I do ;). Once I saw that the devs gave us the ability to extend the game via Python I was like a kid in a candy store. SH3 and SH4 were shelved as they offer no way to extend the game (yeah you can add graphics to it but that's not really extending it). Now if I had access to the source code I could do even more wonderful and exciting things.

Here's our new digital clock. It will read out GMT time or Local time. You click anywhere in the black box (where the time is) to toggle between local/GMT time:
http://www.subsim.com/radioroom/pict...pictureid=3431

http://www.subsim.com/radioroom/pict...pictureid=3430

:rock: :|\\

Now v5.8.0 is ready :D

TheDarkWraith 12-19-10 07:03 PM

v5.8.0 released. See post #1 for details :|\\

Obelix 12-19-10 08:52 PM

Hi all!
:hmmm: While I was doing chores, there are already many things have changed!:DL Are now IO strategic map should redo it.:D
In the meantime, here is Russian translation for version 5.8.0 :)

Captain Can 12-19-10 08:53 PM

TDW , can we still use Obelix's ' IO_StrategicMap for 5.4.0 ' for 5.8.0 or should we use stock map until a new version comes out from Obelix ?

TheDarkWraith 12-19-10 08:57 PM

Quote:

Originally Posted by Captain Can (Post 1556796)
TDW , can we still use Obelix's ' IO_StrategicMap for 5.4.0 ' for 5.8.0 or should we use stock map until a new version comes out from Obelix ?

wait for now....I'll look it over. Obelix will probably be releasing new version soon as I modified the Page navigation map.py file (had to to get all the cool new supermarks and navigation fixes) :yep:

Obelix 12-19-10 08:58 PM

Quote:

Originally Posted by Captain Can (Post 1556796)
TDW , can we still use Obelix's ' IO_StrategicMap for 5.4.0 ' for 5.8.0 or should we use stock map until a new version comes out from Obelix ?

Now I am focusing on adaptation of IO strategic map for version 5.8.0. Today I will release a new version for 5.8.0

Captain Can 12-19-10 09:05 PM

ok guys , i am gonna stick with stock map for now. best wishes with the further developments :yeah:

Krauter 12-19-10 10:58 PM

Bloody hell I can't keep up with all the new stuff you've come out with.. this Mod, IRAI, FX updates.. my God theres so many sub mods to them all its confusing
'

THE_MASK 12-20-10 12:02 AM

5_8_0 , i only just downloaded 5_7_2 before bed :O:

TheDarkWraith 12-20-10 12:14 AM

Quote:

Originally Posted by sober (Post 1556889)
5_8_0 , i only just downloaded 5_7_2 before bed :O:

the progress freight train is a roarin' :yep: I've had many breakthroughs recently that have allowed me to do things I thought I could never do :D Just a couple more breakthroughs and I'll really be having some fun :ahoy:

THE_MASK 12-20-10 01:04 AM

How do i option out the teleporting ? If i dont want any teleporting how do i option it out and what about the crash dive .I have always used teleporting but dont want to now . Thanks . I have seen the teleporting options in your options file but am confused .

THE_MASK 12-20-10 03:06 AM

Any chance in having no aircraft spotting just for the attack scope . What i would like is an option to have no aircraft spotting for the attack scope but still use the obs scope for auto spotting aircraft .

Vanilla 12-20-10 05:45 AM

Quote:

Originally Posted by TheDarkWraith (Post 1556723)
Here's our new digital clock. It will read out GMT time or Local time. You click anywhere in the black box (where the time is) to toggle between local/GMT time...

Wow! TDW, mate, you're quicker then lightning!
There is one thing to it though: knowing the difference between local and GMT time down to this precision enables you to precisely figure out your longitudinal position circumventing navigator's fix errors, with that given the time display should be either locked to GMT or the 'real-world hardcore' option is to make the 'local' time clock reflect nautical time zones (you shift the clock by one hour every time you move 15 degrees longitudinally east or west).
Here is the formula for 'local' time reflecting current nautical time-zone based on the last navigator's fix:
Code:

{
int sign = 1;
if (' longitude from the last fix is Western ') then
  sign = -1;

int long = ' integer of longitude from the last fix ';

//Now get the number of hours you have to add (or subtract)
hours_difference = sign * int(long/15);

nautical_time_zone_time = GMT_time + hours_difference;
}

As far as I remember the navigator (or logbook, or something else) also gives you the sunrise and sunset times. These as well should be adjusted to the last fix and 'local' time or disabled with real navigation on. The formulae for those are much more complicated. I've got to get my head around it to post them, give me some time.

Sepp von Ch. 12-20-10 05:52 AM

2 TDW: could you please make for those who do not use your UI mod a separate little mod with game fix contained in your v5.7.1 - "fixed game crash that happens when in campaign and you do a mission then return to base and request a new mission".

When I will fulfill all the mission objectives, the game crashes and moves e to the bunker:nope:

brandtryan 12-20-10 07:55 AM

Another Navigation Link
 
Apparently, this is one of the better "explanations/tutorials" for celestial navigation on the web:

http://www.ludd.luth.se/~kavli/peck_...ial/space.html

The site is a bit hard on the eyes--but the content was very approachable, even for a newb like me.

The thesis included in DW's real nav mod was also excellent.


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