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Here's our new digital clock. It will read out GMT time or Local time. You click anywhere in the black box (where the time is) to toggle between local/GMT time: http://www.subsim.com/radioroom/pict...pictureid=3431 http://www.subsim.com/radioroom/pict...pictureid=3430 :rock: :|\\ Now v5.8.0 is ready :D |
v5.8.0 released. See post #1 for details :|\\
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Hi all!
:hmmm: While I was doing chores, there are already many things have changed!:DL Are now IO strategic map should redo it.:D In the meantime, here is Russian translation for version 5.8.0 :) |
TDW , can we still use Obelix's ' IO_StrategicMap for 5.4.0 ' for 5.8.0 or should we use stock map until a new version comes out from Obelix ?
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ok guys , i am gonna stick with stock map for now. best wishes with the further developments :yeah:
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Bloody hell I can't keep up with all the new stuff you've come out with.. this Mod, IRAI, FX updates.. my God theres so many sub mods to them all its confusing
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5_8_0 , i only just downloaded 5_7_2 before bed :O:
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How do i option out the teleporting ? If i dont want any teleporting how do i option it out and what about the crash dive .I have always used teleporting but dont want to now . Thanks . I have seen the teleporting options in your options file but am confused .
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Any chance in having no aircraft spotting just for the attack scope . What i would like is an option to have no aircraft spotting for the attack scope but still use the obs scope for auto spotting aircraft .
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There is one thing to it though: knowing the difference between local and GMT time down to this precision enables you to precisely figure out your longitudinal position circumventing navigator's fix errors, with that given the time display should be either locked to GMT or the 'real-world hardcore' option is to make the 'local' time clock reflect nautical time zones (you shift the clock by one hour every time you move 15 degrees longitudinally east or west). Here is the formula for 'local' time reflecting current nautical time-zone based on the last navigator's fix: Code:
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2 TDW: could you please make for those who do not use your UI mod a separate little mod with game fix contained in your v5.7.1 - "fixed game crash that happens when in campaign and you do a mission then return to base and request a new mission".
When I will fulfill all the mission objectives, the game crashes and moves e to the bunker:nope: |
Another Navigation Link
Apparently, this is one of the better "explanations/tutorials" for celestial navigation on the web:
http://www.ludd.luth.se/~kavli/peck_...ial/space.html The site is a bit hard on the eyes--but the content was very approachable, even for a newb like me. The thesis included in DW's real nav mod was also excellent. |
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