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Can't determinate current position
It's a very very vicious problem.
Now I can not reproduce it. this morning i have 10 times the problem, but without restarting the game. one hour ago, i have the problem immediatly at starting game. Now i can't reproduce it. I need to understand this problem, it is a context problem. But it is always entering the flak gun screen, teleport to flak or other entry. It's an initializing problem. EXCUSE ME, it's the FLAK GUN screen, and not flag !!!!! |
My mods are
NewUIs_TDC_5_7_0_ByTheDarkWraith CLAVIER SH5 FR v1.7 STANDARD SP SeaWolf torpedo tweak i don't change any of the options of your previous message |
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- messagebox starts small - you are in Navigation map - you increase TC level to > level messagebox expands (and messagebox expands) - you teleport to any station - error thrown because TC level drops to 1 and messagebox shrinks back to previous height. An update request is sent to the XO_TDC_Dialog to reposition itself but it says there's no scope activated so why should it. I'll fix the problem :up: |
Curious, curious.
I am not sure it's that. so, we see at use. Thank's |
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TheDarkWraith
Why you delete link for NewUIs with TDC v5.7.0? |
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TDW...
I got an idea. Maybe SOAN and charts could be printable... maybe ERM too? I`m thinking about 3-4 shpis on the page (A4 210x297mm or 8.25x11.7inches). |
I'll be out snowboarding this weekend
hello,
go to your snowboarding. Whe, in france, whe go to sleep under the snow. bye |
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v5.7.2 released. See post #1 for details :|\\
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Just wondering if you could do a quick run down of some of the major features added in this Mod?
I'm back home and updating from v 4.x and I don't really want to page through 100+ pages to find what's new. Perhaps a short Youtube video like kylania's old video? |
V5.7.2
hello,
no problem after 1 hour under the v 7.5.2. I send you the menu.txt french v 5.7.2 for your next release. I try to test this two buttons to understand them NavParallelCourseButtonEnabled = True # stock False NavInterceptCourseButtonEnabled = True # stock False they don't appear neither when change the parameters in live on the nav map. |
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By the way it is funny to see those buttons working still after your target has already sunk. :) |
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The pre-heated function was real at Atlantic war and the pre-heating maybe should take 10-20 minutes and 1-2% of battery energy. The circled torpedo was known malfunction of American torpedoes and I think that is is good option for it. The question - is possible any impact to torpedo speed/range? Haet electric torpedo button: http://img525.imageshack.us/img525/2476/heat1.png Heating electric torpedo status: http://img534.imageshack.us/img534/7461/heat2.png Circle rear torpedo option: http://img217.imageshack.us/img217/5066/heat3.png |
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