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Thanks for all your hard work, TDW. You've done a great job in making the game very playable and fun. :up: |
Rus translation for NewUIs_TDC_5_7_0_ByTheDarkWraith
http://www.subsim.com/radioroom/down...o=file&id=2898 |
Message for TDW
Tried adjusting particles - no affect - I would stress this issue with the square explosions when using the deck gun - hits in the distance produce a square flash with streight edges not the more natural circular flash - Also when engaged closely with a convoy who set to with their guns my frame rate dives to one or two frames a second - impossible to play until I submerge, or change the view to the subs interior or map then it returns to normal My machine is not exactly primitive, but setting particles options does not seem to have any affect Here are my machine specs Intel Quad CPC Q6600 @ 2,40GHZ Frequency 2,400 MHZ L 1 Cache 64 KB L2 Cashe 4,096 kb Direct X9.c Video Card NVIDIA GeForce GTX 260 Resolution 1680x1050 32 bit Hope you might be able to nail the issue Regards Rascal PS Dont forget to dontate to SubSim - I placed $10 on the weekend - donate now to keep subsim afloat Quote:
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I dont think to as I have had the Enviro mod for a while in all its many versions - never encountered the square flashes before until I loaded the UI mod - since then I have encountered the square explosons and also a massive hit on frame rates once Mr TDW's flares go up or if a number of surface ships let loose with surface fire then my frame rate dives to almost zero - it may be that TDW's mos is clashing with something else
I've posted a list of currently activated mods Cerberus62 Historical Ship Equipment 1.2 Loading Screens Mod 2.0 sobers talking conning crew mod SteelViking's Sky Banding Mod Wordeees' Actual Footage Menu V2 U-Boat Watch Crew Routine SFX German U-Boat Hydrophone SFX Grossdeutscher Rundfunk Unterseeboot SFX U-Boat Ballast Tanks SFX A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Old Style Explosions V1.1 Enhanced FunelSmoke_by HanSolo78 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 MightyFine Crew Mod 1.2.1 Alt faces NDB,NDH OM#1 - No Dialog Indicator AirTorpedoes Environment 4.8 MOD SteelViking's Interior Mod V1.2 Shadow Improvement Mod Cerberus62 Additional Merchant Ships 1.1 sobers base wave mechanics for SH5 V10 FX_Update_0_0_9_ByTheDarkWraith FX_Update_0_0_9_BARF_1_3_Full_Fix U-boat Historical Specifications 1.4 FX_Update_0_0_9_UHS_Fix NewUIs_TDC_5_4_0_ByTheDarkWraith NewUIs_TDC_5_4_0_ERM_Reaper7_NightVision_Black_Ski n IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting Quote:
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Hiya's,
To remove the square explosions from E-Mod, remove these two critters ... Environment 4.x MOD\data\Textures\TNormal\tex\expl_hallo.dds Environment 4.x MOD\data\Textures\TNormal\tex\expl_hallo_add.dds |
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In service units: :up: All units: I thought something like it: http://img441.imageshack.us/img441/2232/soan.png No future units And only one text line. |
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:D Is any reason to no order menu for navigator (bottom)? http://img255.imageshack.us/img255/5792/nawigator1.jpg No REAL NAV mod. |
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NewUIs_TDC_5_6_0_emtguf_rework_scopes as the culprit. The base UI mod seemed ok by itself as you said. |
SOAN and ERM loaded
Hi TDW...
I got this. Since the newest - NewUIs 560 loaded... Ships on the pages are to short:cry: http://naforum.zapodaj.net/thumbs/7d1dfc173982.jpg And the next question, maybe this is wrong place... But. The color of the crosshair in the scope depends on time or... darkness outside? http://naforum.zapodaj.net/thumbs/6f0980028b34.jpg Thanks:salute: |
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Second, unsure. I'm not controlling it. |
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